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"We are as one!"

- Dark archon(src)

Dark archons are the Nerazim psionic attacker of the campaign of Legacy of the Void, with the high templar and ascendant serving as alternatives. Dark archons are produced directly from the gateway instead of merged from dark templar, but selecting them as the psionic attacker unit prevents the player from using high templar, and by proxy, normal archons.

Game UnitEdit

Legacy of the VoidEdit

Though the dark archon deals less damage than the normal archon, it still deals a lot of damage and deals splash damage to clumped enemies. Its abilities are more supportive than the high templar and ascendant, making the dark archon a unit that demands less micromanagement in return for being less effective offensively without the psionic skills of the others.

An important note when using the dark archon's mind control is that in the single-player campaign, mind controlled units do not count towards supply, and using Mind Control no longer drains the dark archon's shields. If the player takes control of an SCV or drone, they cannot build structures, but SCVs can Repair the player's protoss mechanical units and structures. Heroic units, including all hybrid, are immune to Mind Control. Ultralisks have the frenzy passive ability, which makes them immune to Mind Control. Motherships and Shadows of the Void are also immune to Mind Control.

Mind controlled units have the dark archon's quotes rather than their own quotes.

Upgrades and AbilitiesEdit

Enemy units in the area of effect attack each other for 10 seconds.

Usage
Hotkey F
Cost 75 Energy Terran SC1
Duration 10Time SC2 Game1
Cooldown 2Time SC2 Game1
ve

Permanently take control of targeted enemy unit. Heroic units are immune.

Usage
Hotkey R
Cost 100 Energy Terran SC1
Cooldown 10Time SC2 Game1
ve

Co-op MissionsEdit

Dark archons are available when Vorazun is selected in the Co-op Missions mode.[1] They may be warped in from the gateway, and are upgraded at the dark shrine.[2] Previously, as in the campaign, units controlled by Mind Control did not take up supply. This was changed in Patch 3.2.

Zeratul has access to dark archons as part of his Serdath legion calldown. While he cannot directly command them, he can select a direction for them to move in. Unlike Vorazun's mind control, these dark archons can mind control a target for 120 seconds before it self destructs. These dark archons last for 60 seconds.

Vorazun Upgrades and AbilitiesEdit

ArgusCrystal SC2-LotV Icon1
Argus Crystal

Dark archons start with full energy.

Campaign Acquisition
Unlock Reach Vorazun Level 9
Acquisition
Hotkey E
Cost 100 Minerals Terran SC1 100 ProtossVespene SC2 Game1 60Time SC2 Game1
ve

Enemy units in the area of effect attack each other for 10 seconds.

Usage
Hotkey F
Cost 75 Energy Terran SC1
Duration 10Time SC2 Game1
Cooldown 2Time SC2 Game1
ve

Take permanent control of target enemy unit. Heroic units are immune. Mind Controlled units take up supply.

Usage
Cost 150 Energy Terran SC1
Range 9
Campaign Acquisition
Unlock Reach Vorazun Level 9
Acquisition
Hotkey C
Cost 150 Minerals Terran SC1 150 ProtossVespene SC2 Game1 90Time SC2 Game1
ve
SC2 ProGrndWeap
Protoss Ground Weapons

Increases the attack damage of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals Terran SC1 100 ProtossVespene SC2 Game1 160Time SC2 Game1
Level 2
Cost 150 Minerals Terran SC1 150 ProtossVespene SC2 Game1 190Time SC2 Game1
Required Twilight council
Level 3
Cost 200 Minerals Terran SC1 200 ProtossVespene SC2 Game1 220Time SC2 Game1
Required Twilight council
ve
SC2 ProGrndArm
Protoss Ground Armor

Increases the armor of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 ProtossVespene SC2 Game1 160Time SC2 Game1
Level 2
Cost 150 Minerals Terran SC1 150 ProtossVespene SC2 Game1 190Time SC2 Game1
Required Twilight council
Level 3
Cost 200 Minerals Terran SC1 200 ProtossVespene SC2 Game1 220Time SC2 Game1
Required Twilight council
ve
SC2 ProShields
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 ProtossVespene SC2 Game1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 ProtossVespene SC2 Game1 190Time SC2 Game1
Required Twilight council
Level 3
Cost 250 Minerals Terran SC1 250 ProtossVespene SC2 Game1 220Time SC2 Game1
Required Twilight council
ve

Zeratul Upgrades and AbilitiesEdit

Temporarily grants Zeratul control of a target enemy unit. Controlled units self-destruct after 120 seconds. Heroic units are immune.

Usage
Hotkey C
Cost 150 Energy Terran SC1
Range 9
Duration 120Time SC2 Game1
Cooldown 15Time SC2 Game1
ve

Enemy units in the area of effect attack each other for 10 seconds. Heroic units are immune.

Usage
Hotkey F
Cost 75 Energy Terran SC1
Duration 10Time SC2 Game1
Cooldown 2Time SC2 Game1
Campaign Acquisition
Unlock Reach Zeratul Level 8.
ve
SC2 ProGrndWeap
Protoss Weapons

Increases the attack damage of all protoss units and defensive structures.

Usage
Passive
Notes

Instantly upgrades when Zeratul finds an artifact fragment.

Campaign Acquisition
Unlock Initially available. (Level 1 and 2)
Reach Zeratul Level 2. (Level 3)
Acquisition
Level 1
Required Find the first artifact fragment
Level 2
Required Find the second artifact fragment
Level 3
Required Find the third artifact fragment
ve
SC2 ProGrndArm
Protoss Armor

Increases the armor of all protoss units and defensive structures.

Usage
Passive
Notes

Instantly upgrades when Zeratul finds a artifact fragment.

Campaign Acquisition
Unlock Initially available. (Level 1 and 2)
Reach Zeratul Level 2. (Level 3)
Acquisition
Level 1
Required Find the first artifact fragment
Level 2
Required Find the second artifact fragment
Level 3
Required Find the third artifact fragment
ve
SC2 ProShields
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Notes

Instantly upgrades when Zeratul finds a artifact fragment.

Campaign Acquisition
Unlock Initially available. (Level 1 and 2)
Reach Zeratul Level 2. (Level 3)
Acquisition
Level 1
Required Find the first artifact fragment
Level 2
Required Find the second artifact fragment
Level 3
Required Find the third artifact fragment
ve

QuotationsEdit

See: StarCraft II Dark archon Quotations

DevelopmentEdit

The following section contains information from a previous version of StarCraft II which is no longer valid.

DarkArchon SC2 DevRend1

Unused dark archon texture file

Dark archons did not return in StarCraft II: Wings of Liberty and StarCraft II: Heart of the Swarm. Instead, dark templar merged into standard archons. The game's data files include assets for an unused/unfinished dark archon unit, including a texture and and possibly data for abilities. The texture depicts a humanoid body with nerve cords; the latter is unusual for Nerazim.[3]

Some artworks suggest that dark archons were used by Tal'darim,[4] but they do not appear in the game. Data in the game suggests that originally, Tal'darim blood hunters would merge into dark archons. In the final product, normal Tal'darim archons use the dark archon model.

ImagesEdit

ReferencesEdit

  1. 2015-09-25, Co-op Missions: Additional Commanders Revealed. Battle.net, accessed on 2015-09-25
  2. 2015-10-08, LotV Data Hidden in Patch, accessed via map editor. StarCraft Legacy, accessed on 2015-10-08
  3. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard) (in English). July 27, 2010
  4. Legacy of the Void Concept Artwork, Blizzard Press Center. Accessed on 2015-10-13