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"I have returned"
—Protoss Dragoon

The Dragoon is a Protoss quadrupedal assault and support unit.

Overview

Dragoons were cyborg troops. Within each exoskeleton was the body of a veteran warrior who had resolved to continue serving despite grievious physical injury. The Protoss mind was bonded to the exoskeletons by mysterious essence translators, and by focusing through the Khala the 'pilot' could control the machine as if it were his or her own body.[1]

The Dragoon is armed with phase disruptor that fires an antimatter bolt sheathed in a psychically charged field. The weapon was similar to the armament of the Photon Cannon.[1]

File:Dragoon front.jpg

A Dragoon is hit by artillery

As with most Protoss technology, Terran groups conducted research into the mechanics of the Dragoon. The Kimeran Pirates stole (among other things) a data file titled "Utilizing Dragoon Technology For Human Reconstruction" from a Confederate installation.[2]

The sacred shrine dedicated to creating the Dragoons was lost with the fall of Aiur, making it difficult to create new Dragoons. To preserve their numbers the remaining Dragoons were radically upgraded into Immortals.[3]

The Dark Templar drew inspiration from the Dragoon when they created the Stalker.[4]

Game Unit

StarCraft

File:Dragoons.jpg

Dragoons providing support for Zealots

Dragoons serve primarily as mobile anti-air defense. It is more economical to have Zealots take the brunt of fighting enemy ground units whenever possible. Compared to Zealots, the Dragoon fires slower and has an attack optimized against only large-sized units. The relationship is similar to that between Marines and Goliaths.

Each Dragoon occupies four out of the eight slots on a Shuttle.

Upgrades

Quotations

See: StarCraft I Dragoon Quotations

StarCraft: Ghost

SC Ghost Dragoon

Nova hides from a Dragoon

Dragoons appear in StarCraft: Ghost but no changes from their original portrayal have been seen, apart from a slightly more stocky appearance.

StarCraft II

The Dragoon has been replaced by the Immortal in campaign and in melee games. Dragoons will still be available in the map editor.[5]

Known Dragoons

References

  1. 1.0 1.1 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2000-10-27. StarCraft: Brood War. Vivendi Games. Mission: Deception (in English). Map Archives: Deception.
  3. Blizzard Entertainment (2007-05-19). Starcraft II Protoss features, Blizzard Entertainment, Retrieved 19 May 2007
  4. Blizzard Entertainment (2007-05-19). Stalker. Blizzard Entertainment. Accessed 2007-09-06.
  5. Karune. 2007-07-23. StarCraft II Q&A - Karune Briefings. StarCraft II General Discussion Forums. Accessed 2007-09-06.


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