"A Dark Shrine! Once power is restored it could be of great value to us."

The dark shrine is a protoss structure in StarCraft II.

Overview[edit | edit source]

In the days before the unification between the Nerazim and Khalai, the dark shrine stood as a monument to the independence of Nerazim society. After the unification under the Daelaam, the structure became a training ground of dark templar.

Tal'darim blood hunters utilize a similar dark shrine as a meeting place, though the nature of their meetings are shrouded in mystery. The Ihan-rii dark shrines vent superheated fumes from its top, while its animated stone exterior is near-freezing.[1]

Game Structure[edit | edit source]

Researched Abilities[edit | edit source]

ShadowStride LotVGame 1.png
Shadow Stride

Teleports the Dark Templar to a nearby target location.

Usage
Hotkey B
Range 5
Cooldown 14 seconds
Acquisition
Cost 100 Minerals 100 Vespene gas 100seconds
ve

Building Upgrades[edit | edit source]

  • +1 armor to shields per level.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 150 Minerals 150 Vespene gas 129seconds
Level 2
Cost 225 Minerals 225 Vespene gas 154seconds
Required Twilight council
Level 3
Cost 300 Minerals 300 Vespene gas 179seconds
Required Twilight council
ve

Legacy of the Void[edit | edit source]

Avenger goes to dark shrine upon near death and can set rally point.

Co-op Missions[edit | edit source]

Dark templar and dark archons may be upgraded at the dark shrine in the Co-op Missions mode of Legacy of the Void when playing as Vorazun.[2] Additional dark templar upgrades unlock when she reaches Level 6, and dark archon upgrades unlock at Level 9.

Zeratul can utilize a specialized dark shrine named the void shrine, allowing him to produce void templar.

Researchable Abilities and Upgrades[edit | edit source]

ShadowFury SC2-LotV Icon1.jpg
Shadow Fury

Rapidly teleport around target area, striking enemies for 20 (+15 vs light) damage up to five times. Can be set to autocast. Cannot target cloaked enemies without detection.

Usage
Hotkey E
Range 5
Cooldown 15 seconds
Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Dark shrine
Cost 200 Minerals 200 Vespene gas 120seconds
ve
CoopDarkTemplarBlink.jpg
Blink

The user instantly teleports a short distance away.

Usage
Hotkey B
Range 8
Cooldown 8 seconds
Campaign Acquisition
Unlock Reach Vorazun Level 6
Acquisition
Purchased from Dark shrine
Cost 100 Minerals 100 Vespene gas 90seconds
ve
VoidStasis SC2-LotV Icon1.jpg
Void Stasis

Places target unit or structure in stasis for 10 seconds, disabling the unit for the duration of the effect. Units and structures in stasis cannot be attacked or affected by abilities. Can be set to autocast, in which case the unit will only seal enemy detectors.

Can target structures or ground units.

Withering Siphon: Void Stasis affects Heroic units and causes enemy units to lose 20 hit points per second, up to a maximum of 200. This effect cannot kill.

Usage
Hotkey V
Range 8
Duration 10 seconds
Cooldown 15 seconds
Campaign Acquisition
Unlock Reach Vorazun Level 6
Acquisition
Purchased from Dark shrine
Cost 150 Minerals 150 Vespene gas 90seconds
ve
ArgusCrystal SC2-LotV Icon1.jpg
Argus Crystal

Dark archons start with full energy.

Usage
Hotkey V
Campaign Acquisition
Unlock Reach Vorazun Level 9
Acquisition
Purchased from Dark shrine
Hotkey E
Cost 100 Minerals 100 Vespene gas 60seconds
ve

Take permanent control of target enemy unit. Heroic units are immune. Mind Controlled units take up supply.

Usage
Cost 150 Energy
Range 9
Campaign Acquisition
Unlock Reach Vorazun Level 9
Acquisition
Purchased from Dark shrine
Hotkey C
Cost 150 Minerals 150 Vespene gas 90seconds
ve

Purchased Upgrades[edit | edit source]

SC2 ProShields.gif
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Shield armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Twilight council
Effect Shield armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Twilight council
Effect Shield armor: 3
ve

Development[edit | edit source]

The dark shrine was formerly known as the dark obelisk.[3] Its original conception was as a tower structure with defenses superseding that of the planetary fortress. It was later repurposed as a detection tower since design was testing the game with all the detection removed from the normal towers. Then it was cut from the game for a short time until the need for a Dark Templar building was required.[4]

Notes[edit | edit source]

The Galaxy Map Editor contains the Eye of Adun and energy crystal, structures that use the same model as the dark shrine.

Images[edit | edit source]

References[edit | edit source]

  1. Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. October 17, 2016
  2. 2015-10-08, LotV Data Hidden in Patch, accessed via map editor. StarCraft Legacy, accessed on 2015-10-08
  3. The Obelisk is the new name for the Dark Pylon, and the Dark Shrine is the new name for the Dark Obelisk. The Obelisk still has the probe buff, but now also acts as a shield generator, and still has Argus link to transfer energy as well. The cloak ability has been removed from the Obelisk. The Dark Shrine remains the same in function, allowing the production of Dark Templars. Karune. 2009-06-11. OBELISK question. Battle.net StarCraft II General Discussion Forum. Accessed 2009-06-11.
  4. 2011, SC2: Protoss Dark Shrine. Deviantart, accessed on 2011-02-15
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