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Revision as of 02:14, December 10, 2018

Shakurus SC1 Art2

This article concerns StarCraft II gameplay. You may be looking for:

The devourer returns in Co-op Missions in StarCraft II. They are exclusive to Abathur.


Corrosive Acid

Launches acid at all enemies in attack area, reducing armor by 3 and attack speed by 12.5%. Stacks up to three times. Can be set to autocast.

Hotkey D
Duration 15Time SC2 Game1
Cooldown 45Time SC2 Game1


CorrosiveSpray SC2 Icon1
Corrosive Spray

Devourer attacks deal splash damage.

Campaign Acquisition
Unlock Reach Abathur Level 11
Purchased from Spire/Greater spire
Hotkey D
Cost 200 Minerals Terran SC1
200 ZergVespene SC2 Game1
90Time SC2 Game1
Mastery: -1.8Time SC2 Game1 per Structure Morph and Evolution Rate mastery point. Down to a minimum 36Time SC2 Game1
Required Greater spire


The devourer's model exists in the Galaxy Map Editor for StarCraft II: Heart of the Swarm.[1] It remains an air-to-air unit, but would mutate directly from a larva instead of the mutalisk. It has the same corrosive acid effect as in the original game, splashing targets with acid spores that reduce the armor of units by 1 and their attack speed by 0.1 for each spore. The effect can stack up to 20 times. The devourer has three upgrades associated with it that are tentatively tied to the evolution pit:

  • Gaping Maw: Devourer's attack speed increases by 25%.
  • Improved Osmosis: Acid spore debuff lasts twice as long.
  • Prescient Spores: Devourer can attack ground units.

Devourers can be seen in the background from the leviathan on Char once Warfield's fortress has been destroyed, and in glass tanks in the Umojan research facility.

Dustin Browder has said that it was not "cool" enough for him, and on the other hand there was little use for air-to-air units in the campaign.[2]


  1. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010
  2. 2011-05-31, May 2011 HoTS Fansite Interview. StarCraft Legacy, accessed on 2011-05-31
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