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{{Quote|I have returned|Dragoon pilot|StarCraft}}
 
{{Quote|I have returned|Dragoon pilot|StarCraft}}
[[File:Dragoon SC1 CineAmbush1.jpg|A dragoon launches an ambush|thumb]]
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[[File:Dragoon SC1 Art2.jpg|thumb|A dragoon]]
 
The '''dragoon''' is a type of [[protoss]] quadrupedal assault walker. Following the {{link|Brood War|conflict}} they were succeeded by the [[immortal]].
 
The '''dragoon''' is a type of [[protoss]] quadrupedal assault walker. Following the {{link|Brood War|conflict}} they were succeeded by the [[immortal]].
   
 
==Overview==
 
==Overview==
[[File:Dragoon SC1 Art1.jpg|thumb|left|A dragoon]]
+
[[File:Dragoon SC1 Art1.jpg|thumb|A dragoon]]
[[File:Dragoon SC1 CineAmbush2.jpg|thumb|left|A dragoon's phase disruptor]]
 
 
Dragoon pilots were generally grievously wounded veteran [[Templar Caste|templar]]s retrieved from the battlefield.<ref name="KaruneQA26">[[Karune]]. 2007-01-22. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=269104&p=1&#post269104 StarCraft II Q&A - Batch 26]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-01-22.</ref><ref name = "Manual">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> On occasion able templar would become pilots.<ref name = "Alternity">Bill Slavicsek, David Eckelberry, Shawn F. Carnes. ''Alternity: StarCraft Edition.'' Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.</ref>
 
Dragoon pilots were generally grievously wounded veteran [[Templar Caste|templar]]s retrieved from the battlefield.<ref name="KaruneQA26">[[Karune]]. 2007-01-22. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=269104&p=1&#post269104 StarCraft II Q&A - Batch 26]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-01-22.</ref><ref name = "Manual">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> On occasion able templar would become pilots.<ref name = "Alternity">Bill Slavicsek, David Eckelberry, Shawn F. Carnes. ''Alternity: StarCraft Edition.'' Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.</ref>
   
 
Selected protoss were transplanted into the exoskeleton's core. By the time of the [[Great War]] the core was a fluid container and the pilot was submerged within. Catastrophic damage frequently resulted in the tank being breached and the contents spilling out. The pilot's mind interfaced directly with the machine through mysterious essence translators with the use of the [[Khala]].<ref name = "Dragoon">[http://www.battle.net/scc/protoss/units/dragoon.shtml Dragoon]. ''StarCraft Compendium''. Accessed on 2008-01-01</ref> The end result was that pilots controlled their exoskeletons as a natural extension of their bodies.<ref name = "Manual"/>
 
Selected protoss were transplanted into the exoskeleton's core. By the time of the [[Great War]] the core was a fluid container and the pilot was submerged within. Catastrophic damage frequently resulted in the tank being breached and the contents spilling out. The pilot's mind interfaced directly with the machine through mysterious essence translators with the use of the [[Khala]].<ref name = "Dragoon">[http://www.battle.net/scc/protoss/units/dragoon.shtml Dragoon]. ''StarCraft Compendium''. Accessed on 2008-01-01</ref> The end result was that pilots controlled their exoskeletons as a natural extension of their bodies.<ref name = "Manual"/>
   
 
[[File:Dragoon SC1 CineAmbush2.jpg|thumb|left|A dragoon's phase disruptor]]
 
The dragoon's phase disruptor fired antimatter bolts sheathed in psychically charged fields. A similar weapon was used by the [[photon cannon]].<ref name = "Manual"/> The quadrupedal walker moved efficiently over unstable terrain.<ref name="SC:ShadXel">Mesta, Gabriel (July 1, 2001). ''[[StarCraft: Shadow of the Xel'Naga]]''. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.</ref>
 
