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*[[Dragoon Hero]]es |
*[[Dragoon Hero]]es |
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*[[Dragoon of Malice|Dragoons of Malice]] (introduced in [[Mercenaries II]]) |
*[[Dragoon of Malice|Dragoons of Malice]] (introduced in [[Mercenaries II]]) |
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+ | *[[Elite Dragoon]]s ("sold" by [[Crazy Bob's Bazaar]]) |
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*[[Eredas]] (introduced in [[Enslavers: Dark Vengeance]]) |
*[[Eredas]] (introduced in [[Enslavers: Dark Vengeance]]) |
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*[[Fenix]] |
*[[Fenix]] |
Revision as of 02:02, 3 November 2008
Template:SC1UnitBox
- "I have returned."
- —Protoss dragoon
The dragoon is a protoss quadrupedal assault and support unit.
Overview
Dragoons were cyborg troops. Within each exoskeleton was the body of a veteran warrior, transported off the battlefield upon defeat,[1] who had resolved to continue serving despite grievous physical injury,[2] though on occasion able zealots would volunteer for transplantation.[3]
The protoss mind was bonded to the exoskeleton by mysterious essence translators, and by focusing through the Khala the "pilot", after a degree of time,[4] could learn to control the machine as if it were his or her own body.[2] Dragoons were honored in protoss society, though their status sometimes marked them as outsiders within their people.[3][5]
The dragoon is armed with phase disruptor that fires an antimatter bolt sheathed in a psychically charged field. The weapon was similar to the armament of the photon cannon.[2]
History
The sacred shrine dedicated to creating the dragoons was lost with the fall of Aiur, making it difficult to create new dragoons. To preserve their numbers the remaining dragoons were radically upgraded into immortals.[6]
The Dark Templar drew inspiration from the dragoon when they created the stalker.[7]
As with other protoss technology, terran groups conducted research into the mechanics of the dragoon. The Kimeran Pirates stole (among other things) a data file titled "Utilizing Dragoon Technology For Human Reconstruction" from a Confederate remnant installation following the Brood War.[8]
Game Unit
StarCraft
Dragoons serve primarily as mobile anti-air defense. It is more economical to have zealots take the brunt of fighting enemy ground units whenever possible. Compared to zealots, the dragoon fires slower and has an attack optimized against only large-sized units. The relationship is similar to that between marines and goliaths.
Each Dragoon occupies four out of the eight slots on a shuttle.
Upgrades
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Quotations
StarCraft: Ghost
Dragoons appear in StarCraft: Ghost but no changes from their original portrayal have been seen, apart from a slightly more stocky appearance.
StarCraft II
Dragoons are no longer in the game having been replaced by Immortals and Stalkers.[6] Dragoons will still be available in the map editor, however.[9]
Other Appearances
Dragoons appear in StarCraft the Board Game.
Known Dragoons
- Demioch (introduced in StarCraft: Insurrection)
- Dragoon Heroes
- Dragoons of Malice (introduced in Mercenaries II)
- Elite Dragoons ("sold" by Crazy Bob's Bazaar)
- Eredas (introduced in Enslavers: Dark Vengeance)
- Fenix
- Sinar
- Taldarin (introduced in Resurrection IV)
Images
References
- ↑ Karune. 2007-01-22. StarCraft II Q&A - Batch 26. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-22.
- ↑ 2.0 2.1 2.2 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ 3.0 3.1 Bill Slavicsek, David Eckelberry, Shawn F. Carnes. Alternity: StarCraft Edition. Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.
- ↑ Dragoon. StarCraft Compendium. Accessed on 2008-01-01
- ↑ Tassadar: "Fenix? It can't be! The Executor told me of how you fell before the Zerg. How is it that you live and breathe?"
Fenix: "Ha hah... Well, after my unfortunate defeat, my ruined body was recovered by our brethren. I now reside within the cold, robotic shell of a Dragoon."
Tassadar: "Old friend-would that this never came to pass..."
Fenix: "Nonsense! There is no shame in defeat so long as the spirit is unconquered, and I am still able to serve Aiur to a degree. But enough of this." StarCraft. Vivendi Games. Mission: Homeland (in English). 1998. - ↑ 6.0 6.1 Blizzard Entertainment (2007-05-19). Immortal, Blizzard Entertainment, Retrieved 19 May 2007
- ↑ Blizzard Entertainment (2007-05-19). Stalker. Blizzard Entertainment. Accessed 2007-09-06.
- ↑ 2000-10-27. StarCraft: Brood War. Vivendi Games. Mission: Deception (in English). Map Archives: Deception.
- ↑ Karune. 2007-07-23. StarCraft II Q&A - Karune Briefings. StarCraft II General Discussion Forums. Accessed 2007-09-06.