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The Diamondback is a terran hover-tank.
History
The first diamondback prototypes were produced during the Great War, but never developed beyond that stage.[1]
This article or section contains information from the optional Rebellion Missions in StarCraft II: Wings of Liberty.
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Four years later, during the Second Great War, Raynor's Raiders found abandoned diamondbacks among the Confederate ruins of Tarsonis. The Raiders reactivated some of the vehicles, scanned their schematics for future production, and subsequently used the tanks to hit Terran Dominion trains on Tarsonis. The Diamondback's ability to fire on the move, and its high speed, made it well suited to catching the trains.[1]
The Dominion also acquired diamondbacks, using them to help defend Korhal City[2] and storing a large number at a cell block in New Folsom Prison.[3]
Game Unit
Diamondbacks are a campaign-only unit in StarCraft II: Wings of Liberty. They are first available in Matt Horner's mission, "The Great Train Robbery". Their fire on the move ability makes them great for rearguard actions when pulling back to safer ground and they're strong enough to do good damage to just about any ground unit or structure. A few goliaths for support wouldn't be amiss as they have no anti-air capability.[1]
Diamondbacks are strong against roaches, ultralisks, siege tanks, goliaths, firebats, and stalkers. However, they are weak against zerglings, marauders, immortals, and any air units.
Abilities
Upgrades
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Attack upgrades improve attack cooldown of affected units by 5% per level. These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.
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Increases the armor of terran vehicles
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Vanadium Plating Armor upgrades increase health of affected units by 5% per level.[4] We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.
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Diamondbacks gain +1 range.
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Diamondbacks gain +50 hit points.
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Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.[6]
Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.
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Quotations
Diamondback is voiced by Quinton Flynn.
Development
The following section contains information from a previous version of StarCraft II which is no longer valid.
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Early in the development of StarCraft II, the diamondback was known as the cobra.[7] It was in the game engine as early as 2006.[8] and was armed with twin Eviscerator cannons which dealt very heavy damage against armored targets. It had the ability to target air units as well.[9]
At one point it possessed an electrical attack which slowed enemy units.[10]
The diamondback had three unused upgrades available in the StarCraft II Map Editor; Burst Capacitators, Hyperfluxor and Tungsten Spikes. The Tungsten Spikes upgrade only remains in the editor as a button. Hyperfluxor is a complete upgrade that increased the diamondback's attack speed by 20%.
The Burst Capacitator upgrade remains as a half-finished ability in the editor. It allows the diamondback to fire a charged up shot every five seconds (the charging process is nullified if the diamondback fires before it charges up).[11]
References
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