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"Dominion military technology grows more sophisticated by the day, and a good example is our new cyclone. This innovative design combines speed and lethality in an efficient package. Originally designed as a robotic vehicle, the cyclone evolved over several iterations to become a human-piloted mech. The reason: even the most highly evolved AI cannot match the unpredictive creativity of a human driver."

The cyclone is a terran unit that appears in StarCraft II: Legacy of the Void.

OverviewEdit

Cyclone SC-FM Art1

The cyclone

The cyclone is armed with twin Typhoon missile pods that engage air and ground threats. The cyclone also features a sophisticated lock-on system, which allows it to concentrate fire on an enemy while on the move.[2] Cyclones are outfitted with all-terrain treads, clutchless transmission and an advanced target acquisition array.[1]

HistoryEdit

Cyclone SC2-LotV Art1

The cyclone

To keep personnel out of harm's way,[2] the Terran Dominion[1] developed the cyclone, a mobile assault drone.[2] Originally designed as a robotic vehicle, the cyclone evolved over several iterations to become a terran-piloted vehicle, due to the creativity of humans (or, as some would call it, insanity), that AIs cannot match,[1] though some variants piloted by an AI remained in use by the Kel-Morian Combine.[3]

The Dominion Special Forces extensively redesigned their cyclones for more maneuverability, adding exposed treads that could cross difficult terrain and small spaces more readily. Mira's Marauders modified their cyclones with extra armored plating and spikes, but their hasty engineering resulted in no improvement to their ability to absorb more damage. Umojan Protectorate engineers were able to copy the cyclone and incorporate it into the Protectorate's arsenal.[4]

Game UnitEdit

StarCraft IIEdit

The cyclone is a fast mechanical unit, able to focus on single enemy units and use its ranged attack on them while moving. It moves at the same speed as the protoss stalker.[5][6] It is intended as an early mechanical option for harassment and defense. Stalkers equipped with blink are a good counter to the unit.[7] In its current state, the cyclone is a front-line anti-armored damage dealer.[8]

Using the cyclone to its full potential and reacting to it well are both heavily dependent on micro.[9] The unit works similarly to the diamondback from the Wings of Liberty campaign.

VersusEdit

The cyclone has gone through substantial changes, and can attack both ground and air, and deal heavy damage to single units at range with its Lock On ability.

Upgrades and AbilitiesEdit
MagFieldAccelerator SC2 Icon1
Mag-field Accelerator

The cyclone's lock on damage is increased to 400 damage against ground targets (+400 against armored), and 400 damage against air targets (+400 against armored).

Acquisition
Purchased from Tech lab attached to Factory
Hotkey R
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 110Time SC2 Game1
ve

Increases the attack damage of terran vehicles.

Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
ve
SC2 TerrVehArm
Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft

Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
ve
LockOn SC2 Icon1
Lock On

Locks the Cyclone's weapons on the target unit or structure, dealing 400 damage over 14 seconds to Flying targets. Can move while firing. Cancels if target moves out of range or vision.

Can be set to autocast.

Usage
Duration 14Time SC2 Game1
Cooldown 4Time SC2 Game1
ve

Co-op MissionsEdit

Cyclones are exclusive to Rory Swann in Co-op Missions. Cyclones are also used by Amon's Forces.

Upgrades and AbilitiesEdit
MagFieldAccelerator SC2 Icon1
Mag-Field Accelerator

Doubles the damage of the cyclones Lock-on.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 7
Acquisition
Hotkey O
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 90Time SC2 Game1
ve
TargetingOptics SC2-LotV Icon1
Targeting Optics

Increases cyclone's Lock-on range by 3.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Hotkey R
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 60Time SC2 Game1
ve
SC2 Lab BioSteel Icon
Regenerative Bio-Steel

All vehicles and ships regenerate health over time at a rate of 2 health per second.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 9
Acquisition
Hotkey B
Cost 150 Minerals Terran SC1 150 TerranVespene SC2 Game1 90Time SC2 Game1
ve
AdvancedOptics SC2 Icon
Advanced Optics

All vehicles and ships gain +1 attack range.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 9
Acquisition
Hotkey B
Cost 200 Minerals Terran SC1 200 TerranVespene SC2 Game1 120Time SC2 Game1
ve
LockOn SC2 Icon1
Lock On

Locks the Cyclone's weapons on the target unit, dealing 500 damage over 20 seconds. Can move while firing. Cancels if target moves out of range. Can be set to autocast.

Usage
Duration 20Time SC2 Game1
Cooldown 6Time SC2 Game1
ve
SC2 Swann AC - MechnicalKnowhow
Mechnical Know-how

Increases the life of Swann's vehicles and starships by 20%.

Campaign Acquisition
Unlock Reach Swann Level 15.
ve
SC2 TerrVehWeap
Terran Vehicle and Ship Weapons

Increases the attack damage of terran vehicles and spacecraft.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 TerranVespene SC2 Game1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 TerranVespene SC2 Game1 220Time SC2 Game1
ve
SC2 TerrVehArm
Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 Minerals Terran SC1 100 TerranVespene SC2 Game1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 TerranVespene SC2 Game1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 TerranVespene SC2 Game1 220Time SC2 Game1
ve

QuotationsEdit

See: StarCraft II Cyclone Quotations

DevelopmentEdit

Main article: Cyclone/Development

Heroes of the StormEdit

Heroes DevLog2

The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity

Cyclones appear as catapult minion units on the maps Braxis Holdout and Warhead Junction in Heroes of the Storm.[10]

ImagesEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  2. 2.0 2.1 2.2 2.3 Legacy of the Void Units, Blizzard Entertainment. Accessed on 2015-04-18
  3. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Co-op Missions, Miner Evacuation (in English). 2016-11-22.
  4. Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. October 17, 2016
  5. 5.0 5.1 Blizzard Entertainment. 2014-11-08. Legacy of the Void: Multiplayer Preview. Blizzard Entertainment. Accessed 2014-11-09.
  6. Blizzard Entertainment. 2014-11-07. Legacy of the Void - Multiplayer Update: Terran. Blizzard Entertainment. Accessed 2014-11-09.
  7. 2015-06-11, BlizzCon 2014 – StarCraft II: Legacy of the Void Multiplayer Panel Transcript. Blizzplanet, accessed on 2015-06-23
  8. 2016-11-14, Patch 3.8 Preview: Major Patch for Multiplayer. Blizzard Entertainment, accessed on 2016-28-11
  9. Blizzard Entertainment. 2015-03-18. Legacy of the Void Beta Preview. Blizzard Entertainment. Accessed 2015-03-18.
  10. Blizzard Entertainment. Heroes of the Storm (Blizzard Entertainment) (in English). June 2, 2015