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EngineeringBay SC2 Rend1

The engineering bay

The engineering bay is a terran building used to improve the quality of weapons and armor fielded by infantry.[1] They were in use by the Terran Confederacy as early as 2488.[2]

Overview[]

Within the Dominion Armed Forces, whenever a strike force is deployed planetside, the engineering bay is one of two key research facilities to be established in a field base as soon as possible (the other being the armory), improving the quality of infantry weapons.[3] During the Great War, these structures were equipped with the ability to lift off and move to a new location. However, after the Brood War, the engineering capabilities were improved, increasing the personnel of the structure and intricacy of their work. Because of this, engineering bays were no longer cleared for flight.

The Dominion Special Forces utilize AIs in their experimental engineering bays, which increase their research speed by fighting each other in simulated battles. Meanwhile, a portion of the Knights of Tyradors engineering bays are utilized in researching new amusement park attractions, though this was temporarily suspended after the Battle of Tyrador IX.[4]

Game Structure[]

StarCraft[]

The engineering bay upgrades the quality of weapons and armor used by terran infantry. It can lift off.

Researched Upgrades[]

Acquisition
Purchased from Engineering bay
Hotkey W
Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 175 Minerals 175 Vespene gas 300seconds
Required Science facility
Level 3
Cost 250 Minerals 250 Vespene gas 333seconds
Required Science facility
Acquisition
Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 175 Minerals 175 Vespene gas 300seconds
Required Science facility
Level 3
Cost 250 Minerals 250 Vespene gas 333seconds
Required Science facility
ve

Building Abilities[]

This structure can lift off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind.

Usage
Hotkey L

Development[]

WeaponsPlant SC1 Rend1

The weapons plant

The weapons plant was a terran structure in the StarCraft beta. It was cancelled before the game's full release.[5] It was later turned into the engineering bay.[6]

StarCraft II[]

Versus[]

The engineering bay reappears in StarCraft II. It can no longer lift off.

Acquisition
Purchased from Engineering bay
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 114seconds
Level 2
Cost 150 Minerals 150 Vespene gas 136seconds
Required Armory
Level 3
Cost 200 Minerals 200 Vespene gas 157seconds
Required Armory
ve
Acquisition
Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 114seconds
Level 2
Cost 155 Minerals 1755 Vespene gas 136seconds
Required Armory
Level 3
Cost 200 Minerals 200 Vespene gas 157seconds
Required Armory
ve

Increases the attack range of automated defenses: missile turrets, auto-turrets, point defense drones, and the planetary fortress by +1.

Acquisition
Purchased from Engineering bay
Hotkey H
Cost 100 Minerals 100 Vespene gas 57seconds
ve
BuildingArmor SC2 Game1
Neosteel Armor

Upgrades the armor of structures by 2 (excluding auto-turrets). Increases the cargo space of bunkers by 2. Also provides extra cargo space for command centers and planetary fortresses.

Acquisition
Purchased from Engineering bay
Hotkey B
Cost 100 Minerals 100 Vespene gas 100seconds
ve

Wings of Liberty[]

In the Wings of Liberty single player campaign, the Hi-Sec Auto Tracking and Building Armor upgrades are not available, while the Neosteel Frame upgrade to bunkers is an upgrade purchased in the Hyperion's armory.

Attack upgrades improve attack cooldown of affected units by 5% per level.

These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve
SC2 Lab VanPlating Icon
Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[7]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve

All structures repair themselves to 50% life. All structure fires are automatically put out.

This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past half life.[8]

Campaign Acquisition
Unlock Complete 12 missions.
Acquired from Hyperion armory for $90,000
ve

Co-op Missions[]

The building is available to Jim Raynor, Rory Swann, Nova Terra, Mira Han and Matt Horner, Tychus Findlay, and Arcturus Mengsk, however each variant has unique upgrades available for research.

Notably Swann and Han and Horner's engineering bays do not give them infantry weapon or armor upgrades; the building gives Swann defensive turret and building upgrades only, while Han and Horner gets special upgrades for Mira's infantry units instead. Han and Horner weapon and armor upgrades are provided at their armory instead. Alexei Stukov has access to a infested engineering bay which can upgrades infested infantry and infested bunkers.

