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The Dusk Wings are a terran mercenary organization. They were one of the first Banshee squadrons deployed by the Terran Dominion until they deserted, finding that they made more profit as a mercenary group.[1]

HistoryEdit

During the Second Great War, they offered their services to Raynor's Raiders after the recovery of the Keystone fragment from Typhon XI; the Raiders acquired Banshees of their own at the same time.[1]

During the End War, the Dusk Wings accompanied Raynor's Raiders in their expedition to defeat Amon in the Void.[2]

Game UnitEdit

StarCraft IIEdit

DuskWings SC2 Icon1 Dusk Wings
Campaign

Wings of Liberty

Hired at

Graven Hill

Price

60,000 credits

Squad size

2 Dusk Wings banshees

Squads per mission

2

Cooldown

7 min.

Resource Cost

350 Minerals Terran SC1 200 Gas Terran SC1

Produced at

Merc compound

Notes

+25% Health, +50% Damage

Edit


BansheeMerc SC2 Head1
BansheeMerc SC2 Rend1
Unit
Campaign

Wings of Liberty
Into the Void
Co-op Missions

Base unit

Banshee

Armament

Screecher missiles

Properties
Maximum energy

200 Energy Terran SC1

Sight range

10

Production
Supply

3 TerranSupply SC2 Icon1

Produced from

Merc Compound

Hotkey

W

Movement
Speed

2.75

Protection
Hit points

175
175 (+17.5 per level) (Co-op Raynor)

Armor

0 SC2TerrShipArm

Type
Armor type
Screecher Missiles
Damage

18

Attacks

2

Targets
  • Ground
Cooldown

1.25 (WoL campaign)
1.25 (1.09 at Raynor level 15) (Co-op)
0.86 (at Raynor full Mech Attack Speed Mastery) (Co-op)

Range

6

Upgrade/level

+1 SC2TerrShipWeap
+2 (Co-op Raynor)

AbilitiesEdit

Enables terran Banshees to cloak.

Usage
Hotkey C (cloak), D (decloak)
Cost 25 (+1.26 per second) (or +0.45 per second with Cross-Spectrum Dampeners - WoL-campaign only) Energy Terran SC1
Acquisition
Purchased from Tech lab attached to starport
Hotkey C
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 79Time SC2 Game1
ve

UpgradesEdit

Increases the damage of terran air units.

Acquisition
Purchased from Armory
Hotkey S
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 220Time SC2 Game1
ve

Increases the armor of all terran air units.

Acquisition
Purchased from Armory
Hotkey P
Level 1
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 160Time SC2 Game1
Level 2
Cost 225 Minerals Terran SC1 225 Gas Terran SC1 190Time SC2 Game1
Level 3
Cost 300 Minerals Terran SC1 300 Gas Terran SC1 220Time SC2 Game1
ve

Attack upgrades improve attack cooldown of affected units by 5% per level.[3]

These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve
SC2 Lab VanPlating Icon
Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[3]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve

Banshees deal linear splash damage.[4]

The Shockwave Missile Battery fires multiple missiles in a straight line with each shot allowing the Banshee to hit multiple ground targets. This upgrade is useful when fighting ground targets that are packed close together.

Campaign Acquisition
Acquired from Hyperion armory for $110,000
ve
Cross-SpectrumDampeners SC2 Icon1
Cross-Spectrum Dampeners

Doubles the amount of time Banshees can stay cloaked.

Wolfe Industries offers a new model of Banshee that embeds light-dampening materials into the hull. This new hull material requires far less energy to conceal and makes it much easier for the Banshee to maintain cloak once initiated.[4]

Campaign Acquisition
Acquired from Hyperion armory for $80,000
ve

Increase starting energy of all units by 100. Increase maximum energy of all units by 100.[5]

This reactor has a larger energy reserve on startup and can hold a much larger charge. Now our specialist units can use their abilities the moment they hit the battlefield, and they can store more energy when idle for long periods of time. All "Specialists units" use energy: such as the medic, ghost, spectre, thor, wraith, banshee, raven, science vessel and battlecruiser.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Damaged mechanical units recover hit points when out of combat, at a rate of 0.6015 each second.[5]

Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal nanobots to slowly repair any damage the hull sustains. While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.

Campaign Acquisition
Acquired from Hyperion laboratory for 20 zerg research points
ve

Co-Op MissionsEdit

Dusk Wings can be summoned by Jim Raynor in Co-op Missions.[6]

Upgrades and AbilitiesEdit
DuskWings SC2 Icon1
Banshee Airstrike

Calls down 5 Dusk Wings, dealing 50 damage to the target area, and fight for 60 seconds

Usage
Cooldown 240 (basic)Time SC2 Game1
120 (Initial cooldown=240) (with full Mastery)Time SC2 Game1
Campaign Acquisition
Unlock Reach Raynor Level 2.
ve
SC2BansheeCloak
Cloaking Field

Enables banshees to cloak.

