Disruptors are Purifier devices controlled by a high-level[1]artificial intelligence that is capable of fluent speech.[2] The disruptor floats above the ground, and looks somewhat benign to terran eyes, but it remains a deadly weapon of war.[1] Indeed, disruptors are among the most deadly of protoss armaments.[3]
Disruptors generate energy spikes to wreak havoc against swaths of ground forces.[4] Originally, by supercharging their power cores, disruptors could become invulnerable, turning its physical form into energy for a short period of time and erupting in a destructive blast.[5] In this version, the disruptor was most vulnerable right after detonation.[1] However, this put undue stress on the disruptor's systems and hull. Further improvements were made to the design of the disruptor, allowing its solarite reactor to hurl directed spheres of unstable energy.[5]
By 2511, the Daelaam had improved upon the disruptor's design, allowing it to deliver an explosion with a blast radius of three kilometers, radiating from the disruptor itself.[6] Other improvements were made to disrupters by the Purifiers, including advanced plating and protocol refinements.
The Ihan-rii developed a variant of the disruptor that drew energy from the crystal cores of their capital ships, making them lethal to biological targets.[3]
History[]
The disruptor was created under the Purifier Program.[5] By 2505, the Terran Dominion had obtained surveillance images of the unit in action. In the event of seeing the war machine on the battlefield, marine companies were advised to quickly disperse, with recommendations to engage in a swift counterattack after the detonation of its purification nova.[1]
The Tal'darim often scoffed at the Daelaam's choice of weaponry, but they were quick to seize and repurpose as many disruptors as they could as such destructive power was too great to ignore.
After the End War, those disruptors that saw combat in the conflict were refurbished in the artistic style of the Golden Age of Expansion as a sign of honor.[3]
Game Unit[]
Versus[]
The disruptor is an armored-mechanical unit. The disruptor is extremely potent versus any force that clumps its units together, as well as against worker lines.[7] It can be countered with skilled micromanagement. The disruptor's attack inflicts damage on friendly units as well as hostile targets.
Higher health units such as immortals, thors, and ultralisks do well against disruptors as do supporting air units and high mobility units such as stalkers.
Abilities[]
Purification Nova
Shoots a ball of energy at target point that can be controlled and lasts 2 seconds. After two seconds, the energy ball explodes, dealing 155 (+55 vs shields) damage to nearby enemies in a 1.3575 radius. Has a 0.7 second charge time after being dropped from a transport.
Fenix can build disruptor in Co-op Missions. Unlike normal disruptors, these disruptors have an auto-attack, and will automatically use purification nova on a target area. These disruptors can be upgraded to permanently cloak, and explode twice in the same target area.
Shoots out a ball of energy that emits a powerful nova dealing 150 splash damage and an additional 50 shield damage to nearby ground units and structures.
Network Administrator: Reduces the Purification Nova damage from 150 (200 vs. Shields) to 75 (100 vs. Shields).