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[[File:Energizer SC2-LotV Rend1.jpg|thumb|An energizer.]]
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[[File:Energizer SC2-LotV Rend1.jpg|thumb|An energizer]]
The '''energizer''' is a variant of the [[sentry]] available in the [[Co-op Missions]] and in the single-player campaign of ''[[StarCraft II: Legacy of the Void]]''.
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The '''energizer''' is [[Purifier]] a variant of the [[sentry]] available in the [[Co-op Missions]] and in the single-player campaign of ''[[StarCraft II: Legacy of the Void]]''.
   
 
==Overview==
 
==Overview==
 
Equipped with on-board chrono boosters, the Energizer is designed to enhance the speed of [[Purifier]] shock troops. Energizers are capable of generating a temporary power field, enabling access to the [[psionic matrix]] and warp network where pylons are not available.
   
 
The [[Daelaam]] gained access to energizers after visiting the [[Glacius]] facility, with [[Karax]] allowing the ''[[Spear of Adun]]'s'' [[starforge]] to produce the unit.<ref name="LotV War Council">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.</ref>
Equipped with on-board chrono boosters, the Energizer is designed to enhance the speed of [[Purifier (race)|Purifier]] shock troops. Energizers are capable of generating a temporary power field, enabling access to the [[psionic matrix]] and warp network where pylons are not available.
 
 
The [[Daelaam]] gained access to energizers after visiting the [[Glacius]] facility, with [[Karax]] allowing the ''[[Spear of Adun]]'s'' Starforge to produce the unit.<ref name="LotV War Council">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.</ref>
 
   
 
==Game Unit==
 
==Game Unit==
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|name=Energizer
 
|name=Energizer
 
|game=SC2
 
|game=SC2
|bgcolor=
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|bgcolor={{Orange}}
|fgcolor=black
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|fgcolor={{Black}}
 
|image=Energizer SC2-LotV Portrait.jpg
 
|image=Energizer SC2-LotV Portrait.jpg
|imgsize=150px
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|imgsize=200px
 
|imgdesc=
 
|imgdesc=
|image2=
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|image2=Energizer SC2-LotV Rend1.jpg
 
|imgsize2=200px
 
|imgsize2=200px
 
|imgdesc2=
 
|imgdesc2=
 
|race=Protoss
 
|race=Protoss
|faction={{FlagPurifier}} [[Purifier (race)|Purifier]]
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|faction={{FlagPurifier}} [[Purifier]]s
|campname=
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|campname=''[[Legacy of the Void]]''<br>
  +
[[Co-op Missions]]
|baseunit=
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|baseunit=[[Sentry]]
 
|role=Energy manipulator unit
 
|role=Energy manipulator unit
 
|useguns=[[Sanitization beam]]
 
|useguns=[[Sanitization beam]]
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|timedlife=
 
|timedlife=
 
|size=
 
|size=
|type=*Ground
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|type=*[[Ground]]
 
*[[Mechanical]]
 
*[[Mechanical]]
 
*[[Psionic]]
 
*[[Psionic]]
|armortype=[[Light]]
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|armortype=*[[Light]]
 
|transcapacity=
 
|transcapacity=
 
|transsize=2
 
|transsize=2
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|detect=
 
|detect=
 
|broodling=
 
|broodling=
|costmin=50
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|costmin=50 (LotV campaign) {{minerals}}<br>
  +
65 (Co-op Missions)
 
|energycost=
 
|energycost=
|costgas=100
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|costgas=100 (LotV campaign) {{gas|SC2|Protoss}}<br>
  +
130 (Co-op Missions)
 
|supply=2
 
|supply=2
 
|campcost=
 
|campcost=
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|creepmultiplier=
 
|creepmultiplier=
 
|collision=0.5
 
|collision=0.5
|shield=40
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|shield=40<br>
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'''Mastery:''' +0.4 per '''Combat Unit Life and Shield''' mastery point. Up to a maximum 52 (Co-op)
 
|shieldregen=2
 
|shieldregen=2
|hp=40
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|hp=40<br>
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60 (Co-op)<br>
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'''Mastery:''' +0.6 per '''Combat Unit Life and Shield''' mastery point. Up to a maximum 78 (Co-op)
 
|hpregen=
 
|hpregen=
 
|armor=1 {{SC2GroundArmorIcon}}
 
|armor=1 {{SC2GroundArmorIcon}}
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}}
 
}}
 
The energizer's primary supportive ability is Chrono Beam, which increases the attack and movement speed of an allied unit by 50%. The low energy cost of Chrono Beam and its fairly quick casting time allows a comparatively small number of energizers to support a large army, and a 50% boost to attack rate can really multiply the effectiveness of your units. Their second ability is Phasing Mode, where the energizer becomes stationary and begins generating a power field, an ability shared by the [[warp prism]], which is not available to the player in the campaign. These functions make the energizer good for extending and holding the front-line, able to buff allied units with Chrono Beam prior to confrontations and then acting as a power field to warp-in reinforcements. The energizer is not able to move or attack while in Phasing Mode, but can still use Chrono Beam.
 
