Subsourian (talk | contribs) No edit summary |
Psi-ragnarok (talk | contribs) No edit summary |
||
Line 5: | Line 5: | ||
==Overview== |
==Overview== |
||
[[FIle:Disruptor SC2-LotV Story1.png|thumb|The disruptor]] |
[[FIle:Disruptor SC2-LotV Story1.png|thumb|The disruptor]] |
||
− | Disruptors are [[purifier (race)|Purifier]] devices controlled by a high-level<ref name |
+ | Disruptors are [[purifier (race)|Purifier]] devices controlled by a high-level<ref name="SC:FManual">Barba, Rick. ''[[StarCraft Field Manual]]'' (hardcover). Insight Editions, November 17, 2015.</ref> [[artificial intelligence]] that is capable of fluent speech.<ref name = "LotVBeta">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void beta]].'' (Activision Blizzard) (in English). March 31, 2015</ref> The disruptor floats above the ground, and looks somewhat benign to [[terran]] eyes, but it remains a deadly weapon of war.<ref name = "SC:FManual"/> Indeed, disruptors are among the most deadly of protoss armaments.<ref name = "Collections"/> |
Disruptors generate energy spikes to wreak havoc against swaths of ground forces.<ref>2015-09-13, [http://starcraft.blizzplanet.com/blog/comments/starcraft-ii-legacy-of-the-void-launches-nov-10-2015 StarCraft II: Legacy of the Void Launches Nov 10, 2015]. ''Blizzplanet'', accessed on 2015-09-15</ref> Originally, by supercharging their power cores, disruptors could become invulnerable, turning its physical form into energy for a short period of time and erupting in a destructive blast.<ref name = "LotVDisrupt"/> In this version, the disruptor was most vulnerable right after detonation.<ref name = "SC:FManual"/> However, this put undue stress on the disruptor's systems and hull. Further improvements were made to the design of the disruptor, allowing its [[solarite reactor]] to hurl directed spheres of unstable energy.<ref name = "LotVDisrupt">[http://us.battle.net/sc2/en/game/unit/disruptor Legacy of the Void: Disruptor], ''Blizzard Entertainment''. Accessed on 2016-06-06</ref> |
Disruptors generate energy spikes to wreak havoc against swaths of ground forces.<ref>2015-09-13, [http://starcraft.blizzplanet.com/blog/comments/starcraft-ii-legacy-of-the-void-launches-nov-10-2015 StarCraft II: Legacy of the Void Launches Nov 10, 2015]. ''Blizzplanet'', accessed on 2015-09-15</ref> Originally, by supercharging their power cores, disruptors could become invulnerable, turning its physical form into energy for a short period of time and erupting in a destructive blast.<ref name = "LotVDisrupt"/> In this version, the disruptor was most vulnerable right after detonation.<ref name = "SC:FManual"/> However, this put undue stress on the disruptor's systems and hull. Further improvements were made to the design of the disruptor, allowing its [[solarite reactor]] to hurl directed spheres of unstable energy.<ref name = "LotVDisrupt">[http://us.battle.net/sc2/en/game/unit/disruptor Legacy of the Void: Disruptor], ''Blizzard Entertainment''. Accessed on 2016-06-06</ref> |
Revision as of 23:18, 24 April 2019
The disruptor is a protoss ground mechanized heavy artillery unit that deals high area damage. It was introduced in Legacy of the Void.
Overview
Disruptors are Purifier devices controlled by a high-level[1] artificial intelligence that is capable of fluent speech.[2] The disruptor floats above the ground, and looks somewhat benign to terran eyes, but it remains a deadly weapon of war.[1] Indeed, disruptors are among the most deadly of protoss armaments.[3]
Disruptors generate energy spikes to wreak havoc against swaths of ground forces.[4] Originally, by supercharging their power cores, disruptors could become invulnerable, turning its physical form into energy for a short period of time and erupting in a destructive blast.[5] In this version, the disruptor was most vulnerable right after detonation.[1] However, this put undue stress on the disruptor's systems and hull. Further improvements were made to the design of the disruptor, allowing its solarite reactor to hurl directed spheres of unstable energy.[5]
By 2511, the Daelaam had improved upon the disruptor's design, allowing it to deliver an explosion with a blast radius of three kilometers, radiating from the disruptor itself.[6] Other improvements were made to disrupters by the Purifiers, including advanced plating and protocol refinements.[3]
History
The disruptor was created under the Purifier Program.[5] By 2505, the Terran Dominion had obtained surveillance images of the unit in action. In the event of seeing the war machine on the battlefield, marine companies were advised to quickly disperse, with recommendations to engage in a swift counterattack after the detonation of its purification nova.[1]
The Tal'darim often scoffed at the Daelaam's choice of weaponry, but they were quick to seize and repurpose as many disruptors as they could as such destructive power was too great to ignore.
After the End War, those disruptors that saw combat in the conflict were refurbished in the artistic style of the Golden Age of Expansion as a sign of honor.[3]
Game Unit
Versus
The disruptor is an armored-mechanical unit. The disruptor is extremely potent versus any force that clumps its units together, as well as against worker lines.[7] It can be countered with skilled micromanagement. The disruptor's attack inflicts damage on friendly units as well as hostile targets.
Abilities
Shoots a ball of energy at target point that can be controlled and lasts 2 seconds. After two seconds, the energy ball explodes, dealing 155 (+55 vs shields) damage to nearby enemies in a 1.3575 radius. Has a 0.7 second charge time after being dropped from a transport.
Usage | ||||||
---|---|---|---|---|---|---|
|
Upgrades
Increases the armor of protoss ground units.
Acquisition | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
- +1 armor to shields per level.
Acquisition | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Co-op Missions
Fenix can build disruptor in Co-op Missions. Unlike normal disruptors, these disruptors have an auto-attack, and will automatically use purification nova on a target area. These disruptors can be upgraded to permanently cloak, and explode twice in the same target area.
Zeratul can utilize a variant of the disruptor named the xel'naga abrogator.
Disruptors can be utilized by Amon's forces.
Upgrades
Permanently cloaks all Disruptors.
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
The Disruptor's Purification Nova explodes after 2 seconds, dealing 75 damage and an additional 25 shield damage in a larger area.
Network Administrator: Reduces the Purification Echo damage from 75 (100 vs. Shields) to 37.5 (50 vs Shields).
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
- +1 damage for zealots,sentrys and high templars
- +1 base damage and +1 bonus damage for stalkers,colossus and adepts
- +2 base damage and +3 bonus damage for immortals
- +3 base damage and +1 bonus damage for archons
- +5 damage for dark templars
Acquisition | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Quotations
Development
Known Variants
Notes
The disruptor appears to use a model similar to the canceled replicant unit.
Images
References
|