This article or section contains information derived from
Co-op Missions, and should not be considered part of the official storyline.
Fighter Mode (Before)
Assault Mode (Before)
Fighter Mode (After)
Assault Mode (After)
2.75 (Fighter mode)
2.25 (Assault mode)
3.75 (level 11 with Han and Horner)
20 (+15 vs armored)
+2 (+2 vs armored)
Deimos Vikings are advanced versions of vikings used by Matt Horner in the End War against Amon. They were part of the elite of the Dominion Fleet, and were augmented with mercenary technology from Mira's Marauders, adding additional shredder rounds and W.I.L.D. missiles to their arsenal.
Deimos Vikings are units available to
Han and Horner in , counting as a Horner unit and available from the Co-op Missions Dominion starport. They can be called down anywhere on the map where the player has vision in a group of two. They can be upgraded to have attacks that go through targets in assault mode, and extra missile packs that deal 10 damage to targets around the viking.
Abilities and Upgrades
Deimos Vikings in Fighter Mode can launch 5 rockets at an enemy. Each rocket deals 25 (+15 vs armored) damage to the target unit. Can be set to autocast.
Attacks from Deimos Vikings in Assault Mode pierce, dealing damage to enemy units behind the target (deal area damage with a length 7 and width 3). Deimos Viking transform time reduced by 75%
Reach Han and Horner Level 7
Horner's units regenerate health while out of combat. Regenerate 3.75 HP per second when out of combat for at least 10 seconds.
Reach Han and Horner Level 11
Horner's units gain 0.5% health for each supply of Mira's units. Mira's units gain 0.5% attack speed for each supply of Horner's units.
Mastery: increases the Significant Others bonus by +0.005% per Mastery point. (up to a maximum 0.65% bonus)
Reach Han and Horner Level 15
Increases the attack damage of all terran units.
Increases the armor of all terran units.
Deimos is an ancient Greek deity, a personification of the terror caused by war.