The energizer's primary supportive ability is Chrono Beam, which increases the attack and movement speed of an allied unit by 50%. The low energy cost of Chrono Beam and its fairly quick casting time allows a comparatively small number of energizers to support a large army, and a 50% boost to attack rate can really multiply the effectiveness of your units. Their second ability is Phasing Mode, where the energizer becomes stationary and begins generating a power field, an ability shared by the [[warp prism]], which is not available to the player in the campaign. These functions make the energizer good for extending and holding the front-line, able to buff allied units with Chrono Beam prior to confrontations and then acting as a power field to warp-in reinforcements. The energizer is not able to move or attack while in Phasing Mode, but can still use Chrono Beam.
  +
[[File:Energizer SC2-LotV Rend2.jpg|thumb|left|An energizer in Phasing Mode.]]
 
  +
===Legacy of the Void===
 
[[File:Energizer SC2-LotV Rend2.jpg|thumb|left|An energizer in Phasing Mode]]
 
When debating whether to make use of energizers, they should be compared and contrasted with the [[havoc]], the Tal'darim's variant of the sentry, which also has access to powerful abilities focused upon enhancing the combat effectiveness of the allied units. The major difference between the two sentries is the energizer's Phasing Mode. If the player makes liberal use of the warp-in mechanic, Phasing Mode is a critical advantage. The power field projected by the energizer also bestows the Matrix Overload status buffs, if the player has activated this ability on the ''[[Spear of Adun]]'', further enhancing allied armies. Warp Harmonization also allows the player to warp-in ''all'' types of unit directly to the front line, whereas only those warped in by a warp gate would be available without the ability. If the player does not use warp gates, Warp Harmonization or Matrix Overcharge, the energizer quickly becomes less advantageous over the havoc.
 
When debating whether to make use of energizers, they should be compared and contrasted with the [[havoc]], the Tal'darim's variant of the sentry, which also has access to powerful abilities focused upon enhancing the combat effectiveness of the allied units. The major difference between the two sentries is the energizer's Phasing Mode. If the player makes liberal use of the warp-in mechanic, Phasing Mode is a critical advantage. The power field projected by the energizer also bestows the Matrix Overload status buffs, if the player has activated this ability on the ''[[Spear of Adun]]'', further enhancing allied armies. Warp Harmonization also allows the player to warp-in ''all'' types of unit directly to the front line, whereas only those warped in by a warp gate would be available without the ability. If the player does not use warp gates, Warp Harmonization or Matrix Overcharge, the energizer quickly becomes less advantageous over the havoc.
   
===Abilities===
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====Abilities====
  +
{{SC2ChronoBeam|standart|note=Despite it's description in [[Legacy of the Void]] Campaign mentioning an increase in attack speed of 50%, it is actually only 33.(3)%.}}
{{SC2ChronoBeam}}
 
{{SC2EnergizerPhasingMode}}
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{{SC2EnergizerPhasingMode|standart}}
   
 
===Co-op Missions===
 
===Co-op Missions===
[[Karax]] is able to build energizers in ''[[Co-op Missions]]''. Additional upgrades for them are unlocked when Karax reaches Level 4.
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[[Karax (Co-op Missions)|Karax]] is able to build energizers in [[Co-op Missions]]. Additional upgrades for them are unlocked when Karax reaches Level 4.
   
====Abilities====
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====Upgrades and Abilities====
{{SC2ChronoBeam}}
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{{SC2ChronoBeam|karax}}
{{SC2EnergizerPhasingMode}}
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{{SC2EnergizerPhasingMode|karax}}
 
{{CoopReclamation}}
 
{{CoopReclamation}}
 
{{CoopRapidRecharging}}
 
{{CoopRapidRecharging}}
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{{CoopProtossGroundWeapons|karax
  +
|effect1='''Damage:''' 7
  +
|effect2='''Damage:''' 8
  +
|effect3='''Damage:''' 9
  +
}}
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{{CoopProtossGroundArmor|karax
  +
|effect1='''Armor:''' 2
  +
|effect2='''Armor:''' 3
  +
|effect3='''Armor:''' 4
  +
}}
  +
{{CoopProtossPlasmaShields|karax
  +
|effect1='''Shield armor:''' 1
  +
|effect2='''Shield armor:''' 2
  +
|effect3='''Shield armor:''' 3
  +
}}
   
 
==References==
 
==References==
{{ref}}
+
{{Ref}}
 
{{Protoss (StarCraft II)}}
 
{{Protoss (StarCraft II)}}
 
{{Legacy of the Void}}
 
{{Legacy of the Void}}
 
{{PurifierConcepts}}
 
{{PurifierConcepts}}
 
[[Category:Purifiers]]
 
[[Category:Purifiers]]
  +
[[Category:Purifier technology]]

Revision as of 19:40, 6 May 2020

Energizer SC2-LotV Rend1

An energizer

The energizer is Purifier a variant of the sentry available in the Co-op Missions and in the single-player campaign of StarCraft II: Legacy of the Void.