Raynor Upgrades[]
SC2 TerrInfWeap
Terran Infantry Weapons

Increases the attack damage of terran infantry.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Engineering bay
Hotkey E
Level 1
Cost 100 Minerals 100 TerranVespene SC2 Game1
Mastery: -2 Minerals -2 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a maximum 40 Minerals 40 Vespene gas
160seconds
Level 2
Cost 175 Minerals 175 TerranVespene SC2 Game1
Mastery: -3.5 Minerals -3.5 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a maximum 70 Minerals 70 Vespene gas
190seconds
Level 3
Cost 250 Minerals 250 TerranVespene SC2 Game1
Mastery: -5 Minerals -5 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a maximum 100 Minerals 100 Vespene gas
220seconds
ve
SC2 TerrInfArm
Terran Infantry Armor

Increases the armor of terran infantry.

Vanadium Plating: Increases the life of terran infantry by 10% per level.

Backwater Marshall: The increase of life for terran infantry go up, from 10% per level to 20% per level.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals 100 TerranVespene SC2 Game1
Mastery: -2 Minerals -2 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a maximum 40 Minerals 40 Vespene gas
160seconds
Level 2
Cost 175 Minerals 175 TerranVespene SC2 Game1
Mastery: -3.5 Minerals -3.5 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a maximum 70 Minerals 70 Vespene gas
190seconds
Level 3
Cost 250 Minerals 250 TerranVespene SC2 Game1
Mastery: -5 Minerals -5 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a maximum 100 Minerals 100 Vespene gas
220seconds
ve
NeosteelFrame SC2 Game1
Neosteel Frame

Bunkers gain +2 capacity and command centers gain +5 capacity.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Engineering bay
Hotkey N
Cost 100 Minerals
Mastery: -2 Minerals per Research Resource Cost mastery point. Down to a minimum 40 Minerals
100 TerranVespene SC2 Game1
Mastery: -2 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 40 Vespene gas
60seconds
ve
BuildingArmor SC2 Game1
Structure Armor

All structures gain +2 armor.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Engineering bay
Hotkey B
Cost 100 Minerals
Mastery: -2 Minerals per Research Resource Cost mastery point. Down to a minimum 40 Minerals
100 TerranVespene SC2 Game1
Mastery: -2 TerranVespene SC2 Game1 per Research Resource Cost mastery point. Down to a minimum 40 Vespene gas
60seconds
ve
Swann Upgrades[]
SC2TerranHi-Sec
Hi-Sec Auto Tracking

All turrets gain +1 attack range.

Grease Monkey: All turrets gain +2 attack range.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Engineering bay
Hotkey N
Cost 100 Minerals 100 Vespene gas 60seconds
ve
BuildingArmor SC2 Game1
Structure Armor

All structures gain +2 armor.

Grease Monkey: All turrets gain +4 armor.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Engineering bay
Hotkey B
Cost 100 Minerals 100 Vespene gas 60seconds
ve
FireSupression SC2 Icon
Fire Supression Systems

All buildings will initiate auto-repairs when below 50% health, repairing them back to 50% health (restore 15 hit points per second).

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 11
Acquisition
Purchased from Engineering bay
Hotkey F
Cost 100 Minerals 100 Vespene gas 60seconds
ve
AutoLoaders SC2 Icon
KMC Auto-Loaders

Increases the attack speed of all turrets by 25%.

Grease Monkey: Increases the attack speed of all turrets by 50%.

Usage
Passive
Campaign Acquisition
Unlock Reach Swann Level 11
Acquisition
Purchased from Engineering bay
Hotkey R
Cost 150 Minerals 150 Vespene gas 90seconds
ve
Nova Upgrades[]
SC2 TerrInfWeap
Terran Infantry Weapons

Increases the attack damage of terran infantry.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Engineering bay
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve
SC2 TerrInfArm
Terran Infantry Armor

Increases the armor of terran infantry.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 175 Minerals 175 Vespene gas 190seconds
Level 3
Cost 250 Minerals 250 Vespene gas 220seconds
ve
BuildingArmor SC2 Game1
Structure Armor

All structures gain +2 armor.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Engineering bay
Hotkey B
Cost 100 Minerals 100 Vespene gas 60seconds
ve
Han and Horner Upgrades[]

Reduces the cooldown of Reapers KD8 Charge by 10. When Reapers are killed, they throw 8 grenades at the killing unit, deals 5 damage per each grenade.

