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+ | {{lookfor|{{link|Covert Ops|challenge}} – a [[challenges|challenge]] in [[StarCraft II]]}} |
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− | {{SC1StructBox |
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+ | {{UnitBox |
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|name=Covert Ops |
|name=Covert Ops |
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+ | |game=SC1 |
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− | |bgcolor= |
+ | |bgcolor={{Silver}} |
− | |fgcolor= |
+ | |fgcolor={{Black}} |
+ | |image=<gallery> |
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+ | CovertOps SC1 Game1.png|SC1 |
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+ | CovertOps SCR Game1.png|SCR |
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+ | CovertOps Cartooned Game1.JPG|Cartooned |
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+ | </gallery> |
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|race=Terran |
|race=Terran |
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+ | |faction= |
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− | |image=SC1 Covert Ops.gif |
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+ | |baseunit= |
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+ | |role=Special operations add-on |
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+ | |useguns= |
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+ | |usearmor= |
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|hp=750 |
|hp=750 |
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|shield= |
|shield= |
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+ | |energy= |
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− | |cost_min=50 |
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+ | |timedlife= |
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− | |cost_gas=50 |
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+ | |size= |
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− | |buildtime= |
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+ | |armortype= |
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+ | |trans= |
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+ | |costmin=50 |
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+ | |costgas=50 |
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+ | |supply= |
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+ | |time=40 |
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+ | |produced= |
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|req= |
|req= |
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|hotkey= |
|hotkey= |
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+ | |groundattack= |
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+ | |airattack= |
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+ | |cooldown= |
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|armor=1 |
|armor=1 |
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+ | |speed= |
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+ | |range= |
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+ | |sight= |
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+ | |detect= |
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+ | |addons= |
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+ | |evolvesto= |
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|produce= |
|produce= |
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− | |research=[[Ghost#Ocular Implants|Ocular Implants]], [[Ghost#Moebius Reactor|Moebius Reactor]] |
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+ | *[[Nuclear silo]] |
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− | |ability=[[Ghost#Lockdown|Lockdown]], [[Ghost#Personal Cloaking|Personal Cloaking]] |
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+ | |research=*[[Ghost (StarCraft)#Upgrades|Ocular Implants]] |
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+ | *[[Ghost (StarCraft)#Upgrades|Moebius Reactor]] |
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+ | *[[Ghost (StarCraft)#Abilities|Lockdown]] |
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+ | *[[Ghost (StarCraft)#Abilities|Personal Cloaking]] |
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+ | |ability= |
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+ | |structure=x |
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+ | |hero= |
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+ | |campaign= |
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+ | |npc= |
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+ | |cancel= |
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+ | |nocat= |
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+ | |concatbott= |
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}} |
}} |
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− | The ''' |
+ | The '''covert ops''' is a [[terran]] facility that is an [[add-on]] to the [[science facility]]. It provides the ability to train [[ghosts]] and the upgrades they can receive, and is an alternative to the [[physics lab]]. It was originally only accessible to members of the [[Confederate Intelligence Corps]].<ref>Underwood, Peter, Chris Metzen and Bill Roper. ''StarCraft: Brood War (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> |
− | The |
+ | The covert ops does not appear in ''[[StarCraft II]]'', its role of providing support for ghosts having been taken by the [[ghost academy]] and [[tech lab]]. |
− | == |
+ | ==Game Structure== |
+ | ===Researched Abilities=== |
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− | {| |
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⚫ | |||
− | |- |
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+ | |note= |
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⚫ | |||
− | |effect1= |
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− | |effect2= |
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− | |effect3= |
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}} |
}} |
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− | |} |
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{{SC1Lockdown |
{{SC1Lockdown |
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− | | |
+ | |note= |
− | |effect2= |
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− | |effect3= |
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}} |
}} |
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− | ==Upgrades== |
+ | ===Researched Upgrades=== |
{| |
{| |
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− | |- |
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− | + | |{{SC1OcularImplants |
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− | | |
+ | |note= |
− | |effect2= |
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− | |effect3= |
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}} |
}} |
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⚫ | |||
− | |- |
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+ | |note= |
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− | | valign="top" | |
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⚫ | |||
− | |effect1= |
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− | |effect2= |
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− | |effect3= |
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}} |
}} |
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− | | valign="top" | |
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|} |
|} |
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− | == |
+ | ===Development=== |
+ | In the [[StarCraft alpha]], the covert ops was known as the "genetics lab".<ref name="StarCraft alpha">[http://home.planet.nl/%7Eaggel005/alphabeta/beta/beta48.jpg Alpha], accessed on 2011-07-20</ref> |
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− | Underwood, Peter, Chris Metzen and Bill Roper. ''StarCraft: Brood War (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998. |
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+ | ==References== |
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+ | <references/> |
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{{Terran}} |
{{Terran}} |
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+ | |||
− | [[Category:StarCraft Terran buildings]] |
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+ | |||
+ | [[ru:Центр секретных операций]] |
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+ | [[Category:Add-ons]] |
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+ | [[Category:Terran structural classes]] |
Revision as of 01:55, 12 July 2019
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The covert ops is a terran facility that is an add-on to the science facility. It provides the ability to train ghosts and the upgrades they can receive, and is an alternative to the physics lab. It was originally only accessible to members of the Confederate Intelligence Corps.[1]
The covert ops does not appear in StarCraft II, its role of providing support for ghosts having been taken by the ghost academy and tech lab.
Game Structure
Researched Abilities
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The ghost disables enemy mechanical or robotic units. Targets may not attack, move, or use abilities; passive detection and cloaking are disabled. Lockdown may be removed by a medic's restoration ability.
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Researched Upgrades
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Development
In the StarCraft alpha, the covert ops was known as the "genetics lab".[2]