The defiler mound[1] is a zerg structure which provides the genetic template for the larvae to morph into defilers. The mound itself is a pool of cancerous soup strewn with a tangled mess of twisted biological rejects. The mound is so poisonous that mineral chunks around a mound are tainted with the essence of the defiler itself.

Game Structure[edit | edit source]

The defiler genetic code can also undergo evolution here to provide the defiler with abilities like Plague, Consume, and Metasynaptic Nodes (more energy).

Researched Abilities[edit | edit source]

Plague Icon SC1.PNG
Plague

Sprays all units and buildings in a 3 x 3 target area with spores that inflicts 25 damage per second for a maximum of 295 damage. 'Plague' will not kill or destroy affected units and buildings leaving at least 1 hit point. Plague does not drain shields but will affect the hit points underneath regardless of shield strength. Affected cloaked units will be revealed.

Usage
Hotkey G
Cost 150 Energy
Range 9
Acquisition
Purchased from Defiler mound
Hotkey G
Cost 200 Minerals 200 Vespene gas 100seconds
Consume Icon SC1.PNG
Consume

Kills a "friendly" zerg unit while giving the consuming defiler 50 energy points. The amount of energy gained is the same regardless of the unit 'consumed'. Therefore a cheap unit, such as a zergling, or one that is about to die, is considered the best "food".

Usage
Hotkey C
Range 1
Acquisition
Purchased from Defiler mound
Hotkey C
Cost 100 Minerals 100 Vespene gas 100seconds

Researched Upgrades[edit | edit source]

MetaNode Defiler Icon SC1.PNG
Metasynaptic Node
  • Increases defiler maximum energy by 50.
  • Increases defiler starting energy from 50 to 62.5.
Acquisition
Purchased from Defiler mound
Hotkey M
Cost 150 Minerals 150 Vespene gas 166seconds

Development[edit | edit source]

The following section contains information from a previous version of StarCraft which is no longer valid.

An earlier version of the defiler mound's sprite was named "mutation pit."[2][3]

The defiler mound shares the same wireframe with the mutation chamber.

References[edit | edit source]

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998
  2. Hidden Pics, Angelfire. Accessed on 2019-08-28
  3. 2011-05-03, Blizzard Archive. "Blizzarchive.com", accessed on 2018-07-03
Community content is available under CC-BY-SA unless otherwise noted.