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{{TransTopBar}}
 
{{TransTopBar}}
 
{{UnitBox
 
{{UnitBox
|structure=yes
 
 
|name=Creep Colony
 
|name=Creep Colony
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|game=SC1
 
|bgcolor=
 
|bgcolor=
|fgcolor=black
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|fgcolor={{Black}}
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|image=<gallery>
|race=Zerg
 
|image=CreepColony SC1 Game1.png
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CreepColony SC1 Game1.png|SC1
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CreepColony SCR Game1.png|SCR
|imgsize=
 
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CreepColony Cartooned Game1.JPG|Cartooned
|role=
 
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</gallery>
 
|imgsize=100px
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|imgdesc=
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|role=Expansion building
 
|baseunit=
 
|baseunit=
 
|race=Zerg
|faction=
 
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|faction={{FlagOvermind}} [[Zerg Swarm]]
 
|hp=400
 
|hp=400
 
|shield=
 
|shield=
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|groundattack=
 
|groundattack=
 
|airattack=
 
|airattack=
|armor=1
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|armor=0
 
|range=
 
|range=
 
|sight=
 
|sight=
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|research=
 
|research=
 
|ability=
 
|ability=
 
|structure=x
 
}}
 
}}
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'''Creep colonies''' are [[zerg]] structures used to extend [[creep]]. Colonies have to be established on pre-existing creep.
'''Creep colonies''' helped extend the [[creep]] that was initially generated by a [[hatchery]]. Creep is similar to blood vessels in the sense that it is needed for Zerg buildings to grow. When a hatchery or creep colony (and variations) are built, they slowly generate creep around themselves, eventually stopping when a certain radius is reached. If the source of creep around a building is destroyed, the building will still retain a minuscule amount of creep under it and will continue to live. [[Larva]]e are completely dependent on the creep for life and will die shortly if removed from it.
 
   
Creep colonies also have the ability to evolve into a [[sunken colony]] (for repelling ground invasion) or into a [[spore colony]] (for [[detection]] and repelling aerial assaults). Thus the creep colony is not only necessary to expand the life-giving creep but also for mutating into defense.
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A creep colony can evolve into defensive structures: the [[sunken colony]] for ground defense, or the [[spore colony]] for air defense and [[detection]].<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref>
   
 
==Abilities==
 
==Abilities==
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|note=
 
|note=
 
}}
 
}}
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{{clear|left}}
   
==References==
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==Development==
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{{Dev|StarCraft}}
Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.
 
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In some builds of the [[StarCraft beta]], the name "[[spore colony]]" was used for the creep colony's sprite.<ref>2011-05-03, [http://blizzardarchive.com/pub/Images/Screens/Sc1_2/clean.html Blizzard Archive]. "Blizzarchive.com", accessed on 2018-07-03</ref>
   
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The creep colony's sprite previously had the placeholder name "Fcolony,"<ref>[http://www.angelfire.com/sc/starcraft1998/hidden.html Hidden Pics], ''Angelfire''. Accessed on 2019-08-28</ref> possibly referring to the [[fungal colony]].
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{{Clear}}
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==StarCraft II==
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{{Dev|StarCraft II}}
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<div style="float:right">[[File:CreepColony SC2 DevGame1.jpg|thumb|The creep colony in ''[[StarCraft II]]'']]</div>
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At some point, creep colonies were present in the game engine of ''[[StarCraft II]]''.<ref>2010-02-28, [http://sclegacy.com/editorials/103-starcraft-ii-beta/613-starcraft-ii-beta-game-images StarCraft II Beta Game Images]. ''StarCraft Legacy''. Accessed on 2010-05-23</ref>
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However, the creep colony was replaced by the [[creep tumor]], and the defenses with the [[spine crawler]] and the [[spore crawler]] respectively.
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{{Clear}}
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==References==
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<references />
 
{{Zerg}}
 
{{Zerg}}
[[Category: StarCraft Zerg buildings]]
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{{CancelZerg (StarCraft II)}}
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{{Zerg Breeds}}
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[[Category:StarCraft Zerg buildings]]
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[[Category:Swarm zerg breeds]]
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[[Category:Canceled StarCraft II Zerg buildings]]

Revision as of 17:57, 28 August 2019

Creep colonies are zerg structures used to extend creep. Colonies have to be established on pre-existing creep.

A creep colony can evolve into defensive structures: the sunken colony for ground defense, or the spore colony for air defense and detection.[1]

Abilities

Sunken Colony Colony SC1 icon
Mutate into Sunken Colony

Converts a creep colony into a sunken colony

Usage
Hotkey U
Cost 50 Minerals 20 seconds Creep colony
Acquisition
Required Spawning pool
Spore Colony SC1 icon
Mutate into Spore Colony

Converts a creep colony into a spore colony

Usage
Hotkey S
Cost 50 Minerals 20 seconds Creep colony
Acquisition
Required Evolution chamber

Development

The following section contains information from a previous version of StarCraft which is no longer valid.

In some builds of the StarCraft beta, the name "spore colony" was used for the creep colony's sprite.[2]

The creep colony's sprite previously had the placeholder name "Fcolony,"[3] possibly referring to the fungal colony.

StarCraft II

The following section contains information from a previous version of StarCraft II which is no longer valid.
CreepColony SC2 DevGame1

The creep colony in StarCraft II

At some point, creep colonies were present in the game engine of StarCraft II.[4]

However, the creep colony was replaced by the creep tumor, and the defenses with the spine crawler and the spore crawler respectively.

References

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2011-05-03, Blizzard Archive. "Blizzarchive.com", accessed on 2018-07-03
  3. Hidden Pics, Angelfire. Accessed on 2019-08-28
  4. 2010-02-28, StarCraft II Beta Game Images. StarCraft Legacy. Accessed on 2010-05-23