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"Dominion military technology grows more sophisticated by the day, and a good example is our new cyclone. This innovative design combines speed and leathality in an efficient package. Originally designed as a robotic vehicle, the cyclone evolved over several iterations to become a human-piloted mech. The reason: even the most highly evolved AI cannot match the unpredictive creativity of a human driver."

The cyclone is a terran unit that appears in StarCraft II: Legacy of the Void.

Overview

Cyclone SC-FM Art1

The cyclone

To keep personnel out of harm's way, [2] the Terran Dominion[1] developed the cyclone, a mobile assault drone armed with twin Typhoon missile pods that engage air and ground threats. The cyclone also features a sophisticated lock-on system, which allows it to concentrate fire on an enemy while on the move.[2] Originally designed as a robotic vehicle, the cyclone evolved over several iterations to become a terran-piloted vehicle, due to the creativity of humans (or, as some would call it, insanity), that AIs cannot match.[1]

Game Unit

The cyclone is a fast mechanical unit, able to focus on single enemy units and use its ranged attack on them while moving. It moves at the same speed as the protoss stalker.[3][6] It is intended as an early mechanical option for harassment.[7] Stalkers equipped with blink are a good counter to the unit.[8]

Using the cyclone to its full potential and reacting to it well are both heavily dependent on micro.[9] The unit works similarly to the diamondback from the Wings of Liberty campaign.

The cyclone can auto-attack both air and ground units.[10]

Abilities

LockOn SC2 Icon1
Lock On

Locks the Cyclone's weapons on the target unit, increasing the Cyclone's range to 9 and allowing it to move while firing. Canceled if the target moves out of range (9) or vision.

Can be set to autocast.

Usage
Hotkey C
Range 6
Duration 14 seconds
Cooldown 2.86 seconds
ve

Upgrades

MagFieldAccelerator SC2 Icon1
Mag-field Accelerator

Increases Cyclone Lock On damage. Deals 600 damage over 14 seconds to ground and flying targets.

Acquisition
Purchased from Tech lab attached to Factory
Hotkey R
Cost 100 Minerals 100 Vespene gas 110seconds
ve

Co-op Missions

Cyclones are exclusive to Rory Swann in Co-op Missions. Cyclones are used by Amon's forces in Co-op Missions.

Upgrades

MagFieldAccelerator SC2 Icon1
Mag-Field Accelerator

Increases the damage of the cyclones Lock-On by 100%.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 7
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey O
Cost 100 Minerals 100 Vespene gas 100seconds
Required Armory
ve
TargetingOptics SC2-LotV Icon1
Targeting Optics

Increases cyclones Lock-on range by 3.

Usage
Passive
Notes

Does not increase Lock-on range as intended (bug).

Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Tech lab/tech reactor attached to factory
Hotkey R
Cost 100 Minerals 100 Vespene gas 60seconds
Required Armory
ve
SC2 Swann AC - VehicleSpecialist
Vehicle Specialist

Swann builds SCV, vehicles and starships 20% faster than other Commanders. Factories and armories do not cost vespene gas.

Campaign Acquisition
Unlock Initially available
ve
SC2 Swann AC - MechnicalKnowhow
Mechnical Know-how

Increases the life of Swann's SCV's, vehicles and starships by 20%.

Campaign Acquisition
Unlock Reach Swann Level 15.
ve

Quotation

See: StarCraft II Cyclone Quotations

Development

The following section contains information from a previous version of StarCraft II: Legacy of the Void which is no longer valid.
Cyclone SC2-LotV Cncpt1

Cyclone concepts

In the Legacy of the Void beta, it utilized the warhound's unit portrait.

The cyclone used to be able to attack air units from the outset.[7] This was changed so that the cyclone could only attack ground units, but could be upgraded to attack air ones.[7] This was then reverted back to its original state.[10] During the beta, due to the cyclone's reasonable speed, range, and damage against all unit types, it was not uncommon to see armies almost exclusively consisting of cyclones. Blizzard made adjustments to the unit to ensure that they would not be the only unit needed in a terran army composition.[11] The initial upgrade was researched at the tech lab, and required a fusion core to access.[7]

Lock on originally dealt 300 damage over 30 seconds for ground targets,[12] and

240 damage[10] over 20 seconds against air targets.[12]

References

  1. 1.0 1.1 1.2 2015-07-15, StarCraft II: Field Manual. YouTube, accessed on 2015-08-01
  2. 2.0 2.1 2.2 2.3 2.4 Legacy of the Void Units, Blizzard Entertainment. Accessed on 2015-04-18
  3. 3.0 3.1 3.2 3.3 3.4 Blizzard Entertainment. 2014-11-08. Legacy of the Void: Multiplayer Preview. Blizzard Entertainment. Accessed 2014-11-09.
  4. 2015-10-16, Legacy of the Void Beta Balance Update -- October 16, 2015. Blizzard Entertainment, accessed on 2015-10-25
  5. 2015-04-14, Legacy of the Void Beta: Balance Update Preview. Blizzard Entertainment, accessed on 2015-04-17
  6. Blizzard Entertainment. 2014-11-07. Legacy of the Void - Multiplayer Update: Terran. Blizzard Entertainment. Accessed 2014-11-09.
  7. 7.0 7.1 7.2 7.3 2015-04-27, Legacy of the Void Beta: Balance Update Preview - April 27. Blizzard Entertainment, accessed on 2015-04-28
  8. 2015-06-11, BlizzCon 2014 – StarCraft II: Legacy of the Void Multiplayer Panel Transcript. Blizzplanet, accessed on 2015-06-23
  9. Blizzard Entertainment. 2015-03-18. Legacy of the Void Beta Preview. Blizzard Entertainment. Accessed 2015-03-18.
  10. 10.0 10.1 10.2 2015-09-17, Legacy of the Void Beta Balance Update -- September 17, 2015. Blizzard Entertainment, accessed on 2015-09-30
  11. 2015-08-20, Legacy of the Void Beta: Balance Update Preview - August 20. Blizzard Entertainment, accessed on 2015-09-06
  12. 12.0 12.1 2015-08-20, Legacy of the Void Beta Patch 2.5.5. Blizzard Entertainment, accessed on 2015-09-03
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