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{{UnitBox |
{{UnitBox |
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|name=Dragoon |
|name=Dragoon |
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⚫ | |||
|bgcolor= |
|bgcolor= |
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− | |fgcolor= |
+ | |fgcolor={{Black}} |
⚫ | |||
|image=Dragoon SC2 Portrait.jpg |
|image=Dragoon SC2 Portrait.jpg |
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|imgsize=150px |
|imgsize=150px |
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|imgdesc= |
|imgdesc= |
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|image2=Dragoon SC2-LotV Rend1.jpg |
|image2=Dragoon SC2-LotV Rend1.jpg |
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− | |imgsize2= |
+ | |imgsize2=150px |
|imgdesc2= |
|imgdesc2= |
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|race=Protoss |
|race=Protoss |
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− | |faction={{FlagKhalai}} [[Khalai |
+ | |faction={{FlagKhalai}} [[Khalai]]<br> |
+ | {{FlagHybrid}} [[Amon's Forces]] |
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− | |campname= |
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+ | |campname=''[[Legacy of the Void]]''<br> |
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+ | ''[[Into the Void (campaign)|Into the Void]]''<br> |
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+ | [[Co-op Missions]] |
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|baseunit= |
|baseunit= |
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− | |role= |
+ | |role=Ranged warrior |
|useguns=[[Phase disruptor]] |
|useguns=[[Phase disruptor]] |
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|usearmor= |
|usearmor= |
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|timedlife= |
|timedlife= |
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|size= |
|size= |
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− | |type=*Ground |
+ | |type=*[[Ground]] |
*[[Mechanical]]<ref name="CampaignOverview">2014-11-07, [http://www.youtube.com/watch?v=xsvHY7YaxUg StarCraft II Legacy of the Void Campaign Overview]. ''YouTube'', accessed on 2014-11-13</ref> |
*[[Mechanical]]<ref name="CampaignOverview">2014-11-07, [http://www.youtube.com/watch?v=xsvHY7YaxUg StarCraft II Legacy of the Void Campaign Overview]. ''YouTube'', accessed on 2014-11-13</ref> |
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− | |armortype=[[Armored]]<ref name="CampaignOverview"/> |
+ | |armortype=*[[Armored]]<ref name="CampaignOverview"/> |
|transcapacity= |
|transcapacity= |
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|transsize= |
|transsize= |
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− | |sight= |
+ | |sight=10 |
|detect= |
|detect= |
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|broodling= |
|broodling= |
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+ | |costmin=125 |
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− | |costmin=125<ref name="Showcase">2015-08-08, [https://www.youtube.com/watch?v=z1AK4XnsOz0 StarCraft II: Showcase von Verbündete Kommandanten auf der gamescom #BlizzGC2015]. ''YouTube'', accessed on 2015-08-11</ref> |
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|energycost= |
|energycost= |
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− | |costgas=50 |
+ | |costgas=50 |
− | |supply=2 |
+ | |supply=2 |
|campcost= |
|campcost= |
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− | |time= |
+ | |time=42 (32 [[warp gate]] cooldown) |
− | |produced=[[Gateway]] |
+ | |produced=[[Gateway]]/[[Warp gate]] |
|parent= |
|parent= |
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|evolvesfrom= |
|evolvesfrom= |
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|req= |
|req= |
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|hotkey= |
|hotkey= |
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− | |speed=2.25 |
+ | |speed=2.25 (''[[LotV]]'')<br> |
+ | 2.95 ([[Co-op Missions]]) |
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|accel= |
|accel= |
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|lataccel= |
|lataccel= |
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|shield=80<ref name="CampaignOverview"/> |
|shield=80<ref name="CampaignOverview"/> |
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|shieldregen= |
|shieldregen= |
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+ | |hp=120(''[[LotV]]'')<br> |
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− | |hp=120<ref name="CampaignOverview"/> |
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+ | 100 (Co-op) |
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|hpregen= |
|hpregen= |
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|armor=1 |
|armor=1 |
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|gun1name=Phase Disruptor |
|gun1name=Phase Disruptor |
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− | |gun1strength=14 (+8 vs armored) |
+ | |gun1strength=14 (+8 vs armored) (''[[LotV]]'')<br> |
+ | 15 (+15 vs armored) ([[Co-op Missions]]) |
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|gun1attacks=1 |
|gun1attacks=1 |
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|gun1ground=x |
|gun1ground=x |
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|gun1air=x |
|gun1air=x |
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− | |gun1cool=2 |
+ | |gun1cool=2 (''[[LotV]]'')<br> |
+ | 1.764 ([[Co-op Missions]]) |
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− | |gun1range=7 |
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+ | |gun1range=7 (''[[LotV]]'')<br> |
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⚫ | |||
