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====Development====
 
====Development====
 
{{Dev|StarCraft II}}
 
{{Dev|StarCraft II}}
Dragoons were originally in the ''StarCraft II'' game engine, but were eventually removed.<ref>2011-10-23, [http://www.youtube.com/watch?v=H3R6ZqVQ3WE&feature=related BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full)]. ''YouTube'', accessed on 2011-11-07</ref> Their role in the protoss tech tree has been filled by [[stalker]]s, while lore-wise the [[immortal]]s are upgraded dragoons.<ref name = "Imm">Blizzard Entertainment (2007-05-19). [http://www.starcraft2.com/features/protoss/immortal.xml Immortal], Blizzard Entertainment, Retrieved 19 May 2007</ref> Dragoons were intended to be in the map editor<ref name = "QA">[[Karune]]. 2007-07-23. [http://www.battle.net/forums/thread.aspx?ForumName=sc2-general&ThreadID=1 StarCraft II Q&A - Karune Briefings]. ''StarCraft II General Discussion Forums.'' Accessed 2007-09-06.</ref> but were not included at game release.<ref name = "SCIIRetail">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard) (in English). July 27, 2010</ref>
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Dragoons were originally in the ''StarCraft II'' game engine, but were eventually removed.<ref>2011-10-23, [http://www.youtube.com/watch?v=H3R6ZqVQ3WE&feature=related BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full)]. ''YouTube'', accessed on 2011-11-07</ref> Their role in the protoss tech tree has been filled by [[stalker]]s, while lore-wise the [[immortal]]s are upgraded dragoons.<ref name = "Imm">Blizzard Entertainment (2007-05-19). [http://www.starcraft2.com/features/protoss/immortal.xml Immortal], Blizzard Entertainment, Retrieved 19 May 2007</ref> Dragoons were intended to be in the map editor<ref name = "QA">[[Karune]]. 2007-07-23. [http://www.battle.net/forums/thread.aspx?ForumName=sc2-general&ThreadID=1 StarCraft II Q&A - Karune Briefings]. ''StarCraft II General Discussion Forums.'' Accessed 2007-09-06.</ref> but were not included in the release of [[StarCraft: Wings of Liberty]].<ref name = "SCIIRetail">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard) (in English). July 27, 2010</ref>
   
 
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Revision as of 03:17, 29 November 2015

"I have returned."

- Dragoon pilot(src)

Dragoon SC1 Art2

A dragoon

The dragoon is a type of protoss quadrupedal assault walker. Following the Brood War, they were succeeded by the immortal and to a lesser extent, the stalker.

Overview

"There is no shame in defeat so long as the spirit is unconquered."

Design

Dragoon SC1 CineAmbush2

A dragoon's phase disrupter

Dragoons were about as tall as a terran wearing CMC armor.[1] The dragoon's phase disrupter fired antimatter bolts sheathed in psychically charged fields. A similar weapon is used by the photon cannon.[2] The quadrupedal walker moved efficiently over unstable terrain.[3]

Pilots and Control

Dragoon SC1 Art1

A dragoon

Dragoon pilots were generally grievously wounded veteran templars retrieved from the battlefield.[4][2] On occasion, able templar would become pilots.[5] The pilots were honored in protoss society but their status sometimes marked them as outsiders.[5][6] Some of the most revered protoss warriors have been placed in dragoons.[1]

Selected protoss were transplanted into the exoskeleton's core. By the time of the Great War the core was a fluid container and the pilot was submerged within. Catastrophic damage frequently resulted in the tank being breached and the contents spilling out. The pilot's mind interfaced directly with the machine through mysterious essence translators with the use of the Khala.[7] The end result was that pilots controlled their exoskeletons as a natural extension of their bodies.[2]