The dragoon's phase disruptor fired antimatter bolts sheathed in psychically charged fields. A similar weapon was used by the [[photon cannon]].<ref name = "Manual"/> The quadrupedal walker moved efficiently over unstable terrain.<ref name="SC:ShadXel">Mesta, Gabriel (July 1, 2001). ''[[StarCraft: Shadow of the Xel'Naga]]''. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.</ref>
   
 
A sacred shrine on [[Aiur]] was dedicated to the creation and maintenance of dragoons. The pilots were honored in protoss society but their status sometimes marked them as outsiders.<ref name = "Alternity"/><ref>'''[[Tassadar]]:''' "[[Fenix]]? It can't be! The Executor told me of how you fell before the Zerg. How is it that you live and breathe?"<br>'''Fenix:''' "Ha hah... Well, after my unfortunate defeat, my ruined body was recovered by our brethren. I now reside within the cold, robotic shell of a Dragoon."<br>'''Tassadar:''' "Old friend-would that this never came to pass..."<br>'''Fenix:''' "Nonsense! There is no shame in defeat so long as the spirit is unconquered, and I am still able to serve Aiur to a degree. But enough of this." ''[[StarCraft]].'' Vivendi Games. Mission: [[Homeland (mission)|Homeland]] (in English). 1998.</ref> The loss of the shrine after the [[Fall of Aiur|Great War]] made it difficult to create new dragoons. In the interim the surviving dragoons were upgraded into [[immortal]]s to preserve their numbers.<ref name = "Imm">Blizzard Entertainment (2007-05-19). [http://www.starcraft2.com/features/protoss/immortal.xml Immortal], Blizzard Entertainment, Retrieved 19 May 2007</ref>
 
A sacred shrine on [[Aiur]] was dedicated to the creation and maintenance of dragoons. The pilots were honored in protoss society but their status sometimes marked them as outsiders.<ref name = "Alternity"/><ref>'''[[Tassadar]]:''' "[[Fenix]]? It can't be! The Executor told me of how you fell before the Zerg. How is it that you live and breathe?"<br>'''Fenix:''' "Ha hah... Well, after my unfortunate defeat, my ruined body was recovered by our brethren. I now reside within the cold, robotic shell of a Dragoon."<br>'''Tassadar:''' "Old friend-would that this never came to pass..."<br>'''Fenix:''' "Nonsense! There is no shame in defeat so long as the spirit is unconquered, and I am still able to serve Aiur to a degree. But enough of this." ''[[StarCraft]].'' Vivendi Games. Mission: [[Homeland (mission)|Homeland]] (in English). 1998.</ref> The loss of the shrine after the [[Fall of Aiur|Great War]] made it difficult to create new dragoons. In the interim the surviving dragoons were upgraded into [[immortal]]s to preserve their numbers.<ref name = "Imm">Blizzard Entertainment (2007-05-19). [http://www.starcraft2.com/features/protoss/immortal.xml Immortal], Blizzard Entertainment, Retrieved 19 May 2007</ref>
   
  +
[[File:Dragoon SC1 CineAmbush1.jpg|A dragoon launches an ambush|thumb]]
 
The dragoon interested other parties beyond the [[Khalai]]. The [[Dark Templar]] [[stalker]] was inspired by the dragoon.<ref>Blizzard Entertainment (2007-05-19). [http://www.starcraft2.com/features/protoss/stalker.xml Stalker]. ''Blizzard Entertainment.'' Accessed 2007-09-06.</ref> As with other protoss technology, [[terran]] groups conducted research into the mechanics of the dragoon. The [[Kimeran Pirates]] stole (among other things) a data file titled "Utilizing Dragoon Technology For Human Reconstruction" from a [[Terran Confederacy|Confederate]] remnant installation following the {{link|Brood War|conflict}}.<ref name = "Dec">2000-10-27. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Deception]] (in English). [http://www.battle.net/scc/OS/motm2000.shtml Map Archives: Deception].</ref>
 
