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A detector is a building or unit that is able to detect and thus unmask cloaked or burrowed units. Detectors can be stationary (buildings) or mobile (units). Once a detector uncovers a cloaked unit, any friendly unit can fire on it. This capability is especially critical when faced with a ghost targeting a nuclear missile or an arbiter providing cover for a number of units. Detector units trapped in Lockdown or hit by Optical Flares will lose their ability to detect.

Nomad SC2 GameOld1

Vulkans can detect cloaked foes.

StarCraft

Detectors include:

Protoss

Terran

Zerg

StarCraft II

Detectors include:

Protoss

Terran

Zerg

Non-Buildable Detectors

These detectors can not be built/transformed/warped by any worker unit.

Terran

  • Left/Right Wall Missle Trap:
  1. HP: 50/50
  2. Hellfire Missle Pack: Damage 20
  • Floor Missile Trap:
  1. HP: 50/50
  2. Hellfire Missile Pack: Damage 20
  • Floor Gun Trap:
  1. HP: 50/50
  2. Twin Autocannons: Damage 10
  • Left/Right Wall Flame Trap:
  1. HP: 50/50
  2. Flame Thrower: Damage 8

These are often found in story maps where resource gathering is unnecessary:

Zerg

  1. HP: 1500/1500
  1. HP: 5000/5000
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