"I have returned."

- Dragoon pilot(src)

Dragoon SC1 Art2

A dragoon

The dragoon is a type of protoss quadrupedal assault walker. Following the Brood War, they were succeeded by the immortal and to a lesser extent, the stalker.


"There is no shame in defeat so long as the spirit is unconquered."


Dragoon SC1 CineAmbush2

A dragoon's phase disrupter

Dragoons are about as tall as a terran wearing CMC armor.[1] The dragoon's phase disrupter fires antimatter bolts sheathed in psychically charged fields. A similar weapon is used by the photon cannon.[2] The phase disruptor is able to swivel around.[1] The quadrupedal walker moves efficiently over unstable terrain.[3] The walker's plasma shield generator is located at its base.[1]

Pilots and Control

Dragoon SC1 Art1

A dragoon

Dragoon pilots were generally grievously wounded veteran templars retrieved from the battlefield.[4][2] Some of the most revered protoss warriors have been placed in dragoons.[1]

Selected protoss were transplanted into the exoskeleton's core. By the time of the Great War the core was a fluid container and the pilot was submerged within. Catastrophic damage frequently resulted in the tank being breached and the contents spilling out. The pilot's mind interfaced directly with the machine through mysterious essence translators with the use of the Khala.[5] The end result was that pilots controlled their exoskeletons as a natural extension of their bodies.[2] Once inside the core, the pilot would remain in the tank for the rest of their life.[1]


Dragoon SC1 CineAmbush1

A dragoon launches an ambush

A sacred shrine on Aiur was dedicated to the creation and maintenance of the dragoons. The loss of the shrine after the Great War made it difficult to create new dragoons. In the interim the surviving dragoons were upgraded into immortals to preserve their numbers.[6] Since the fall of Aiur, no new dragoons have been built.[1] Furthermore, the Nerazim stalker, which was inspired by the dragoon,[7] has largely supplanted the walker within protoss ground forces. However, the Terran Dominion has theorized that the lost dragoon technology may be recoverable, as the protoss are known to have embedded highly secure vaults in core facilities on Aiur, and that dragoon process plans may have survived the zerg's rampage.[1]

As with other protoss technology, terran groups conducted research into the mechanics of the dragoon. The Kimeran Pirates stole (among other things) a data file titled "Utilizing Dragoon Technology For Human Reconstruction" from a Confederate remnant installation following the Brood War.[8]

DragoonRavager SC2-LotV Cncpt1

A dragoon faces a ravager

Dragoon technology was recovered by the Daelaam during the Reclamation of Aiur.[9] However due their Khala integration the majority fell under Amon's control when the Khala was corrupted.[10] Dragoons that predated Khala integration were discovered among the forces in stasis aboard the Spear of Adun, and were fielded by the Daelaam throughout the End War.[11]

Other Information

Alt-SE Cover1

The following article or section contains lore from the StarCraft RPG, which is not regarded as canon. Elements may be regarded as 'flavor lore' however.

On occasion, able templar would become pilots. The pilots were honored in protoss society but their status sometimes marked them as outsiders.[12]

Game Unit


Dragoon SC1 Game2

Unit wireframe

Dragoons serve primarily as mobile anti-air defense. It is more economical to have zealots take the brunt of fighting enemy ground units whenever possible. Compared to zealots, the dragoon fires slower and has an attack optimized against only large-sized units. The relationship is similar to that between marines and goliaths. Due to their large size and somewhat slower movement to the zealot, dragoons are fairly vulnerable to groups of smaller units such as massed zerglings and hydralisks. Despite this, many players utilize dragoons as far as a late game due to their important usage as anti-air defense and fire support.

Each dragoon occupies four out of the eight slots on a shuttle.