The dragoon interested other parties beyond the [[Khalai]]. The [[Dark Templar]] [[stalker]] was inspired by the dragoon.<ref>Blizzard Entertainment (2007-05-19). [http://www.starcraft2.com/features/protoss/stalker.xml Stalker]. ''Blizzard Entertainment.'' Accessed 2007-09-06.</ref> As with other protoss technology, [[terran]] groups conducted research into the mechanics of the dragoon. The [[Kimeran Pirates]] stole (among other things) a data file titled "Utilizing Dragoon Technology For Human Reconstruction" from a [[Terran Confederacy|Confederate]] remnant installation following the {{link|Brood War|conflict}}.<ref name = "Dec">2000-10-27. ''[[StarCraft: Brood War]]''. Vivendi Games. Mission: [[Deception]] (in English). [http://www.battle.net/scc/OS/motm2000.shtml Map Archives: Deception].</ref>
   
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}}
 
}}
 
File:Dragoon SC1 Game2.png|thumb|left|Unit wireframe]]
 
Dragoons serve primarily as mobile anti-air defense. It is more economical to have [[zealot]]s take the brunt of fighting enemy ground units whenever possible. Compared to zealots, the dragoon fires slower and has an attack optimized against only ''[[large]]''-sized units. The relationship is similar to that between [[marine]]s and [[goliath]]s. Due to their large size and somewhat slower movement to the zealot, dragoons are fairly vulnerable to groups of smaller units such as massed zerglings and hydralisks. Despite this, many players utilize dragoons as far as a late game due to their important usage as anti-air defense and support fire.
 
Dragoons serve primarily as mobile anti-air defense. It is more economical to have [[zealot]]s take the brunt of fighting enemy ground units whenever possible. Compared to zealots, the dragoon fires slower and has an attack optimized against only ''[[large]]''-sized units. The relationship is similar to that between [[marine]]s and [[goliath]]s. Due to their large size and somewhat slower movement to the zealot, dragoons are fairly vulnerable to groups of smaller units such as massed zerglings and hydralisks. Despite this, many players utilize dragoons as far as a late game due to their important usage as anti-air defense and support fire.
   
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====Quotations====
 
====Quotations====
 
: ''See: [[StarCraft unit quotations#Dragoon|StarCraft Dragoon Quotations]]''
 
: ''See: [[StarCraft unit quotations#Dragoon|StarCraft Dragoon Quotations]]''
 
====Images====
 
<gallery>
 
File:Dragoon SC1 Head1.png|Dragoon profile
 
File:Dragoon SC1 Game1.jpg|Dragoons providing support for zealots
 
File:Dragoon SC1 Game2.png|StarCraft I dragoon wireframe
 
</gallery>
 
   
 
====Development====
 
====Development====
 
[[File:Dragoon SC1 Cncpt1.jpg|thumb|Dragoon concept art]]
 
[[File:Dragoon SC1 Cncpt1.jpg|thumb|Dragoon concept art]]
Dragoons possessed an appearance in the [[StarCraft alpha]] identical to their end appearance. However, they were armed with fusion cannons instead of phase disruptors.<ref>2009-03-19, [http://starcraft.incgamers.com/gallery/showphoto.php?photo=1603&size=big&cat=534 StarCraft Wire]. Artist: [[Blizzard Entertainment]]. Accessed on 2010-01-19</ref>
+
Dragoons possessed an appearance in the [[StarCraft alpha]] identical to their end appearance. However, they were armed with fusion cannons instead of phase disruptors.<ref>2009-03-19, [http://starcraft.incgamers.com/gallery/showphoto.php?photo=1603&size=big&cat=534 StarCraft Wire]. Artist: [[Blizzard Entertainment]]. Accessed on 2010-01-19</ref> During this period, they were called "Templar."<ref>[http://home.planet.nl/~aggel005/alphabeta/alpha.html StarCraft Alpha]. Accessed on 2010-11-13</ref>
 