Overview

Equipped with on-board chrono boosters, the Energizer is designed to enhance the speed of Purifier shock troops. Energizers are capable of generating a temporary power field, enabling access to the psionic matrix and warp network where pylons are not available.

The Daelaam gained access to energizers after visiting the Glacius facility, with Karax allowing the Spear of Adun's starforge to produce the unit.[1]

Game Unit

The energizer's primary supportive ability is Chrono Beam, which increases the attack and movement speed of an allied unit by 50%. The low energy cost of Chrono Beam and its fairly quick casting time allows a comparatively small number of energizers to support a large army, and a 50% boost to attack rate can really multiply the effectiveness of your units. Their second ability is Phasing Mode, where the energizer becomes stationary and begins generating a power field, an ability shared by the warp prism, which is not available to the player in the campaign. These functions make the energizer good for extending and holding the front-line, able to buff allied units with Chrono Beam prior to confrontations and then acting as a power field to warp-in reinforcements. The energizer is not able to move or attack while in Phasing Mode, but can still use Chrono Beam.

Legacy of the Void

Energizer SC2-LotV Rend2

An energizer in Phasing Mode

When debating whether to make use of energizers, they should be compared and contrasted with the havoc, the Tal'darim's variant of the sentry, which also has access to powerful abilities focused upon enhancing the combat effectiveness of the allied units. The major difference between the two sentries is the energizer's Phasing Mode. If the player makes liberal use of the warp-in mechanic, Phasing Mode is a critical advantage. The power field projected by the energizer also bestows the Matrix Overload status buffs, if the player has activated this ability on the Spear of Adun, further enhancing allied armies. Warp Harmonization also allows the player to warp-in all types of unit directly to the front line, whereas only those warped in by a warp gate would be available without the ability. If the player does not use warp gates, Warp Harmonization or Matrix Overcharge, the energizer quickly becomes less advantageous over the havoc.

Abilities

ChronoBeam SC2-LotV Icon1
Chrono Beam

Boosts targeted allied unit attack and movement speed by 50%. Can be set to autocast; when set to autocast, the energizer will only target units in combat. Despite it's description in Legacy of the Void Campaign mentioning an increase in attack speed of 50%, it is actually only 33.(3)%.

Usage
Hotkey C
Cost 3 Energy
Range 7
Duration 10 seconds
ve
Energizer Phasing Mode SC2-LotV Icon1
Phase Mode

The energizer transforms and generates a power field around it. The energizer cannot move or attack, but may still use abilities.

Usage
Hotkey Phase Mode: E
Transport Mode: T
Cost 2 (both transformations) seconds
ve


Co-op Missions

Karax is able to build energizers in Co-op Missions. Additional upgrades for them are unlocked when Karax reaches Level 4.

Upgrades and Abilities

ChronoBeam SC2-LotV Icon1
Chrono Beam

Boosts targeted allied unit attack and movement speed by 50%. Can be set to autocast; when set to autocast, the energizer will only target units in combat.

Usage
Hotkey C
Cost 3 Energy
Range 7
Duration 10 seconds
ve
Energizer Phasing Mode SC2-LotV Icon1
Phase Mode

The energizer transforms and generates a power field around it. The energizer cannot move or attack, but may still use abilities.

Usage
Hotkey Phase Mode: E
Transport Mode: T
Cost 2 (both transformations) seconds
ve
Reclamation SC2 Icon1
Reclamation

Energizers can take control of enemy mechanical units for a period of time. When the control period ends, the enemy unit is destroyed.

Usage
Hotkey R
Cost 50 Energy
Range 9
Duration 120 seconds
Cooldown 120 seconds
Campaign Acquisition
Unlock Reach Karax Level 4
Acquisition
Purchased from Twilight council
Hotkey B
Cost 150 Minerals 150 Vespene gas 120seconds
ve
RapidRecharging SC2 Icon1
Rapid Recharging

Energizers and shield batteries have +200% energy regeneration.

Usage
Passive
Campaign Acquisition
Unlock Reach Karax Level 4
Acquisition
Purchased from Twilight council
Hotkey S
Cost 100 Minerals 100 Vespene gas 90seconds
ve
SC2 ProGrndWeap
Protoss Ground Weapons

Increases the attack damage of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey G
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Damage: 7
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Twilight council
Effect Damage: 8
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Twilight council
Effect Damage: 9
ve
SC2 ProGrndArm
Protoss Ground Armor

Increases the armor of protoss ground units.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Armor: 2
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Twilight council
Effect Armor: 3
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Twilight council
Effect Armor: 4
ve
SC2 ProShields
Protoss Plasma Shields

Increases the shield armor of all protoss units and structures.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Forge
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Effect Shield armor: 1
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Required Twilight council
Effect Shield armor: 2
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
Required Twilight council
Effect Shield armor: 3
ve

References

  1. Blizzard Entertainment. StarCraft II: Legacy of the Void. (Activision Blizzard). PC. War Council interface (in English). 2015-11-10.