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Shakurus SC1 Art2

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The devourer returns in Co-op Missions in StarCraft II. They are exclusive to Abathur and Amon's Forces.

Upgrades and AbilitiesEdit

DevourerCorrosiveAcidIcon
Corrosive Acid

Launches acid at all enemies in attack area, reducing armor by 3 and attack speed by 12.5%. Stacks up to three times. Can be set to autocast.

Usage
Hotkey D
Duration 15 Time SC2 Game1
Cooldown 45 Time SC2 Game1
ve
SC2 Abathur AC - Biomass
Biomass Gatherer

Devourers gain +3% hit points, +1% attack speed and +1% Biotic Leech per stack of Biomass. Can stack up to 100 Biomass. Passive: Heal 1% hit points per Biomass.

Essence Hoarder: Devourers can collect an additional 25 Biomass (summary 125).

The Limitless: Devourers can collect an additional 100 Biomass (summary 200), but gain +1.5% hit points, +0.5% attack speed and +0.5% Biotic Leech per stack.

Usage
Range 4
Notes

The amount of collected biomass variable on difficult and the amount of supply, consumed by the killed enemy unit:
Collect 5 biomass per supply (Casual and Normal)
Collect 4 biomass per supply (Hard)
Collect 2.5 biomass per supply (Brutal)

Campaign Acquisition
Unlock Basic: Initially available.
Biotic Leech: Reach Abathur level 15.
Acquisition
Basic
Effect Hit Points: +7.5 per Biomass. Up to a maximum 1000
Attack Speed: +1% per Biomass. Up to a maximum 1
Biotic Leech: +1% per Biomass. Up to a maximum 100%
With Essence Hoarder
Effect Hit Points: +7.5 per Biomass. Up to a maximum 1187.5
Attack Speed: +1% per Biomass. Up to a maximum 0.89
Biotic Leech: +1% per Biomass. Up to a maximum 125%
With The Limitless
Effect Hit Points: +3.75 per Biomass. Up to a maximum 1000
Attack Speed: +0.5% per Biomass. Up to a maximum 1
Biotic Leech: +0.5% per Biomass. Up to a maximum 100%
ve
Icon Zerg Leviathan
Evolve to Leviathan

Devourer evolves into a Leviathan. Can be set to autocast.

Essence Hoarder: Evolve to Leviathan is unavailable.

The Limitless: Evolve to Leviathan is no longer limited to 3, but requires 200 stacks of Biomass for evolution.

Campaign Acquisition
Unlock Reach Abathur Level 2.
Acquisition
Basic
Cost 5Time SC2 Game1
Required Collect 100 Biomass
Cannot have more than 3 at the same time.
With The Limitless
Cost 5Time SC2 Game1
Required Collect 200 Biomass
ve
SC2 Abathur AC - BiomassRecovery
Biomass Recovery

When killed, your units have a 50% chance to drop all their Biomass.

Essence Hoarder: Increases the Biomass Recovery chance from 50% to 100%.

Campaign Acquisition
Unlock Reach Abathur level 7.
ve
CorrosiveSpray SC2 Icon1
Corrosive Spray

Devourer attacks deal splash damage.

Campaign Acquisition
Unlock Reach Abathur Level 11
Acquisition
Purchased from Spire/Greater spire
Hotkey D
Cost 200 Minerals Terran SC1
200 ZergVespene SC2 Game1
90Time SC2 Game1
Mastery: -1.8Time SC2 Game1 per Structure Morph and Evolution Rate mastery point. Down to a minimum 36Time SC2 Game1
Required Greater spire
ve
SC2 ZergAirWeap
Zerg Flyer Attacks

Increases the attack damage of zerg air units

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Spire/Greater spire
Hotkey M
Level 1
Cost 100 Minerals Terran SC1
100 ZergVespene SC2 Game1
160Time SC2 Game1
Mastery: -3.2Time SC2 Game1 per Structure Morph and Evolution Rate mastery point. Down to a minimum 64Time SC2 Game1
Effect Damage: 22 (+11 vs Armored)
Level 2
Cost 175 Minerals Terran SC1
175 ZergVespene SC2 Game1
190Time SC2 Game1
Mastery: -3.8Time SC2 Game1 per Structure Morph and Evolution Rate mastery point. Down to a minimum 76Time SC2 Game1
Required Lair/Hive
Effect Damage: 24 (+12 vs Armored)
Level 3
Cost 250 Minerals Terran SC1
250 ZergVespene SC2 Game1
220Time SC2 Game1
Mastery: -4.4Time SC2 Game1 per Structure Morph and Evolution Rate mastery point. Down to a minimum 88Time SC2 Game1
Required Hive
Effect Damage: 26 (+13 vs Armored)
ve
SC2 ZergAirCara
Zerg Flyer Carapace

Increases the armor of zerg air units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Spire/Greater spire
Hotkey M
Level 1
Cost 100 Minerals Terran SC1
100 ZergVespene SC2 Game1
160Time SC2 Game1
Mastery: -3.2Time SC2 Game1 per Structure Morph and Evolution Rate mastery point. Down to a minimum 64Time SC2 Game1
Effect Armor: 3
Level 2
Cost 175 Minerals Terran SC1
175 ZergVespene SC2 Game1
190Time SC2 Game1
Mastery: -3.8Time SC2 Game1 per Structure Morph and Evolution Rate mastery point. Down to a minimum 76Time SC2 Game1
Required Lair/Hive
Effect Armor: 4
Level 3
Cost 250 Minerals Terran SC1
250 ZergVespene SC2 Game1
220Time SC2 Game1
Mastery: -4.4Time SC2 Game1 per Structure Morph and Evolution Rate mastery point. Down to a minimum 88Time SC2 Game1
Required Hive
Effect Armor: 5
ve

DevelopmentEdit

The devourer's model exists in the Galaxy Map Editor for StarCraft II: Heart of the Swarm.[1] It remains an air-to-air unit, but would mutate directly from a larva instead of the mutalisk. It has the same corrosive acid effect as in the original game, splashing targets with acid spores that reduce the armor of units by 1 and their attack speed by 0.1 for each spore. The effect can stack up to 20 times. The devourer has three upgrades associated with it that are tentatively tied to the evolution pit:

  • Gaping Maw: Devourer's attack speed increases by 25%.
  • Improved Osmosis: Acid spore debuff lasts twice as long.
  • Prescient Spores: Devourer can attack ground units.

Devourers can be seen in glass tanks in the Umojan research facility in "Back in the Saddle."

Dustin Browder has said that it was not "cool" enough for him, and on the other hand there was little use for air-to-air units in the campaign.[2]

ReferencesEdit

  1. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010
  2. 2011-05-31, May 2011 HoTS Fansite Interview. StarCraft Legacy, accessed on 2011-05-31
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