+ | 6 ([[Co-op Missions]]) |
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⚫ | |||
+ | +2 (+1 vs armored) {{SC2GroundWeaponsIcon}} ([[Co-op Missions]]) |
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|gun2name= |
|gun2name= |
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|gun2strength= |
|gun2strength= |
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|hero= |
|hero= |
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|campaign=x |
|campaign=x |
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− | |npc= |
+ | |npc=x |
|cancel= |
|cancel= |
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|nocat= |
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==Game Unit== |
==Game Unit== |
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− | |||
===Legacy of the Void=== |
===Legacy of the Void=== |
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⚫ | Compared to [[stalker]]s and [[adept]]s, the other two options for ranged attackers, dragoons have higher stats, with a stronger attack, longer range, and more HP. However, they lack the support abilities of the stalker and adept, have slower movement speed, and have a larger collision size that can hamper them in tight quarters. Their slow projectile speed and wind-up also means they have a tendency to overkill enemies, wasting shots. |
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+ | They are very useful against terrans when it comes to destroying [[bunker]]s because some missions are filled with [[reaper]]s/[[Marine (StarCraft II)|marines]] which cannot reach dragoons unless it is loaded with [[marauder]]s or [[spectre]]s in the [[Sky Shield (mission)|Sky shield]] mission. |
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⚫ | Compared to [[stalker]]s and [[adept]]s, the other two options for ranged attackers, dragoons have higher stats, with a stronger attack, longer range, and more HP. However, they lack the support abilities of the stalker and adept, have slower movement speed, and have a larger collision size that can hamper them in tight quarters. |
||
− | ==Co-op Missions== |
+ | ===Co-op Missions=== |
− | Dragoons are playable in [[Co-op Missions]] if the player selects [[Artanis (Co-op Missions)|Artanis]].<ref name="GamesComAC">2015-08-08, [https://www.youtube.com/watch?v=POVND440XXY Starcraft II: Legacy of the Void - Allied Commanders Mode - GamesCom 2015]. ''YouTube'', accessed on 2015-08-13</ref> Once Artanis reaches level 4, dragoons can be upgraded at the [[twilight council]]. |
+ | Dragoons are playable in ''[[Co-op Missions]]'' if the player selects [[Artanis (Co-op Missions)|Artanis]].<ref name="GamesComAC">2015-08-08, [https://www.youtube.com/watch?v=POVND440XXY Starcraft II: Legacy of the Void - Allied Commanders Mode - GamesCom 2015]. ''YouTube'', accessed on 2015-08-13</ref> Once Artanis reaches level 4, dragoons can be upgraded at the [[twilight council]]. |
− | ===Upgrades=== |
+ | ====Upgrades==== |
{{CoopSingularityCharge}} |
{{CoopSingularityCharge}} |
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{{CoopCompressionMesh}} |
{{CoopCompressionMesh}} |
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+ | {{CoopProtossGroundWeapons|artanis |
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+ | |effect1='''Damage:''' 17 (+16 vs Armored) |
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+ | |effect2='''Damage:''' 19 (+17 vs Armored) |
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+ | |effect3='''Damage:''' 21 (+18 vs Armored) |
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+ | }} |
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+ | {{CoopProtossGroundArmor|artanis |
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+ | |effect1='''Armor:''' 2 |
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+ | |effect2='''Armor:''' 3 |
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+ | |effect3='''Armor:''' 4 |
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+ | }} |
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+ | {{CoopProtossPlasmaShields|artanis |
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+ | |effect1='''Shield armor:''' 1 |
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+ | |effect2='''Shield armor:''' 2 |
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+ | |effect3='''Shield armor:''' 3 |
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+ | }} |
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− | ==Development== |
+ | ===Development=== |
+ | [[File:Dragoon SC2 DevGame1.png|thumb|left|Wireframe from early versions of ''StarCraft II'']] |
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− | :''Main article: [[Dragoon/Development]]'' |
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+ | Dragoons were originally in the ''StarCraft II'' game engine, but were eventually removed.<ref>2011-10-23, [http://www.youtube.com/watch?v=H3R6ZqVQ3WE&feature=related BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full)]. ''YouTube'', accessed on 2011-11-07</ref> While the dragoon had served as a backbone unit for the protoss in the [[StarCraft|original game]], [[David Kim]] felt that the dragoon was too widely used. In his own words, "it was too good at too many things." For ''StarCraft II'', the developers wanted to add precision "micro mechanics" to protoss gameplay. However, the dragoon didn't fit this style, as it was "a sort of all-purpose menace that just walked up and fired at enemies."<ref name="EvolutionComplete">2018-04-03, [https://starcraft2.com/en-us/news/21509420 EVOLUTION COMPLETE: REIMAGINING CLASSIC STARCRAFT UNITS FOR STARCRAFT II]. ''Blizzard Entertainment'', accessed on 2018-03-07</ref> Their role in the protoss tech tree was filled in standard multiplayer games by [[stalker]]s, while lore-wise the [[immortal]]s are upgraded dragoons.<ref name="Imm">Blizzard Entertainment (2007-05-19). [http://www.starcraft2.com/features/protoss/immortal.xml Immortal], Blizzard Entertainment, Retrieved 19 May 2007</ref> The stalker was originally conceived as a sort of "dark dragoon."<ref name="EvolutionComplete"/> |
