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"I have returned."
—Protoss dragoon

The dragoon is a protoss quadrupedal assault and support unit.

Overview

Dragoon SC1 Art1

A dragoon

Dragoon SC1 CineAmbush2

A dragoon preparing to fire

Dragoons were cyborg troops. Within each exoskeleton was the body of a veteran warrior, transported off the battlefield upon defeat,[1] who had resolved to continue serving despite grievous physical injury,[2] though on occasion able zealots would volunteer for transplantation.[3]

The protoss mind was bonded to the exoskeleton by mysterious essence translators, and by focusing through the Khala the "pilot", after a degree of time,[4] could learn to control the machine as if it were his or her own body.[2] Dragoons were honored in protoss society, though their status sometimes marked them as outsiders within their people.[3][5]

The dragoon was armed with phase disruptor that fired an antimatter bolt sheathed in a psychically charged field. The weapon was similar to the armament of the photon cannon.[2] Despite their quadrapedal design, dragoons were efficent in moving over unstable terrain.[6]

Despite their prowess, the dragoons would not serve the protoss indefinatly. The sacred shrine dedicated to creating the dragoons was lost with the fall of Aiur, making it difficult to create new dragoons. To preserve their numbers the remaining dragoons were radically upgraded into immortals.[7] However, their design lived on through the Dark Templar, who drew inspiration from the dragoon when they created the stalker.[8]

As with other protoss technology, terran groups conducted research into the mechanics of the dragoon. The Kimeran Pirates stole (among other things) a data file titled "Utilizing Dragoon Technology For Human Reconstruction" from a Confederate remnant installation following the Brood War.[9]

Game Unit

StarCraft

Dragoon SC1 Game1

The dragoon in StarCraft I

Dragoons serve primarily as mobile anti-air defense. It is more economical to have zealots take the brunt of fighting enemy ground units whenever possible. Compared to zealots, the dragoon fires slower and has an attack optimized against only large-sized units. The relationship is similar to that between marines and goliaths.

Each Dragoon occupies four out of the eight slots on a shuttle.

Upgrades

Acquisition
Purchased from Forge
Hotkey W
Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 150 Minerals 150 Vespene gas 300seconds
Required Templar archives
Level 3
Cost 200 Minerals 200 Vespene gas 333seconds
Required Templar archives
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 175 Minerals 175 Vespene gas 300seconds
Required Templar archives
Level 3
Cost 250 Minerals 250 Vespene gas 333seconds
Required Templar archives
ve
  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals 200 Vespene gas 267seconds
Level 2
Cost 300 Minerals 300 Vespene gas 300seconds
Required Cybernetics core
Level 3
Cost 400 Minerals 400 Vespene gas 333seconds
Required Cybernetics core
ve
SingularityCharge SC1 Upgrd1
Singularity Charge
  • Increases dragoon attack range by 2 (from 4 to 6)
Acquisition
Purchased from Cybernetics core
Hotkey S
Cost 150 Minerals 150 Vespene gas 166seconds

Quotations

See: StarCraft I Dragoon Quotations

Trivia

When a dragoon dies, water come out of the tank. In the portrait, if you look at it too long, water level will decrease and show the protoss skin color.

StarCraft: Ghost

SC Ghost Dragoon

Nova hides from a Dragoon

Dragoons appear in StarCraft: Ghost but no changes from their original portrayal have been seen, apart from a slightly more stocky appearance.

StarCraft II

Dragoons are no longer in the game having been replaced by Immortals and Stalkers.[7] Dragoons will still be available in the map editor, however.[10]

Other Appearances

File:Starc boardgm dragoons.JPG

Dragoons in the StarCraft: The Board Game

Dragoons appear in StarCraft the Board Game.

Known Dragoons

Images

References

  1. Karune. 2007-01-22. StarCraft II Q&A - Batch 26. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-22.
  2. 2.0 2.1 2.2 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  3. 3.0 3.1 Bill Slavicsek, David Eckelberry, Shawn F. Carnes. Alternity: StarCraft Edition. Wizards of the Coast, March 1, 2000. ISBN 0-7869-1618-4.
  4. Dragoon. StarCraft Compendium. Accessed on 2008-01-01
  5. Tassadar: "Fenix? It can't be! The Executor told me of how you fell before the Zerg. How is it that you live and breathe?"
    Fenix: "Ha hah... Well, after my unfortunate defeat, my ruined body was recovered by our brethren. I now reside within the cold, robotic shell of a Dragoon."
    Tassadar: "Old friend-would that this never came to pass..."
    Fenix: "Nonsense! There is no shame in defeat so long as the spirit is unconquered, and I am still able to serve Aiur to a degree. But enough of this." StarCraft. Vivendi Games. Mission: Homeland (in English). 1998.
  6. Mesta, Gabriel (July 1, 2001). StarCraft: Shadow of the Xel'Naga. Simon & Schuster (Pocket Star). ISBN 0-671-04149-5.
  7. 7.0 7.1 Blizzard Entertainment (2007-05-19). Immortal, Blizzard Entertainment, Retrieved 19 May 2007
  8. Blizzard Entertainment (2007-05-19). Stalker. Blizzard Entertainment. Accessed 2007-09-06.
  9. 2000-10-27. StarCraft: Brood War. Vivendi Games. Mission: Deception (in English). Map Archives: Deception.
  10. Karune. 2007-07-23. StarCraft II Q&A - Karune Briefings. StarCraft II General Discussion Forums. Accessed 2007-09-06.


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