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Dragoons are ranged protoss units in StarCraft.

Overview[]

Dragoons serve primarily as mobile anti-air defense. It is more economical to have zealots take the brunt of fighting enemy ground units whenever possible. Compared to zealots, the dragoon fires slower and has an attack optimized against only large-sized units. The relationship is similar to that between marines and goliaths. Due to their large size and somewhat slower movement to the zealot, dragoons are fairly vulnerable to groups of smaller units such as massed zerglings and hydralisks. Despite this, many players utilize dragoons as far as a late game due to their important usage as anti-air defense and fire support.

Each dragoon occupies four out of the eight slots on a shuttle.

Dragoons become available to the player in the campaign with the mission "First Strike" in Episode III and "Escape from Aiur" in Episode IV.

Upgrades[]

  • +2 cumulative bonus per attack per level for zealots and dragoons.
  • +3 cumulative bonus per attack per level for dark templar and archons.
Acquisition
Purchased from Forge
Hotkey W
Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 150 Minerals 150 Vespene gas 300seconds
Required Templar archives
Level 3
Cost 200 Minerals 200 Vespene gas 333seconds
Required Templar archives
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 175 Minerals 175 Vespene gas 300seconds
Required Templar archives
Level 3
Cost 250 Minerals 250 Vespene gas 333seconds
Required Templar archives
ve
  • +1 armor bonus to shields per level for all units and structures.
Acquisition
Purchased from Forge
Hotkey S
Level 1
Cost 200 Minerals 200 Vespene gas 267seconds
Level 2
Cost 300 Minerals 300 Vespene gas 300seconds
Required Cybernetics core
Level 3
Cost 400 Minerals 400 Vespene gas 333seconds
Required Cybernetics core
ve
SingularityCharge SC1 Upgrd1
Singularity Charge
  • Increases dragoon attack range by 2 (from 4 to 6)
Acquisition
Purchased from Cybernetics core
Hotkey S
Cost 150 Minerals 150 Vespene gas 166seconds

Dragoon heroes[]

Quotations[]

Quotes
Trained
Selected Confirming order
Repeatedly selected
Other lines


Development[]

"It's not what we were shooting for in 98, but since it's been part of the game, it’s become expected. Instead, they viewed these kind of movement bugs as features."

- Robert Bridenbecker on the dragoon's pathfinding(src)

The dragoon was the first protoss unit developed, and served as the jumping off point for the rest of the protoss faction. However, the protoss would end up differing from the dragoon concept in that they were revised to be a biological species, whereas the dragoon basis had them as a robotic species.[1]

It was designed by Samwise Didier, albeit haphazardly. During development he drew an image of a quadrupedal tank. The developers asked "why don't we make it shoot energy balls?" The response was in the affirmative, and thus, the dragoon was born.[2]

Dragoons possessed an appearance in the StarCraft alpha identical to their end appearance. However, they were armed with fusion cannons instead of phase disruptors.[3]

During this period, they were called "Templar."[4]

Dragoons have notoriously poor pathfinding. Blizzard did not design this intentionally[5]; according to former designers it stemmed from collision detection issues with the dragoon's legs[6], however much of its poor pathfinding stemmed from the dragoon's walkcycle.[7]
The pathfinding was not altered for StarCraft: Remastered as over the years, players had become used to the pathfinding quirks.[5]

It is voiced by Allen Adham.

Images[]

References[]

  1. 2018-12-02, 20 YEARS OF STARCRAFT: AN IGN RETROSPECTIVE. IGN, accessed on 2018-12-03.
  2. 2018-03-04, EVOLUTION COMPLETE: REIMAGINING CLASSIC STARCRAFT UNITS FOR STARCRAFT II. Blizzard Entertainment, accessed on 2021-06-17.
  3. 2009-03-19, StarCraft Wire. Artist: Blizzard Entertainment. Accessed on 2010-01-19.
  4. StarCraft Alpha. StarCraft Evolution. Accessed on 2010-11-13.
  5. 5.0 5.1 2017-08-11, 'DON'T BREAK STARCRAFT' AN INTERVIEW WITH STARCRAFT: REMASTERED'S DEVELOPERS. IGN, accessed on 2017-08-12.
  6. 2017-11-05, BLIZZCON 2017 STARCRAFT REMASTERED: THEN AND NOW. Blizzpro, accessed on 2017-11-19.
  7. Dragoon Walk Cycle Commands Pastebin, 03-01-2019.
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