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Revision as of 19:26, 4 May 2020
This article concerns StarCraft/StarCraft: Brood War gameplay. You may be looking for:
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The corsair is a protoss air-to-air unit introduced in StarCraft: Brood War.
Overview
The corsair has a low damage attack but with a very high rate of fire that also causes 1/2 splash damage to units within a 50 pixel radius around the target and 1/4 splash damage within 100 pixels.
This makes the corsair similar to the terran valkyrie: both are ideal against groups of low-armor units like mutalisks but are somewhat less effective against more heavily armored units like battlecruisers, devourers and carriers. Disruption Web allows corsairs to provide valuable combat support by temporarily crippling an opponent's ranged-attack structures/units.
Corsairs become available to the player in the campaign with the mission "Legacy of the Xel'Naga" in Episode IV.
Abilities
The Corsair pilot can focus their psychic energy through the vessel's Neutron Emitter, which creates psionic static which disrupts neural impulses and renders computer-directed attacks inaccurate. The web is drawn towards the magnetic resonance found in ores and minerals. This static prevents all ground units and buildings (including base defenses such as bunkers and missile turrets) from attacking while they remain under it, but does not prevent attacks from outside. Affected units may still be attacked and damaged by units outside the web.
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Acquisition | ||||||
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Upgrades
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Level 1
Level 2
Level 3
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- +1 bonus to attack per level for scout ground attack, arbiters, carrier interceptors, corsair air attack, and scout air attack.
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Level 1
Level 2
Level 3
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- +1 armor bonus to shields per level for all units and structures.
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Level 1
Level 2
Level 3
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- Increases the Corsair's maximum energy by 50.
- Increases corsair starting energy from 50 to 62.
Acquisition | ||||||
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