Usage
Hotkey C (cloak), D (decloak)
Cost 0 (+0.9 per second) Energy Terran SC1
Campaign Acquisition
Unlock Initially available.
ve
ShockwaveMissiles SC2-LotV Icon1
Shockwave Missile Battery

Banshees deal linear splash damage.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
ve
AdvancedOptics SC2 Icon
Advanced Optics

All vehicles and ships gain +1 attack range.

Usage
Passive
Campaign Acquisition
Unlock Reach Raynor Level 11
Acquisition
Purchased from Armory
Hotkey B
Cost 200 (basic) Minerals Terran SC1
80 (with full Mastery) Minerals Terran SC1
200 (basic) TerranVespene SC2 Game1
80 (with full Mastery) TerranVespene SC2 Game1
120Time SC2 Game1
Effect Range: 7
ve
MercMunitions SC2 Coop Icon
Mercenary Munitions

Increases the attack speed of Raynor's combat units and calldowns by 15%.

Campaign Acquisition
Unlock Reach Raynor Level 15.
ve
SC2 TerrVehWeap
Terran Vehicle and Ship Weapons

Increases the attack damage of terran vehicles and spacecraft.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey E
Level 1
Cost 100 (basic) Minerals Terran SC1
40 (with full Mastery) Minerals Terran SC1
100 (basic) TerranVespene SC2 Game1
40 (with full Mastery) TerranVespene SC2 Game1
160Time SC2 Game1
Effect Damage: 20
Level 2
Cost 175 (basic) Minerals Terran SC1
70 (with full Mastery) Minerals Terran SC1
175 (basic) TerranVespene SC2 Game1
70 (with full Mastery) TerranVespene SC2 Game1
190Time SC2 Game1
Effect Damage: 22
Level 3
Cost 250 (basic) Minerals Terran SC1
100 (with full Mastery) Minerals Terran SC1
250 (basic) TerranVespene SC2 Game1
100 (with full Mastery) TerranVespene SC2 Game1
220Time SC2 Game1
Effect Damage: 24
ve
SC2 TerrVehArm
Terran Vehicle and Ship Plating

Increases the armor of terran vehicles and spacecraft. At level 10, increases the life of terran vehicles and spacecraft by 10% per level.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Armory
Hotkey V
Level 1
Cost 100 (basic) Minerals Terran SC1
40 (with full Mastery) Minerals Terran SC1
100 (basic) TerranVespene SC2 Game1
40 (with full Mastery) TerranVespene SC2 Game1
160Time SC2 Game1
Effect Hit points: 193
Armor: 1
Level 2
Cost 175 (basic) Minerals Terran SC1
70 (with full Mastery) Minerals Terran SC1
175 (basic) TerranVespene SC2 Game1
70 (with full Mastery) TerranVespene SC2 Game1
190Time SC2 Game1
Effect Hit points: 210
Armor: 2
Level 3
Cost 250 (basic) Minerals Terran SC1
100 (with full Mastery) Minerals Terran SC1
250 (basic) TerranVespene SC2 Game1
100 (with full Mastery) TerranVespene SC2 Game1
220Time SC2 Game1
Effect Hit points: 228
Armor: 3
ve

Heroes of the StormEdit

Heroes DevLog2

The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity

Dusk Wings can be summoned by Jim Raynor in Heroes of the Storm[7]

DevelopmentEdit

The Dusk Wings were originally mercenaries that were based on the Wraith, rather than Banshees. This is can be seen in the editor, where the Wraith version remains only as an incomplete unit.[8]

ReferencesEdit

  1. 1.0 1.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Graven Hill's laptop (in English). 2010.
  2. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. Mission: Into the Void, The Essence of Eternity (in English). 2015-11-10.
  3. 3.0 3.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  4. 4.0 4.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  5. 5.0 5.1 Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Zerg research (in English). 2010.
  6. 2015-08-08, StarCraft II: Showcase von Verbündete Kommandanten auf der gamescom #BlizzGC2015. YouTube, accessed on 2015-08-11
  7. 2013-11-09, BlizzCon 2013 – Heroes of the Storm – Concept Art and Screenshots. Blizzplanet, accessed on 2013-11-23
  8. Blizzard Entertainment. StarCraft II Map Editor. (Activision Blizzard) (in English). July 27, 2010
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