Egonergy is a specialized type of energy used by Egon Stetmann to power his Mecha Swarm. After his terrazinemining operation on Bel'Shir during the End War, Stetmann created the energy field to power the enhanced weapons and shields of his swarm. In order to spread this energy, Stetmann created a network of satellites named stetellites which could send out a field of egonergy in a "stetzone."
These stetellites could also configure the type of egonergy they produce. The Fun Accelerator for Speedy Transportation Configuration increased the speed of those inside it, while the Health Uptick Generating System Configuration healed allies under its power. The Just-in-time Uninterruptable Input for Charging Egonergy Configuration recharged the energy and egonergy of allied units under it. Gary could overcharge the stetellites to increase the potency of the egonergy they released. When in his Super Gary form, he can spawn his own egonergy field around himself temporarily.
Egonergy is one of the core mechanics of Stetmann. Stetmann can deploy stetellites that produce egonergy, and switch between a FAST (movement speed), HUGS (healing), or JUICE (energy regeneration) configuration. While it mostly effects Stetmann's army, a weaker version of the buff effects the ally. This can also increase worker movement speed for both Stetmann and his ally, albeit a small amount. Spreading egonergy fields and knowing what egonergy configuration works in what situation is key to mastering Stetmann.
Fun Accelerator for Speedy Transportation Configuration
Stetzones grant Stetmann's units 100% increased movement speed. Allied units gain 50% increased movement speed.
CTRL + X
Mastery: increases the movement speed on units by +2% per Mastery point. (up to a maximum 130% movement speed on Stetmann units and 80% on allied units)
Stetzones grant Stetmann's units 10 life regeneration per second. Allied units gain 5 life regeneration per second.
CTRL + C
Mastery: increases the life regeneration on Stetmann units by +0.2 per Mastery point and increases the life regeneration on allied units by +0.1 per Mastery point. (up to a maximum 16 hp per second on Stetmann units and 8 hp per second on allied units)