The Dusk Wings are a terranmercenary organization. They were one of the first Banshee squadrons deployed by the Terran Dominion until they deserted, finding that they made more profit as a mercenary group.[1]
Attack upgrades improve attack cooldown of affected units by 5% per level.
These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.
Armor upgrades increase health of affected units by 5% per level.[3]
We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.
The Shockwave Missile Battery fires multiple missiles in a straight line with each shot allowing the Banshee to hit multiple ground targets. This upgrade is useful when fighting ground targets that are packed close together.
Wolfe Industries offers a new model of Banshee that embeds light-dampening materials into the hull. This new hull material requires far less energy to conceal and makes it much easier for the Banshee to maintain cloak once initiated.[4]
Increase starting energy of all units by 100. Increase maximum energy of all units by 100.[5]
This reactor has a larger energy reserve on startup and can hold a much larger charge. Now our specialist units can use their abilities the moment they hit the battlefield, and they can store more energy when idle for long periods of time. All "Specialists units" use energy: such as the medic, ghost, spectre, thor, wraith, banshee, raven, science vessel and battlecruiser.
Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.[5]
Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.
200 Mastery: -4 per Research Resource Cost mastery point. Down to a minimum 80 200 Mastery: -4 per Research Resource Cost mastery point. Down to a minimum 80 120
100 Mastery: -2 per Research Resource Cost mastery point. Down to a minimum 40 100 Mastery: -2 per Research Resource Cost mastery point. Down to a minimum 40 160
Effect
Damage: 20
Level 2
Cost
175 Mastery: -3.5 per Research Resource Cost mastery point. Down to a minimum 70 175 Mastery: -3.5 per Research Resource Cost mastery point. Down to a minimum 70 190
Effect
Damage: 22
Level 3
Cost
250 Mastery: -5 per Research Resource Cost mastery point. Down to a minimum 100 250 Mastery: -5 per Research Resource Cost mastery point. Down to a minimum 100 220
100 Mastery: -2 per Research Resource Cost mastery point. Down to a minimum 40 100 Mastery: -2 per Research Resource Cost mastery point. Down to a minimum 40 160
Effect
Hit points: 193 Armor: 1
Level 2
Cost
175 Mastery: -3.5 per Research Resource Cost mastery point. Down to a minimum 70 175 Mastery: -3.5 per Research Resource Cost mastery point. Down to a minimum 70 190
Effect
Hit points: 210 Armor: 2
Level 3
Cost
250 Mastery: -5 per Research Resource Cost mastery point. Down to a minimum 100 250 Mastery: -5 per Research Resource Cost mastery point. Down to a minimum 100 220
The Dusk Wings were originally mercenaries that were based on the Wraith, rather than Banshees. This is can be seen in the editor, where the Wraith version remains only as an incomplete unit.[8]