SingularityCharge SC1 Upgrd1
Singularity Charge
  • Increases dragoon attack range by 2 (from 4 to 6)
Purchased from Cybernetics core
Hotkey S
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 166Time SC2 Game1
  • +1 armor bonus to shields per level for all units and structures.
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 298Time SC2 Game1
Required Cybernetics core
Level 3
Cost 400 Minerals Terran SC1 400 Gas Terran SC1 330Time SC2 Game1
Required Cybernetics core
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 298Time SC2 Game1
Required Templar archives
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 330Time SC2 Game1
Required Templar archives
Purchased from Forge
Hotkey W
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 298Time SC2 Game1
Required Templar archives
Level 3
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 330Time SC2 Game1
Required Templar archives


See: StarCraft Dragoon Quotations


Dragoon SC1 Cncpt1

Dragoon concept art

Dragoons possessed an appearance in the StarCraft alpha identical to their end appearance. However, they were armed with fusion cannons instead of phase disruptors.[13] During this period, they were called "Templar."[14]

StarCraft: Ghost

StarCraft Ghost Logo2

This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

SC Ghost Dragoon

Nova hides from a dragoon

Dragoons appeared as enemies in the singleplayer of StarCraft: Ghost. Development animations showed them 'galloping.'[15]

StarCraft II

Legacy of the Void

Dragoons appear in the Legacy of the Void campaign, representing the Aiur faction in the "ranged attacker" role. Compared to stalkers and adepts, the other two options for ranged attackers, dragoons have higher stats, with a stronger attack, longer range, and more HP. However, they lack the support abilities of the stalker and adept, have slower movement speed, and have large collision size that can hamper them in tight quarters.

Co-op Missions

Dragoons are playable in Co-op Missions if the player selects Artanis.[18] Once Artanis reaches level 4, dragoons can be upgraded at the twilight council.

SingularityCharge SC2-LotV Icon1
Singularity Charge

Increases dragoon attack range by 2.

Purchased from Twilight council
Cost 100 Minerals Terran SC1 100 ProtossVespene SC2 Game1 60Time SC2 Game1
CompressionMesh SC2-LotV Icon1
Trillic Compression Systems

Increases the dragoon's maximum HP by 20. Allows for shield regeneration in combat and increases shield regeneration rate from 2 to 4.

Campaign Acquisition
Unlock Reach Artanis Level 4
Purchased from Twilight council
Cost 150 Minerals Terran SC1 150 ProtossVespene SC2 Game1 90Time SC2 Game1


Main article: Dragoon/Development

Known Dragoons

Dragoon SC1 Head1

A dragoon pilot


Dragoon SC-FM Art1

A dragoon


During the age of early modern warfare, dragoons were soldiers who were deployed on horseback but fought on foot.


  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  2. 2.0 2.1 2.2 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  3. Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.
  4. Karune. 2007-01-22. StarCraft II Q&A - Batch 26. StarCraft II General Discussion Forum. Accessed 2008-01-22.
  5. Dragoon. StarCraft Compendium. Accessed on 2008-01-01
  6. Blizzard Entertainment (2007-05-19). Immortal, Blizzard Entertainment, Retrieved 19 May 2007
  7. Blizzard Entertainment (2007-05-19). Stalker. Blizzard Entertainment. Accessed 2007-09-06.
  8. 2000-10-27. StarCraft: Brood War. Vivendi Games. Mission: Deception (in English). Map Archives: Deception.
  9. Blizzard Entertainment. StarCraft II: Legacy of the Void. Vivendi Games. Mission: The Growing Shadow. (in English). November 10, 2015
  10. Blizzard Entertainment. StarCraft II: Legacy of the Void. Vivendi Games. Mission: Spear of Adun. (in English). November 10, 2015
  11. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.
  12. Bill Slavicsek, David Eckelberry, Shawn F. Carnes. Alternity: StarCraft Edition. Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.
  13. 2009-03-19, StarCraft Wire. Artist: Blizzard Entertainment. Accessed on 2010-01-19
  14. StarCraft Alpha. StarCraft Evolution. Accessed on 2010-11-13
  15. 2015-02-03, The Art of StarCraft: Ghost. YouTube, accessed on 2015-02-04
  16. 16.0 16.1 16.2 16.3 2014-11-07, StarCraft II Legacy of the Void Campaign Overview. YouTube, accessed on 2014-11-13
  17. 17.0 17.1 17.2 17.3 17.4 2015-08-08, StarCraft II: Showcase von Verbündete Kommandanten auf der gamescom #BlizzGC2015. YouTube, accessed on 2015-08-11
  18. 2015-08-08, Starcraft II: Legacy of the Void - Allied Commanders Mode - GamesCom 2015. YouTube, accessed on 2015-08-13

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