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Revision as of 21:28, 16 December 2017
Creep colonies are zerg structures used to extend creep. Colonies have to be established on pre-existing creep.
A creep colony can evolve into defensive structures: the sunken colony for ground defense, or the spore colony for air defense and detection.[1]
Abilities
Mutate into Sunken Colony
Converts a creep colony into a sunken colony
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Mutate into Spore Colony
Converts a creep colony into a spore colony
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StarCraft II
The following section contains information from a previous version of StarCraft II which is no longer valid.
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At some point, creep colonies were present in the game engine of StarCraft II.[2]
However, the creep colony was replaced by the creep tumor, and the defenses with the spine crawler and the spore crawler respectively.
References
- ↑ Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ 2010-02-28, StarCraft II Beta Game Images. StarCraft Legacy. Accessed on 2010-05-23