Shakurus SC1 Art2

You may be looking for:

"You could no more evade my wrath than you could your own shadow."

- Protoss dark templar(src)

Dark templar are protoss stealth infantry. They were present as special units in the original StarCraft and could be built in the expansion.

The unit was voiced by Allen Adham.[1]

Game UnitEdit

Dark templar are represented as permanently cloaked infantry with extremely powerful attacks.

Dark templar are permanently cloaked, like observers, and their effectiveness is heavily dependent on it. If the enemy has adequate detection capabilities it is more efficient to attack with predominantly zealots. Although zealots deal significantly less damage, they are more likely to survive the charge and last long enough to make a difference (as well as being much less expensive).

Dark templar used powerful warp blades, based on modified psi blade technology. [2]

The single-blade design was originally intended for Zeratul's character only, but due to time constraints, the same unit design was used for all dark templar.[3]


Main article: Dark templar (hero)

Dark templar could not be created in the original StarCraft. They were given to players as special units at the start of "Homeland" and "Eye of the Storm" (and acted as enemies in "Eye for an Eye"). They had slightly different stats from the Brood War version, and could not create dark archons.

In Brood War, dark templar were buildable units (statistics apply to Brood War units). They were frequently used in rushes against terran, in which the attacking player tried to destroy their opponent before they could develop adequate detection. They are sometimes fondly referred to as "dt"s.

Dark Templar are available for the player to construct in the campaign with the mission "Dunes of Shakuras" in Episode IV.


Dark templar are both great harass units and great deterrents.

Dark templar can deter an attacker who doesn't have ready detection. In Protoss vs. Protoss, sniping the enemy's observers will force the enemy to retreat before even one dark templar. In Protoss vs. Zerg, keeping overlords away from the battlefield makes dark templar unstoppable. This naturally leads to the corsair/dark templar strategy, which dominated the pro leagues in 2007.

Dark templar are also fantastic harassers because they can kill probes or drones in one hit. Units that are killed in one hit do not send a "You are under attack!" warning to the opponent, which means a dark templar can frequently destroy a distracted opponent's economy without the opponent ever knowing what happened. Dark templar are thus one of the units protoss turns to get back in the game unless an opponent is prepared.

To get them into the opponent's base, shuttles are a frequent companion of dark templar. Shuttles can bypass frontal detection and base defenses and put dark templar right near the mineral lines, forcing the opponent to defend multiple fronts. It's not uncommon to see shuttles with even four dark templars or a few dark templar and zealots strike a base late in the game, hoping to eliminate the detection before help arrives.

Dark templar are frequently paired with an arbiter build against terrans, since they force the terran army to waste ComSat sweeps to detect them and thus have none left when the arbiters arrive.

Dark templar may be spotted by their visual distortion, and distinguished from observers by the unit's pathing, but detectors are needed to effectively attack them. Having a forge or engineering bay before dark templar appear allows photon cannons or missile turrets to be placed as required. It is difficult to build both the detector and the prerequisite building in time to meet a sudden appearance of dark templar.

The best counters for dark templar involves detection and ranged units like marines and hydralisks.


Dark templar rely on stealth to compensate for having less health than zealots. Mixing dark templar with a larger force may mask their presence and attacks.


Permanent Cloaking

This unit is permanently cloaked. They cannot be seen or directly attacked by enemy forces, unless they have detector support.

Two dark templar can sacrifice themselves, transforming into a dark archon.

Cost 20 Time SC2 Game1 2 dark templar


  • +2 cumulative bonus per attack per level for zealots and dragoons.
  • +3 cumulative bonus per attack per level for dark templar and archons.
Purchased from Forge
Hotkey W
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 298Time SC2 Game1
Required Templar archives
Level 3
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 330Time SC2 Game1
Required Templar archives
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 298Time SC2 Game1
Required Templar archives
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 330Time SC2 Game1
Required Templar archives
  • +1 armor bonus to shields per level for all units and structures.
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 298Time SC2 Game1
Required Cybernetics core
Level 3
Cost 400 Minerals Terran SC1 400 Gas Terran SC1 330Time SC2 Game1
Required Cybernetics core

Dark Templar HeroesEdit


See: StarCraft Dark Templar Quotations


From a development perspective, the dark templar unit was the "protoss ninja" of their faction.[4]


  1. 2017-05-12, The Sounds of Koprulu. Blizzard Entertainment, accesed on 2017-05-13
  2. Underwood, Peter, Chris Metzen and Bill Roper. StarCraft: Brood War (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  3. 2008-05-02. BlizzCast: Taking You Deeper into the World of Blizzard: Episode I. Blizzard Entertainment. Accessed 2008-01-10.
  4. 2017-04-27, Rock and Roll Days of StarCraft: a Development Retrospective. Blizzard Entertainment, accessed on 2017-04-29
Community content is available under CC-BY-SA unless otherwise noted.