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{{UnitBox
 
{{UnitBox
 
|name=Dragoon
 
|name=Dragoon
|game=SC2
 
 
|bgcolor=
 
|bgcolor=
 
|fgcolor={{Black}}
 
|fgcolor={{Black}}
 
|game=SC2
 
|image=Dragoon SC2 Portrait.jpg
 
|image=Dragoon SC2 Portrait.jpg
 
|imgsize=150px
 
|imgsize=150px
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{{FlagHybrid}} [[Amon's Forces]]
 
{{FlagHybrid}} [[Amon's Forces]]
 
|campname=''[[Legacy of the Void]]''<br>
 
|campname=''[[Legacy of the Void]]''<br>
  +
''[[Into the Void (campaign)|Into the Void]]''<br>
''[[Co-op Missions]]''
+
[[Co-op Missions]]
 
|baseunit=
 
|baseunit=
|role=
+
|role=Ranged warrior
 
|useguns=[[Phase disruptor]]
 
|useguns=[[Phase disruptor]]
 
|usearmor=
 
|usearmor=
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|timedlife=
 
|timedlife=
 
|size=
 
|size=
|type=*Ground
+
|type=*[[Ground]]
*[[Mechanical]]<ref name="CampaignOverview">2014-11-07, [http://www.youtube.com/watch?v=xsvHY7YaxUg StarCraft II Legacy of the Void Campaign Overview]. ''YouTube'', accessed on 2014-11-13</ref>
+
*[[Mechanical]]<ref name = "CampaignOverview">2014-11-07, [http://www.youtube.com/watch?v=xsvHY7YaxUg StarCraft II Legacy of the Void Campaign Overview]. ''YouTube'', accessed on 2014-11-13</ref>
|armortype=*[[Armored]]<ref name="CampaignOverview"/>
+
|armortype=*[[Armored]]<ref name="CampaignOverview" />
 
|transcapacity=
 
|transcapacity=
|transsize=
+
|transsize=4
|sight=
+
|sight=10
 
|detect=
 
|detect=
 
|broodling=
 
|broodling=
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|req=
 
|req=
 
|hotkey=
 
|hotkey=
|speed=2.25
+
|speed=2.25 (''[[LotV]]'')<br>
  +
2.95 ([[Co-op Missions]])
 
|accel=
 
|accel=
 
|lataccel=
 
|lataccel=
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|creepmultiplier=
 
|creepmultiplier=
 
|collision=
 
|collision=
|shield=80<ref name="CampaignOverview"/>
+
|shield=80<ref name="CampaignOverview" />
 
|shieldregen=
 
|shieldregen=
  +
|hp=120(''[[LotV]]'')<br>
|hp=120<ref name="CampaignOverview"/>
 
  +
100 (Co-op)
 
|hpregen=
 
|hpregen=
 
|armor=1
 
|armor=1
 
|gun1name=Phase Disruptor
 
|gun1name=Phase Disruptor
 
|gun1strength=14 (+8 vs armored) (''[[LotV]]'')<br>
 
|gun1strength=14 (+8 vs armored) (''[[LotV]]'')<br>
14 (+14 vs armored) (Co-op)
+
15 (+15 vs armored) ([[Co-op Missions]])
 
|gun1attacks=1
 
|gun1attacks=1
 
|gun1ground=x
 
|gun1ground=x
 
|gun1air=x
 
|gun1air=x
|gun1cool=2
+
|gun1cool=2 (''[[LotV]]'')<br>
  +
1.764 ([[Co-op Missions]])
 
|gun1range=7 (''[[LotV]]'')<br>
 
|gun1range=7 (''[[LotV]]'')<br>
6 (Co-op)<br>
+
6 ([[Co-op Missions]])
 
|gun1upgrd=+2 {{SC2GroundWeaponsIcon}} (''[[LotV]]'')<br>
 
|gun1upgrd=+2 {{SC2GroundWeaponsIcon}} (''[[LotV]]'')<br>
+1 (+2 vs armored) {{SC2GroundWeaponsIcon}} (Co-op)
+
+2 (+1 vs armored) {{SC2GroundWeaponsIcon}} ([[Co-op Missions]])
 
|gun2name=
 
|gun2name=
 
|gun2strength=
 
|gun2strength=
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|concattop=
 
|concattop=
 
}}
 
}}
'''Dragoons''' appear in the ''[[Legacy of the Void]]'' campaign, representing the Aiur faction in the "ranged attacker" role.
+
'''Dragoons''' appear in the ''[[Legacy of the Void]]'' campaign, representing the Aiur faction in the "ranged attacker" role.
   
 
==Game Unit==
 
==Game Unit==
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Compared to [[stalker]]s and [[adept]]s, the other two options for ranged attackers, dragoons have higher stats, with a stronger attack, longer range, and more HP. However, they lack the support abilities of the stalker and adept, have slower movement speed, and have a larger collision size that can hamper them in tight quarters. Their slow projectile speed and wind-up also means they have a tendency to overkill enemies, wasting shots.
 