{{clear}}
 
{{clear}}
   
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Dragoons are no longer in the game. Their role in the protoss tech tree has been filled by [[stalker]]s, while lore-wise the [[immortal]]s are upgraded dragoons.<ref name = "Imm">Blizzard Entertainment (2007-05-19). [http://www.starcraft2.com/features/protoss/immortal.xml Immortal], Blizzard Entertainment, Retrieved 19 May 2007</ref> Dragoons were intended to be in the map editor<ref name = "QA">[[Karune]]. 2007-07-23. [http://www.battle.net/forums/thread.aspx?ForumName=sc2-general&ThreadID=1 StarCraft II Q&A - Karune Briefings]. ''StarCraft II General Discussion Forums.'' Accessed 2007-09-06.</ref> but were not included at game release.
 
Dragoons are no longer in the game. Their role in the protoss tech tree has been filled by [[stalker]]s, while lore-wise the [[immortal]]s are upgraded dragoons.<ref name = "Imm">Blizzard Entertainment (2007-05-19). [http://www.starcraft2.com/features/protoss/immortal.xml Immortal], Blizzard Entertainment, Retrieved 19 May 2007</ref> Dragoons were intended to be in the map editor<ref name = "QA">[[Karune]]. 2007-07-23. [http://www.battle.net/forums/thread.aspx?ForumName=sc2-general&ThreadID=1 StarCraft II Q&A - Karune Briefings]. ''StarCraft II General Discussion Forums.'' Accessed 2007-09-06.</ref> but were not included at game release.
   
  +
{{clear}}
 
==Known Dragoons==
 
==Known Dragoons==
 
[[File:Dragoon SC1 Head1.png|thumb|A dragoon pilot]]
 
*[[Demioch]]
 
*[[Demioch]]
 
*[[Eredas]]
 
*[[Eredas]]

Revision as of 03:43, 13 November 2010

"I have returned"

- Dragoon pilot(src)

Dragoon SC1 Art2

A dragoon

The dragoon is a type of protoss quadrupedal assault walker. Following the Brood War they were succeeded by the immortal.

Overview

Dragoon SC1 Art1

A dragoon

Dragoon pilots were generally grievously wounded veteran templars retrieved from the battlefield.[1][2] On occasion able templar would become pilots.[3]

Selected protoss were transplanted into the exoskeleton's core. By the time of the Great War the core was a fluid container and the pilot was submerged within. Catastrophic damage frequently resulted in the tank being breached and the contents spilling out. The pilot's mind interfaced directly with the machine through mysterious essence translators with the use of the Khala.[4] The end result was that pilots controlled their exoskeletons as a natural extension of their bodies.[2]

Dragoon SC1 CineAmbush2

A dragoon's phase disruptor

The dragoon's phase disruptor fired antimatter bolts sheathed in psychically charged fields. A similar weapon was used by the photon cannon.[2] The quadrupedal walker moved efficiently over unstable terrain.[5]

A sacred shrine on Aiur was dedicated to the creation and maintenance of dragoons. The pilots were honored in protoss society but their status sometimes marked them as outsiders.[3][6] The loss of the shrine after the Great War made it difficult to create new dragoons. In the interim the surviving dragoons were upgraded into immortals to preserve their numbers.[7]

Dragoon SC1 CineAmbush1

A dragoon launches an ambush

The dragoon interested other parties beyond the Khalai. The Dark Templar stalker was inspired by the dragoon.[8] As with other protoss technology, terran groups conducted research into the mechanics of the dragoon. The Kimeran Pirates stole (among other things) a data file titled "Utilizing Dragoon Technology For Human Reconstruction" from a Confederate remnant installation following the Brood War.[9]

Game Unit

StarCraft

File:Dragoon SC1 Game2.png|thumb|left|Unit wireframe]] Dragoons serve primarily as mobile anti-air defense. It is more economical to have zealots take the brunt of fighting enemy ground units whenever possible. Compared to zealots, the dragoon fires slower and has an attack optimized against only large-sized units. The relationship is similar to that between marines and goliaths. Due to their large size and somewhat slower movement to the zealot, dragoons are fairly vulnerable to groups of smaller units such as massed zerglings and hydralisks. Despite this, many players utilize dragoons as far as a late game due to their important usage as anti-air defense and support fire.