Stronger Death Chance Mastery: When Reapers are killed, they throw 15 grenades at the killing unit, deals 5 damage per each grenade with a 2% chance per mastery point.

Chaotic Power Couple: Increases the damage dealt by grenades from slain Reapers from 5 to 10.

Usage
Passive
Range 6.5
Notes

Mastery: +2% chance per Stronger Death Chance mastery point. Up to a maximum 60% chance

Slain Reaper throws grenades at the killing unit in the following sequence: 1 below the enemy, 7 around him, and 7 more along a wide radius circle (it throws last 7 grenades, if the Stronger Death Effect Chance is triggered). Each grenade deals damage within a radius 1.5.

Acquisition
Purchased from Engineering bay
Hotkey B
Basic
Cost 50 Minerals 50 Vespene gas 60seconds
With Impatience
Cost 50 Minerals 50 Vespene gas 42seconds
ve
JetPackOverride Game1
Jet Pack Overdrive

Increases the movement speed of Reapers, and grants them the ability to fly for 10 seconds. Reapers are able to attack air units while flying.

Usage
Hotkey F
Duration 10 seconds
Cooldown 20 seconds
Campaign Acquisition
Acquired from Reach Han and Horner Level 4
Acquisition
Purchased from Engineering bay
Hotkey F
Basic
Cost 100 Minerals 100 Vespene gas 90seconds
With Impatience
Cost 100 Minerals 100 Vespene gas 63seconds
ve

Reduces Sentinel Missile cooldown by 20 seconds. When Widow Mines are destroyed, they launch 5 Sentinel Missiles at random nearby targets (within a radius of 5.5) that deal 10 (20 vs. Shields) area damage (radius 2.625).

Stronger Death Chance Mastery: When Widow Mines are destroyed, they launch 10 Sentinel Missiles at random nearby targets (within a radius of 5.5) that deal 10 (20 vs. Shields) area damage (radius 2.625) with a 2% chance per mastery point.

Chaotic Power Couple: Increases the damage dealt by Sentinel Missiles from destroyed Widow Mines from 10 (20 vs. Shields) to 20 (30 vs. Shields).

Usage
Notes

Mastery: +2% chance per Stronger Death Chance: mastery point. Up to a maximum 60% chance

Acquisition
Purchased from Engineering bay
Hotkey D
Basic
Cost 50 Minerals 50 Vespene gas 60seconds
With Impatience
Cost 50 Minerals 50 Vespene gas 42seconds
ve
BlackMarketLaunchers Game1
Black Market Launchers

Sentinel missile range is increased by 50%, and Widow Mines can burrow and unburrow much faster.

Campaign Acquisition
Acquired from Reach Han and Horner Level 4
Acquisition
Purchased from Engineering bay
Hotkey R
Basic
Cost 100 Minerals 100 Vespene gas 90seconds
With Impatience
Cost 100 Minerals 100 Vespene gas 63seconds
ve
AersolStimEmitters Game1
Aerosol Stim Emitters

Hellions and Hellbats transform 75% faster. When Hellions are killed, nearby allied units in a radius of 3.5 gain 25% movement and 15% attack speed for 15 seconds.

Stronger Death Chance Mastery: When Hellions are killed, nearby allied units in a radius of 3.5 gain 50% movement and 30% attack speed for 15 seconds with a 2% chance per mastery point.

Chaotic Power Couple: Increases the Aerosol Stim Emitters movement and attack speed bonuses from 25% and 15% (50% and 30% with Stronger Death Chance Mastery) respectively to 50% and 30% (100% and 60% with Stronger Death Chance Mastery) respectively.

Usage
Duration 15 seconds
Notes

Mastery: +2% chance per Stronger Death Chance: mastery point. Up to a maximum 60% chance.