Compared to [[stalker]]s and [[adept]]s, the other two options for ranged attackers, dragoons have higher stats, with a stronger attack, longer range, and more HP. However, they lack the support abilities of the stalker and adept, have slower movement speed, and have a larger collision size that can hamper them in tight quarters. Their slow projectile speed and wind-up also means they have a tendency to overkill enemies, wasting shots.
   
They are very useful against terrans when it comes to destroying [[Bunker|bunkers]] because some missions are filled with [[Reaper|reapers]]/[[Marine (StarCraft II)|marines]] which cannot reach dragoons unless it is loaded with [[Marauder|marauders]] or [[Spectre|spectres]] in the [[Sky Shield (mission)|Sky shield]] mission.
+
They are very useful against terrans when it comes to destroying [[bunker]]s because some missions are filled with [[reaper]]s/[[Marine (StarCraft II)|marines]] which cannot reach dragoons unless it is loaded with [[marauder]]s or [[spectre]]s in the [[Sky Shield (mission)|Sky shield]] mission.
   
 
===Co-op Missions===
 
===Co-op Missions===
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{{CoopSingularityCharge}}
 
{{CoopSingularityCharge}}
 
{{CoopCompressionMesh}}
 
{{CoopCompressionMesh}}
  +
{{CoopProtossGroundWeapons|artanis
  +
|effect1='''Damage:''' 17 (+16 vs Armored)
  +
|effect2='''Damage:''' 19 (+17 vs Armored)
  +
|effect3='''Damage:''' 21 (+18 vs Armored)
  +
}}
  +
{{CoopProtossGroundArmor|artanis
  +
|effect1='''Armor:''' 2
  +
|effect2='''Armor:''' 3
  +
|effect3='''Armor:''' 4
  +
}}
  +
{{CoopProtossPlasmaShields|artanis
  +
|effect1='''Shield armor:''' 1
  +
|effect2='''Shield armor:''' 2
  +
|effect3='''Shield armor:''' 3
  +
}}
   
 
===Development===
 
===Development===
[[File:Dragoon SC2 DevGame1.png|thumb|left|Wireframe from early versions of ''StarCraft II''.]]
+
[[File:Dragoon SC2 DevGame1.png|thumb|left|Wireframe from early versions of ''StarCraft II'']]
Dragoons were originally in the ''StarCraft II'' game engine, but were eventually removed.<ref>2011-10-23, [http://www.youtube.com/watch?v=H3R6ZqVQ3WE&feature=related BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full)]. ''YouTube'', accessed on 2011-11-07</ref> While the dragoon had served as a backbone unit for the protoss in the [[StarCraft|original game]], [[David Kim]] felt that the dragoon was too widely used. In his own words, "it was too good at too many things." For ''StarCraft II'', the developers wanted to add precision "micro mechanics" to protoss gameplay. However, the dragoon didn't fit this style, as it was "a sort of all-purpose menace that just walked up and fired at enemies."<ref name="EvolutionComplete">2018-04-03, [https://starcraft2.com/en-us/news/21509420 EVOLUTION COMPLETE: REIMAGINING CLASSIC STARCRAFT UNITS FOR STARCRAFT II]. ''Blizzard Entertainment'', accessed on 2018-03-07</ref> Their role in the protoss tech tree was filled in standard multiplayer games by [[stalker]]s, while lore-wise the [[immortal]]s are upgraded dragoons.<ref name = "Imm">Blizzard Entertainment (2007-05-19). [http://www.starcraft2.com/features/protoss/immortal.xml Immortal], Blizzard Entertainment, Retrieved 19 May 2007</ref> The stalker was originally concieved as a sort of "dark dragoon."<ref name="EvolutionComplete"/>
+
Dragoons were originally in the ''StarCraft II'' game engine, but were eventually removed.<ref>2011-10-23, [http://www.youtube.com/watch?v=H3R6ZqVQ3WE&feature=related BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full)]. ''YouTube'', accessed on 2011-11-07</ref> While the dragoon had served as a backbone unit for the protoss in the [[StarCraft|original game]], [[David Kim]] felt that the dragoon was too widely used. In his own words, "it was too good at too many things." For ''StarCraft II'', the developers wanted to add precision "micro mechanics" to protoss gameplay. However, the dragoon didn't fit this style, as it was "a sort of all-purpose menace that just walked up and fired at enemies."<ref name = "EvolutionComplete">2018-04-03, [https://starcraft2.com/en-us/news/21509420 EVOLUTION COMPLETE: REIMAGINING CLASSIC STARCRAFT UNITS FOR STARCRAFT II]. ''Blizzard Entertainment'', accessed on 2018-03-07</ref> Their role in the protoss tech tree was filled in standard multiplayer games by [[stalker]]s, while lore-wise the [[immortal]]s are upgraded dragoons.<ref name="Imm">Blizzard Entertainment (2007-05-19). [http://www.starcraft2.com/features/protoss/immortal.xml Immortal], Blizzard Entertainment, Retrieved 19 May 2007</ref> The stalker was originally conceived as a sort of "dark dragoon."<ref name="EvolutionComplete"/>
   