History

Dragoon SC1 CineAmbush1

A dragoon launches an ambush

A sacred shrine on Aiur was dedicated to the creation and maintenance of the dragoons. The loss of the shrine after the Great War made it difficult to create new dragoons. In the interim the surviving dragoons were upgraded into immortals to preserve their numbers.[8] Since the fall of Aiur, no new dragoons have been built.[1] Furthermore, the Nerazim stalker, which was inspired by the dragoon,[9] has largely supplanted the walker within protoss ground forces. However, the Terran Dominion has theorized that the lost dragoon technology may be recoverable, as the protoss are known to have embedded highly secure vaults in core facilities on Aiur, and that dragoon process plans may have survived the zerg's rampage.[1]

As with other protoss technology, terran groups conducted research into the mechanics of the dragoon. The Kimeran Pirates stole (among other things) a data file titled "Utilizing Dragoon Technology For Human Reconstruction" from a Confederate remnant installation following the Brood War.[10]

Dragoon technology was recovered by the Daelaam during the Reclamation of Aiur.[11] However due their Khala integration the majority fell under Amon's control when the Khala was corrupted.[12] Dragoons that predated Khala integration were discovered among the forces in stasis aboard Spear of Adun, and were fielded by the Daelaam throughout the End War.[13]

Game Unit

StarCraft

Dragoon SC1 Game2

Unit wireframe

Dragoons serve primarily as mobile anti-air defense. It is more economical to have zealots take the brunt of fighting enemy ground units whenever possible. Compared to zealots, the dragoon fires slower and has an attack optimized against only large-sized units. The relationship is similar to that between marines and goliaths. Due to their large size and somewhat slower movement to the zealot, dragoons are fairly vulnerable to groups of smaller units such as massed zerglings and hydralisks. Despite this, many players utilize dragoons as far as a late game due to their important usage as anti-air defense and fire support.

Each dragoon occupies four out of the eight slots on a shuttle.

Upgrades

SingularityCharge SC1 Upgrd1
Singularity Charge
  • Increases dragoon attack range by 2 (from 4 to 6)
Acquisition
Purchased from Cybernetics core
Hotkey S
Cost 150 Minerals 150 Vespene gas 166seconds
  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals 200 Vespene gas 267seconds
Level 2
Cost 300 Minerals 300 Vespene gas 300seconds
Required Cybernetics core
Level 3
Cost 400 Minerals 400 Vespene gas 333seconds
Required Cybernetics core
ve
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 175 Minerals 175 Vespene gas 300seconds
Required Templar archives
Level 3
Cost 250 Minerals 250 Vespene gas 333seconds
Required Templar archives
ve
Acquisition
Purchased from Forge
Hotkey W
Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 150 Minerals 150 Vespene gas 300seconds
Required Templar archives
Level 3
Cost 200 Minerals 200 Vespene gas 333seconds
Required Templar archives

Quotations

See: StarCraft Dragoon Quotations

Development

Dragoon SC1 Cncpt1

Dragoon concept art

Dragoons possessed an appearance in the StarCraft alpha identical to their end appearance. However, they were armed with fusion cannons instead of phase disruptors.[14] During this period, they were called "Templar."[15]

StarCraft: Ghost

StarCraft Ghost Logo2
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.
SC Ghost Dragoon

Nova hides from a dragoon

Dragoons appeared as enemies in the singleplayer of StarCraft: Ghost. Development animations showed them 'galloping.'[16]

StarCraft II

Legacy of the Void

LegacyOfTheVoid SC2 Logo1
This article or section contains information from StarCraft II: Legacy of the Void.
The content may change substantially over time.

Dragoons appear in the Legacy of the Void campaign, representing the Aiur faction's in the "ranged attacker" role. Compared to stalkers and adepts, the other two options for ranged attackers, dragoons have higher stats, with a stronger attack, longer range, and more HP. However, they lack the support abilities of the stalker and adept, have slower movement speed, and have large collision size that can hamper them in tight quarters.

Co-op Missions

Dragoons are playable in Co-op Missions if the player selects Artanis.[19] Once Artanis reaches level 4, dragoons can be upgraded at the twilight council.

Upgrades
SingularityCharge SC2-LotV Icon1
Singularity Charge

Increases dragoon attack range by 2.