Acquisition
Purchased from Engineering bay
Hotkey A
Basic
Cost 50 Minerals 50 Vespene gas 60seconds
With Impatience
Cost 50 Minerals 50 Vespene gas 42seconds
ve
TarBombs Game1
Tar Bomb

Hellions can launch a bomb that deals 20 damage to the target unit. Nearby enemies have their movement speed reduced by 75% and attack range reduced by 3 for 5 seconds. Can be set to autocast.

Usage
Duration 5 seconds
Cooldown 10 seconds
Campaign Acquisition
Acquired from Reach Horner and Han Level 9
Acquisition
Purchased from Engineering bay
Hotkey E
Basic
Cost 100 Minerals 100 Vespene gas 90seconds
With Impatience
Cost 100 Minerals 100 Vespene gas 63seconds
ve
WildfireExplosives Game1
Wildfire Explosives

Hellbat movement speed is increased by 50%. When Hellbats are killed, they ignite the surrounding area (radius 4). Enemies in the fire run around in fear for 3 seconds.

Stronger Death Chance Mastery: When Hellbats are killed, they ignite the surrounding area (radius 5.66) with a 2% chance per mastery point. Enemies in the fire run around in fear for 3 seconds.

Chaotic Power Couple: The duration of the Hellbat death effect is increased by 100%.

Usage
Duration 3 seconds
6 (with Chaotic Power Couple) seconds
Notes

Mastery: +2% chance per Stronger Death Chance: mastery point. Up to a maximum 60% chance

Acquisition
Purchased from Engineering bay
Hotkey H
Basic
Cost 50 Minerals 50 Vespene gas 60seconds
With Impatience
Cost 50 Minerals 50 Vespene gas 42seconds
ve
ImmolationFluid Game1
Immolation Fluid

Hellbat attacks cause enemies to burn for an additional 50 damage over 5 seconds.

Usage
Passive
Campaign Acquisition
Unlock Reach Han & Horner Level 9
Notes

Hellion and Hellbat Upgrade Cache

Acquisition
Purchased from Engineering bay
Hotkey T
Basic
Cost 100 Minerals 100 Vespene gas 90seconds
With Impatience
Cost 100 Minerals 100 Vespene gas 63seconds
ve
Tychus Upgrades[]
TychusOutlawWeapons Coop Game1
Outlaw Weapons

Increases the attack damage of Tychus and his Outlaws.

Usage
Passive
Campaign Acquisition
Unlock Level 1-3 – Initially available.
Level 4-5 – Reach Tychus Level 13.
Acquisition
Purchased from Engineering bay
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 120seconds
Level 2
Cost 175 Minerals 175 Vespene gas 140seconds
Level 3
Cost 250 Minerals 250 Vespene gas 160seconds
Level 4
Cost 325 Minerals 325 Vespene gas 180seconds
Level 5
Cost 400 Minerals 400 Vespene gas 200seconds
ve
TychusOutlawArmor Coop Game1
Outlaw Life and Armor

Increases the armor of Tychus and his Outlaws and increases their life by 10%.

(Affects SCVs)

Usage
Passive
Campaign Acquisition
Unlock Level 1-3 – Initially available.
Level 4-5 – Reach Tychus Level 13.
Acquisition
Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 120seconds
Level 2
Cost 175 Minerals 175 Vespene gas 140seconds
Level 3
Cost 250 Minerals 250 Vespene gas 160seconds
Level 4
Cost 325 Minerals 325 Vespene gas 180seconds
Level 5
Cost 400 Minerals 400 Vespene gas 200seconds
ve
ITC-ETriggers Coop Game1
ITC-E Triggers

Increases the attack speed of Tychus, Crooked Sam, and Sirius by 25%.

Usage
Notes

Mastery: +0.5% attack speed per Tri-Outlaw Research Improvement mastery point. Up to a maximum 40% attack speed

Campaign Acquisition
Unlock Reach Tychus Level 5.
Acquisition
Purchased from Engineering bay
Hotkey S
Cost 150 Minerals 150 Vespene gas 90seconds
ve
EnduranceSupplements Coop Game1
Endurance Supplements

Increases the life of Blaze, Cannonball and Rattlesnake by 25%.