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+ | Dragoons were intended to be in the map editor<ref name="QA">[[Karune]]. 2007-07-23. [http://www.battle.net/forums/thread.aspx?ForumName=sc2-general&ThreadID=1 StarCraft II Q&A - Karune Briefings]. ''StarCraft II General Discussion Forums.'' Accessed 2007-09-06.</ref> but were not included in the release of ''[[StarCraft II: Wings of Liberty]]''.<ref name="SCIIRetail">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard) (in English). July 27, 2010</ref> |
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− | {{ |
+ | {{Clear}} |
==References== |
==References== |
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− | {{ |
+ | {{Ref}} |
{{Protoss (StarCraft II)}} |
{{Protoss (StarCraft II)}} |
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{{Legacy of the Void}} |
{{Legacy of the Void}} |
Revision as of 05:46, 20 July 2019
This article concerns StarCraft II gameplay. You may be looking for:
| |
- Dragoon(src)
Dragoons appear in the Legacy of the Void campaign, representing the Aiur faction in the "ranged attacker" role.
Game Unit
Legacy of the Void
Compared to stalkers and adepts, the other two options for ranged attackers, dragoons have higher stats, with a stronger attack, longer range, and more HP. However, they lack the support abilities of the stalker and adept, have slower movement speed, and have a larger collision size that can hamper them in tight quarters. Their slow projectile speed and wind-up also means they have a tendency to overkill enemies, wasting shots.
They are very useful against terrans when it comes to destroying bunkers because some missions are filled with reapers/marines which cannot reach dragoons unless it is loaded with marauders or spectres in the Sky shield mission.
Co-op Missions
Dragoons are playable in Co-op Missions if the player selects Artanis.[2] Once Artanis reaches level 4, dragoons can be upgraded at the twilight council.
Upgrades
Increases dragoon attack range by 2.
Acquisition | ||||
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Increases the dragoon's maximum HP by 20. Allows for shield regeneration in combat and increases shield regeneration rate from 2 to 4.
Campaign Acquisition | ||
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Acquisition | ||||
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Increases the attack damage of protoss ground units.
Usage |
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Passive
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Campaign Acquisition | ||
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Acquisition | ||||||||||||||||||||
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Level 1
Level 2
Level 3
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Increases the armor of protoss ground units.
Usage |
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Passive
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Campaign Acquisition | ||
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Acquisition | ||||||||||||||||||||
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Level 1
Level 2
Level 3
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Increases the shield armor of all protoss units and structures.
Usage |
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Passive
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Campaign Acquisition | ||
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Acquisition | ||||||||||||||||||||
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Level 1
Level 2
Level 3
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Development
Dragoons were originally in the StarCraft II game engine, but were eventually removed.[3] While the dragoon had served as a backbone unit for the protoss in the original game, David Kim felt that the dragoon was too widely used. In his own words, "it was too good at too many things." For StarCraft II, the developers wanted to add precision "micro mechanics" to protoss gameplay. However, the dragoon didn't fit this style, as it was "a sort of all-purpose menace that just walked up and fired at enemies."[4] Their role in the protoss tech tree was filled in standard multiplayer games by stalkers, while lore-wise the immortals are upgraded dragoons.[5] The stalker was originally conceived as a sort of "dark dragoon."[4]
Dragoons were intended to be in the map editor[6] but were not included in the release of StarCraft II: Wings of Liberty.[7]
References
- ↑ 1.0 1.1 1.2 2014-11-07, StarCraft II Legacy of the Void Campaign Overview. YouTube, accessed on 2014-11-13
- ↑ 2015-08-08, Starcraft II: Legacy of the Void - Allied Commanders Mode - GamesCom 2015. YouTube, accessed on 2015-08-13
- ↑ 2011-10-23, BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full). YouTube, accessed on 2011-11-07
- ↑ 4.0 4.1 2018-04-03, EVOLUTION COMPLETE: REIMAGINING CLASSIC STARCRAFT UNITS FOR STARCRAFT II. Blizzard Entertainment, accessed on 2018-03-07
- ↑ Blizzard Entertainment (2007-05-19). Immortal, Blizzard Entertainment, Retrieved 19 May 2007
- ↑ Karune. 2007-07-23. StarCraft II Q&A - Karune Briefings. StarCraft II General Discussion Forums. Accessed 2007-09-06.
- ↑ Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard) (in English). July 27, 2010