Acquisition
Purchased from Twilight council
Cost 100 Minerals 100 Vespene gas 60seconds
ve
CompressionMesh SC2-LotV Icon1
Trillic Compression Systems

Increases the dragoon's maximum HP by 20. Allows for shield regeneration in combat and increases shield regeneration rate from 2 to 4.

Campaign Acquisition
Unlock Reach Artanis Level 4
Acquisition
Purchased from Twilight council
Cost 150 Minerals 150 Vespene gas 90seconds
ve

Development

The following section contains information from a previous version of StarCraft II which is no longer valid.

Dragoons were originally in the StarCraft II game engine, but were eventually removed.[20] Their role in the protoss tech tree has been filled by stalkers, while lore-wise the immortals are upgraded dragoons.[8] Dragoons were intended to be in the map editor[21] but were not included in the release of StarCraft: Wings of Liberty.[22]

Known Dragoons

Dragoon SC1 Head1

A dragoon pilot

Specialists

Trivia

During the age of early modern warfare, dragoons were soldiers who were deployed on horseback but fought on foot.

Gallery

References

  1. 1.0 1.1 1.2 1.3 2015-09-18, NYCC 2015 – James Waugh’s StarCraft Field Manual Signing Schedule. Blizzplanet, accessed on 2015-09-23
  2. 2.0 2.1 2.2 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  3. Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.
  4. Karune. 2007-01-22. StarCraft II Q&A - Batch 26. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-22.
  5. 5.0 5.1 Bill Slavicsek, David Eckelberry, Shawn F. Carnes. Alternity: StarCraft Edition. Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.
  6. Tassadar: "Fenix? It can't be! The Executor told me of how you fell before the Zerg. How is it that you live and breathe?"
    Fenix: "Ha hah... Well, after my unfortunate defeat, my ruined body was recovered by our brethren. I now reside within the cold, robotic shell of a Dragoon."
    Tassadar: "Old friend-would that this never came to pass..."
    Fenix: "Nonsense! There is no shame in defeat so long as the spirit is unconquered, and I am still able to serve Aiur to a degree. But enough of this." StarCraft. Vivendi Games. Mission: Homeland (in English). 1998.
  7. Dragoon. StarCraft Compendium. Accessed on 2008-01-01
  8. 8.0 8.1 Blizzard Entertainment (2007-05-19). Immortal, Blizzard Entertainment, Retrieved 19 May 2007
  9. Blizzard Entertainment (2007-05-19). Stalker. Blizzard Entertainment. Accessed 2007-09-06.
  10. 2000-10-27. StarCraft: Brood War. Vivendi Games. Mission: Deception (in English). Map Archives: Deception.
  11. Blizzard Entertainment. StarCraft II: Legacy of the Void. Vivendi Games. Mission: The Growing Shadow. (in English). November 10, 2015
  12. Blizzard Entertainment. StarCraft II: Legacy of the Void. Vivendi Games. Mission: Spear of Adun. (in English). November 10, 2015
  13. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.
  14. 2009-03-19, StarCraft Wire. Artist: Blizzard Entertainment. Accessed on 2010-01-19
  15. StarCraft Alpha. StarCraft Evolution. Accessed on 2010-11-13
  16. 2015-02-03, The Art of StarCraft: Ghost. YouTube, accessed on 2015-02-04
  17. 17.0 17.1 17.2 17.3 2014-11-07, StarCraft II Legacy of the Void Campaign Overview. YouTube, accessed on 2014-11-13
  18. 18.0 18.1 18.2 18.3 18.4 2015-08-08, StarCraft II: Showcase von Verbündete Kommandanten auf der gamescom #BlizzGC2015. YouTube, accessed on 2015-08-11
  19. 2015-08-08, Starcraft II: Legacy of the Void - Allied Commanders Mode - GamesCom 2015. YouTube, accessed on 2015-08-13
  20. 2011-10-23, BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full). YouTube, accessed on 2011-11-07
  21. Karune. 2007-07-23. StarCraft II Q&A - Karune Briefings. StarCraft II General Discussion Forums. Accessed 2007-09-06.
  22. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard) (in English). July 27, 2010