Usage
Notes

Mastery: +0.5% life per Tri-Outlaw Research Improvement mastery point. Up to a maximum 40% life

Campaign Acquisition
Unlock Reach Tychus Level 5.
Acquisition
Purchased from Engineering bay
Hotkey G
Cost 150 Minerals 150 Vespene gas 90seconds
ve
FlashforceGDM Coop Game1
Flashforce GDM Visor

Provides Vega, Nux, and Lt. Nikara with Detection, allowing them to see cloaked and burrowed enemy units.

Usage
Notes

Mastery: +0.5% sight and detection range per Tri-Outlaw Research Improvement mastery point. Up to a maximum +15% sight and detection range

Campaign Acquisition
Unlock Initially available
Acquisition
Purchased from Engineering bay
Hotkey C
Cost 75 Minerals 75 Vespene gas 120seconds
Effect Sight and Detection Range: 10
Mastery: +0.05 sight and detection range per Tri-Outlaw Research Improvement mastery point. Up to a maximum 11.5
ve
BigRedButton Coop Game1
Big Red Button

Calls down a Nuclear Strike at a target location. Nukes take 3 seconds to land, but they deal up to 1000 damage in a large area. Replaces Barrage.

Dutiful Dogwalker: Big Red Button is unavailable.

Usage
Hotkey Q
Range 15
Duration 3 seconds
Campaign Acquisition
Unlock Reach Tychus Level 15.
Acquisition
Purchased from Engineering bay
Hotkey R
Cost 200 Minerals 200 Vespene gas 90seconds
ve
Mengsk Upgrades[]
CoopMengskDominionWeapons
Dominion Weapons

Increases the attack damage of Dominion Troopers and Enthralled Zerg.

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Engineering bay
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Armory
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Armory
ve
CoopMengskDominionArmor
Dominion Armor

Increases the armor of Dominion Troopers and Enthralled Zerg.

(Affects Imperial Intercessor and Imperial Witness)

Usage
Passive
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 160seconds
Level 2
Cost 150 Minerals 150 Vespene gas 190seconds
Required Armory
Level 3
Cost 200 Minerals 200 Vespene gas 220seconds
Required Armory
ve
OrbitalTrooperPods
Orbital Trooper Pods

Laborers and Troopers are delivered directly to the Enlistment Center's Rally Points.

Usage
Cost 3 seconds
Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Engineering bay
Hotkey D
Cost 100 Minerals 100 Vespene gas 60seconds
ve
NeosteelFortifiedArmor
Neosteel Fortified Armor

Increases the life and armor of Supply Bunkers, Missile Turrets and Earthsplitter Ordnances by +200 and +2 respectively.

Campaign Acquisition
Unlock Initially available.
Acquisition
Purchased from Engineering bay
Hotkey S
Cost 100 Minerals 100 Vespene gas 60seconds
ve
AimassistEmbrasures
Aim-assist Embrasures

Further increases the range of units within Supply Bunkers by 1.

Campaign Acquisition
Unlock Reach Mengsk Level 6.
Acquisition
Purchased from Engineering bay
Hotkey S
Cost 100 Minerals 100 Vespene gas 60seconds
ve
HemisphericAccelerants
Hemispheric Accelerants

Increases the range of the Earthsplitter Ordnance's Bombardment ability by 25.

Usage
Passive
Campaign Acquisition
Unlock Reach Mengsk Level 6.
Acquisition
Purchased from Engineering bay
Hotkey B
Cost 150 Minerals 150 Vespene gas 90seconds
ve

Development[]

As of patch 4.7.1, Neosteel Frame and Structure Armor were merged into an upgrade called Neosteel Armor.

The StarCraft II engineering bay was designed to be a more simple structure than its predecessor. It was decided to make it a grounded structure as per the belief that only unit-producing structures should be able to lift off.[9]

Images[]

References[]

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Dietz, William C. (April 6, 2010). StarCraft II: Heaven's Devils. Simon & Schuster (Gallery Books). ISBN 978-1416-55084-6.
  3. Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  4. Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. October 17, 2016
  5. 2009-03-19, StarCraft Wire. Artist: Blizzard Entertainment. Accessed on 2010-01-06
  6. Hidden Pics, Angelfire. Accessed on 2018-06-06
  7. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  8. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  9. 2011, Terran Engineering Bay. Deviantart, accessed on 2011-05-30
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