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"The Death Fleet descends."

- A destroyer pilot(src)

The destroyer is a void ray variant available in the single-player campaign of StarCraft II: Legacy of the Void.

Overview[edit | edit source]

"This vessel has as much in common with a void ray as a spear does with a twig."

- A destroyer commander(src)

The destroyers are void rays stolen by the Tal'darim that underwent heavy modification. Instead of a prismatic core, their attacks are channeled by unstable bloodshard crystals. This creates an unstable beam that arcs between targets.[1]

Game Unit[edit | edit source]

The destroyer is the Tal'darim variant of the void ray, and with it serves as an assault ship option, the third being the arbiter. The destroyer's attack hits two targets at once, dealing full damage to its primary target and 1 damage to its secondary target. As it keeps attacking, its rays charge up and hit up to three additional targets while also increasing the secondary beams' damage against armored enemies by 1 on the second stage and 2 on the third stage. This makes the destroyer well-suited to fighting large numbers of weaker units. However, it is outclassed by the void ray when confronting armored enemies and sieging bases, due to the void ray's bonus damage over time and improved range allowing it to attack out of range of defense turrets. Like void rays, destroyers can attack enemies while following them.

Co-op Missions[edit | edit source]

In Co-op Missions, Alarak can summon the Death Fleet as a calldown ability, summoning a mothership with several destroyers. Their stats are identical to the campaign.

Upgrades and Abilities[edit | edit source]

DestructionBeamIcon.jpg
Destruction Beam

The Destroyer's attack output gradually splits on additional targets the longer it remains on a primary target.

Usage
Passive
Cost 3 per charge seconds
Range 5 on primary target
Duration 5 seconds
Notes

Default: Deals 1 damage on one additional target.
Half Charge: Deals 1 damage (+1 vs Armored) on two additional targets.
Full Charge: Deals 1 damage (+2 vs Armored) on three additional targets.

ve
SC2 ProAirWeap.gif
Protoss Weapons

Increases the attack damage of all protoss units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Damage: 7 (+4 vs Armored)
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Death council
Effect Damage: 8 (+4 vs Armored)
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Death council
Effect Damage: 9 (+4 vs Armored)
ve
SC2 ProAirArm.gif
Protoss Armor

Increases the armor of all protoss units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 1
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Death council
Effect Armor: 2
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Death council
Effect Armor: 3
ve
SC2 ProShields.gif
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Shield armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Death council
Effect Shield armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Death council
Effect Shield armor: 3
ve

Quotations[edit | edit source]

See StarCraft II Destroyer Quotations

References[edit | edit source]

  1. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. War council (in English). 2015.
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