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− | Dragoons were originally in the ''StarCraft II'' game engine, but were eventually removed.<ref>2011-10-23, [http://www.youtube.com/watch?v=H3R6ZqVQ3WE&feature=related BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full)]. ''YouTube'', accessed on 2011-11-07</ref> Their role in the protoss tech tree has been filled by [[stalker]]s, while lore-wise the [[immortal]]s are upgraded dragoons.<ref name = "Imm">Blizzard Entertainment (2007-05-19). [http://www.starcraft2.com/features/protoss/immortal.xml Immortal], Blizzard Entertainment, Retrieved 19 May 2007</ref> Dragoons were intended to be in the map editor<ref name = "QA">[[Karune]]. 2007-07-23. [http://www.battle.net/forums/thread.aspx?ForumName=sc2-general&ThreadID=1 StarCraft II Q&A - Karune Briefings]. ''StarCraft II General Discussion Forums.'' Accessed 2007-09-06.</ref> but were not included |
+ | Dragoons were originally in the ''StarCraft II'' game engine, but were eventually removed.<ref>2011-10-23, [http://www.youtube.com/watch?v=H3R6ZqVQ3WE&feature=related BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full)]. ''YouTube'', accessed on 2011-11-07</ref> Their role in the protoss tech tree has been filled by [[stalker]]s, while lore-wise the [[immortal]]s are upgraded dragoons.<ref name = "Imm">Blizzard Entertainment (2007-05-19). [http://www.starcraft2.com/features/protoss/immortal.xml Immortal], Blizzard Entertainment, Retrieved 19 May 2007</ref> Dragoons were intended to be in the map editor<ref name = "QA">[[Karune]]. 2007-07-23. [http://www.battle.net/forums/thread.aspx?ForumName=sc2-general&ThreadID=1 StarCraft II Q&A - Karune Briefings]. ''StarCraft II General Discussion Forums.'' Accessed 2007-09-06.</ref> but were not included in the release of [[StarCraft: Wings of Liberty]].<ref name = "SCIIRetail">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard) (in English). July 27, 2010</ref> |
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Revision as of 03:17, 29 November 2015
- Dragoon pilot(src)
The dragoon is a type of protoss quadrupedal assault walker. Following the Brood War, they were succeeded by the immortal and to a lesser extent, the stalker.
Overview
Design
Dragoons were about as tall as a terran wearing CMC armor.[1] The dragoon's phase disrupter fired antimatter bolts sheathed in psychically charged fields. A similar weapon is used by the photon cannon.[2] The quadrupedal walker moved efficiently over unstable terrain.[3]
Pilots and Control
Dragoon pilots were generally grievously wounded veteran templars retrieved from the battlefield.[4][2] On occasion, able templar would become pilots.[5] The pilots were honored in protoss society but their status sometimes marked them as outsiders.[5][6] Some of the most revered protoss warriors have been placed in dragoons.[1]
Selected protoss were transplanted into the exoskeleton's core. By the time of the Great War the core was a fluid container and the pilot was submerged within. Catastrophic damage frequently resulted in the tank being breached and the contents spilling out. The pilot's mind interfaced directly with the machine through mysterious essence translators with the use of the Khala.[7] The end result was that pilots controlled their exoskeletons as a natural extension of their bodies.[2]
History
A sacred shrine on Aiur was dedicated to the creation and maintenance of the dragoons. The loss of the shrine after the Great War made it difficult to create new dragoons. In the interim the surviving dragoons were upgraded into immortals to preserve their numbers.[8] Since the fall of Aiur, no new dragoons have been built.[1] Furthermore, the Nerazim stalker, which was inspired by the dragoon,[9] has largely supplanted the walker within protoss ground forces. However, the Terran Dominion has theorized that the lost dragoon technology may be recoverable, as the protoss are known to have embedded highly secure vaults in core facilities on Aiur, and that dragoon process plans may have survived the zerg's rampage.[1]
As with other protoss technology, terran groups conducted research into the mechanics of the dragoon. The Kimeran Pirates stole (among other things) a data file titled "Utilizing Dragoon Technology For Human Reconstruction" from a Confederate remnant installation following the Brood War.[10]
Dragoon technology was recovered by the Daelaam during the Reclamation of Aiur.[11] However due their Khala integration the majority fell under Amon's control when the Khala was corrupted.[12] Dragoons that predated Khala integration were discovered among the forces in stasis aboard Spear of Adun, and were fielded by the Daelaam throughout the End War.[13]
Game Unit
StarCraft
Dragoons serve primarily as mobile anti-air defense. It is more economical to have zealots take the brunt of fighting enemy ground units whenever possible. Compared to zealots, the dragoon fires slower and has an attack optimized against only large-sized units. The relationship is similar to that between marines and goliaths. Due to their large size and somewhat slower movement to the zealot, dragoons are fairly vulnerable to groups of smaller units such as massed zerglings and hydralisks. Despite this, many players utilize dragoons as far as a late game due to their important usage as anti-air defense and fire support.
Each dragoon occupies four out of the eight slots on a shuttle.
Upgrades
- Increases dragoon attack range by 2 (from 4 to 6)
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- +1 armor bonus to shields per level for all units and structures.
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Level 1
Level 2
Level 3
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Quotations
Development
Dragoons possessed an appearance in the StarCraft alpha identical to their end appearance. However, they were armed with fusion cannons instead of phase disruptors.[14] During this period, they were called "Templar."[15]
StarCraft: Ghost
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details. |
Dragoons appeared as enemies in the singleplayer of StarCraft: Ghost. Development animations showed them 'galloping.'[16]
StarCraft II
Legacy of the Void
This article or section contains information from StarCraft II: Legacy of the Void.
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The content may change substantially over time.
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Dragoons appear in the Legacy of the Void campaign, representing the Aiur faction's in the "ranged attacker" role. Compared to stalkers and adepts, the other two options for ranged attackers, dragoons have higher stats, with a stronger attack, longer range, and more HP. However, they lack the support abilities of the stalker and adept, have slower movement speed, and have large collision size that can hamper them in tight quarters.
Co-op Missions
Dragoons are playable in Co-op Missions if the player selects Artanis.[19] Once Artanis reaches level 4, dragoons can be upgraded at the twilight council.
Upgrades
Increases dragoon attack range by 2.
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Increases the dragoon's maximum HP by 20. Allows for shield regeneration in combat and increases shield regeneration rate from 2 to 4.
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Acquisition | ||||
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Development
The following section contains information from a previous version of StarCraft II which is no longer valid.
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Dragoons were originally in the StarCraft II game engine, but were eventually removed.[20] Their role in the protoss tech tree has been filled by stalkers, while lore-wise the immortals are upgraded dragoons.[8] Dragoons were intended to be in the map editor[21] but were not included in the release of StarCraft: Wings of Liberty.[22]
Known Dragoons
Specialists
Trivia
During the age of early modern warfare, dragoons were soldiers who were deployed on horseback but fought on foot.
Gallery
References
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