Each dragoon occupies four out of the eight slots on a shuttle.

Upgrades

SingularityCharge SC1 Upgrd1
Singularity Charge
  • Increases dragoon attack range by 2 (from 4 to 6)
Acquisition
Purchased from Cybernetics core
Hotkey S
Cost 150 Minerals 150 Vespene gas 166seconds
  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals 200 Vespene gas 267seconds
Level 2
Cost 300 Minerals 300 Vespene gas 300seconds
Required Cybernetics core
Level 3
Cost 400 Minerals 400 Vespene gas 333seconds
Required Cybernetics core
ve
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 175 Minerals 175 Vespene gas 300seconds
Required Templar archives
Level 3
Cost 250 Minerals 250 Vespene gas 333seconds
Required Templar archives
ve
Acquisition
Purchased from Forge
Hotkey W
Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 150 Minerals 150 Vespene gas 300seconds
Required Templar archives
Level 3
Cost 200 Minerals 200 Vespene gas 333seconds
Required Templar archives

Quotations

See: StarCraft Dragoon Quotations

Development

Dragoon SC1 Cncpt1

Dragoon concept art

Dragoons possessed an appearance in the StarCraft alpha identical to their end appearance. However, they were armed with fusion cannons instead of phase disruptors.[10] During this period, they were called "Templar."[11]

StarCraft: Ghost

SC Ghost Dragoon

Nova hides from a Dragoon

Dragoons appear in StarCraft: Ghost but no changes from their original portrayal have been seen, apart from a slightly more stocky appearance.

StarCraft II

Dragoon SC2 DevGame1

The dragoon in StarCraft II

Dragoons are no longer in the game. Their role in the protoss tech tree has been filled by stalkers, while lore-wise the immortals are upgraded dragoons.[7] Dragoons were intended to be in the map editor[12] but were not included at game release.

Known Dragoons

Dragoon SC1 Head1

A dragoon pilot

Specialists

Trivia

During the age of early modern warfare, Dragoons were soldiers who were deployed on horseback but fought on foot.

References

  1. Karune. 2007-01-22. StarCraft II Q&A - Batch 26. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-22.
  2. 2.0 2.1 2.2 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  3. 3.0 3.1 Bill Slavicsek, David Eckelberry, Shawn F. Carnes. Alternity: StarCraft Edition. Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.
  4. Dragoon. StarCraft Compendium. Accessed on 2008-01-01
  5. Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.
  6. Tassadar: "Fenix? It can't be! The Executor told me of how you fell before the Zerg. How is it that you live and breathe?"
    Fenix: "Ha hah... Well, after my unfortunate defeat, my ruined body was recovered by our brethren. I now reside within the cold, robotic shell of a Dragoon."
    Tassadar: "Old friend-would that this never came to pass..."
    Fenix: "Nonsense! There is no shame in defeat so long as the spirit is unconquered, and I am still able to serve Aiur to a degree. But enough of this." StarCraft. Vivendi Games. Mission: Homeland (in English). 1998.
  7. 7.0 7.1 Blizzard Entertainment (2007-05-19). Immortal, Blizzard Entertainment, Retrieved 19 May 2007
  8. Blizzard Entertainment (2007-05-19). Stalker. Blizzard Entertainment. Accessed 2007-09-06.
  9. 2000-10-27. StarCraft: Brood War. Vivendi Games. Mission: Deception (in English). Map Archives: Deception.
  10. 2009-03-19, StarCraft Wire. Artist: Blizzard Entertainment. Accessed on 2010-01-19
  11. StarCraft Alpha. Accessed on 2010-11-13
  12. Karune. 2007-07-23. StarCraft II Q&A - Karune Briefings. StarCraft II General Discussion Forums. Accessed 2007-09-06.