Dragoons were intended to be in the map editor<ref name="QA">[[Karune]]. 2007-07-23. [http://www.battle.net/forums/thread.aspx?ForumName=sc2-general&ThreadID=1 StarCraft II Q&A - Karune Briefings]. ''StarCraft II General Discussion Forums.'' Accessed 2007-09-06.</ref> but were not included in the release of ''[[StarCraft II: Wings of Liberty]]''.<ref name = "SCIIRetail">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard) (in English). July 27, 2010</ref>
+
Dragoons were intended to be in the map editor<ref name = "QA">[[Karune]]. 2007-07-23. [http://www.battle.net/forums/thread.aspx?ForumName=sc2-general&ThreadID=1 StarCraft II Q&A - Karune Briefings]. ''StarCraft II General Discussion Forums.'' Accessed 2007-09-06.</ref> but were not included in the release of ''[[StarCraft II: Wings of Liberty]]''.<ref name = "SCIIRetail">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard) (in English). July 27, 2010</ref>
 
{{Clear}}
 
{{Clear}}
   

Revision as of 12:21, 29 May 2020

Shakurus SC1 Art2
This article concerns StarCraft II gameplay. You may be looking for:
"I have returned!"

- Dragoon(src)

Dragoons appear in the Legacy of the Void campaign, representing the Aiur faction in the "ranged attacker" role.

Game Unit

Legacy of the Void

Compared to stalkers and adepts, the other two options for ranged attackers, dragoons have higher stats, with a stronger attack, longer range, and more HP. However, they lack the support abilities of the stalker and adept, have slower movement speed, and have a larger collision size that can hamper them in tight quarters. Their slow projectile speed and wind-up also means they have a tendency to overkill enemies, wasting shots.

They are very useful against terrans when it comes to destroying bunkers because some missions are filled with reapers/marines which cannot reach dragoons unless it is loaded with marauders or spectres in the Sky shield mission.

Co-op Missions

Dragoons are playable in Co-op Missions if the player selects Artanis.[2] Once Artanis reaches level 4, dragoons can be upgraded at the twilight council.

Upgrades

SingularityCharge SC2-LotV Icon1
Singularity Charge

Increases dragoon attack range by 2.

Acquisition
Purchased from Twilight council
Cost 100 Minerals 100 Vespene gas 60seconds
ve
CompressionMesh SC2-LotV Icon1
Trillic Compression Systems

Increases the dragoon's maximum HP by 20. Allows for shield regeneration in combat and increases shield regeneration rate from 2 to 4.

Campaign Acquisition
Unlock Reach Artanis Level 4
Acquisition
Purchased from Twilight council
Cost 150 Minerals 150 Vespene gas 90seconds
ve
SC2 ProGrndWeap
Protoss Ground Weapons

Increases the attack damage of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Damage: 17 (+16 vs Armored)
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Twilight council
Effect Damage: 19 (+17 vs Armored)
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Twilight council
Effect Damage: 21 (+18 vs Armored)
ve
SC2 ProGrndArm
Protoss Ground Armor

Increases the armor of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 2
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Twilight council
Effect Armor: 3
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Twilight council
Effect Armor: 4
ve
SC2 ProShields
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Shield armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Twilight council
Effect Shield armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Twilight council
Effect Shield armor: 3
ve

Development

Dragoon SC2 DevGame1

Wireframe from early versions of StarCraft II

Dragoons were originally in the StarCraft II game engine, but were eventually removed.[3] While the dragoon had served as a backbone unit for the protoss in the original game, David Kim felt that the dragoon was too widely used. In his own words, "it was too good at too many things." For StarCraft II, the developers wanted to add precision "micro mechanics" to protoss gameplay. However, the dragoon didn't fit this style, as it was "a sort of all-purpose menace that just walked up and fired at enemies."[4] Their role in the protoss tech tree was filled in standard multiplayer games by stalkers, while lore-wise the immortals are upgraded dragoons.[5] The stalker was originally conceived as a sort of "dark dragoon."[4]

Dragoons were intended to be in the map editor[6] but were not included in the release of StarCraft II: Wings of Liberty.[7]

References

  1. 1.0 1.1 1.2 2014-11-07, StarCraft II Legacy of the Void Campaign Overview. YouTube, accessed on 2014-11-13
  2. 2015-08-08, Starcraft II: Legacy of the Void - Allied Commanders Mode - GamesCom 2015. YouTube, accessed on 2015-08-13
  3. 2011-10-23, BlizzCon 2011 - Starcraft 2: Heart of the Swarm and Blizzard DOTA - Art & Technology Panel (Full). YouTube, accessed on 2011-11-07
  4. 4.0 4.1 2018-04-03, EVOLUTION COMPLETE: REIMAGINING CLASSIC STARCRAFT UNITS FOR STARCRAFT II. Blizzard Entertainment, accessed on 2018-03-07
  5. Blizzard Entertainment (2007-05-19). Immortal, Blizzard Entertainment, Retrieved 19 May 2007
  6. Karune. 2007-07-23. StarCraft II Q&A - Karune Briefings. StarCraft II General Discussion Forums. Accessed 2007-09-06.
  7. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard) (in English). July 27, 2010