Creep colonies are zerg structures used to extend creep. Colonies have to be established on pre-existing creep.

A creep colony can evolve into defensive structures: the sunken colony for ground defense, or the spore colony for air defense and detection.[1]

Abilities[edit | edit source]

Sunken Colony Colony SC1 icon.png
Mutate into Sunken Colony

Converts a creep colony into a sunken colony

Usage
Hotkey U
Cost 50 Minerals 20 seconds Creep colony
Acquisition
Required Spawning pool
Spore Colony SC1 icon.png
Mutate into Spore Colony

Converts a creep colony into a spore colony

Usage
Hotkey S
Cost 50 Minerals 20 seconds Creep colony
Acquisition
Required Evolution chamber

Development[edit | edit source]

The following section contains information from a previous version of StarCraft which is no longer valid.

In some builds of the StarCraft beta, the name "spore colony" was used for the creep colony's sprite.[2]

The creep colony's sprite previously had the placeholder name "Fcolony,"[3] possibly referring to the fungal colony.

StarCraft II[edit | edit source]

The following section contains information from a previous version of StarCraft II which is no longer valid.

The creep colony in StarCraft II

At some point, creep colonies were present in the game engine of StarCraft II.[4]

However, the creep colony was replaced by the creep tumor, and the defenses with the spine crawler and the spore crawler respectively.

References[edit | edit source]

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2011-05-03, Blizzard Archive. "Blizzarchive.com", accessed on 2018-07-03
  3. Hidden Pics, Angelfire. Accessed on 2019-08-28
  4. 2010-02-28, StarCraft II Beta Game Images. StarCraft Legacy. Accessed on 2010-05-23
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