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==Overview== |
==Overview== |
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⚫ | |||
⚫ | The factory is an automated terran structure which acts as the primary production center for vehicles,<ref name = "SC1Man">Underwood, Peter, [[Bill Roper]], [[Chris Metzen]] and Jeffrey Vaughn. ''[[StarCraft]] (Manual)''. Irvine, Calif.: [[Blizzard Entertainment]], 1998.</ref> structures,<ref name="SC:HDevils">Dietz, William C. (April 6, 2010). ''[[StarCraft II: Heaven's Devils]]''. [[Simon & Schuster]] (Gallery Books). ISBN 978-1416-55084-6.</ref> and ammunition.<ref name="SC:SpDark">Hickman, Tracy (May 21, 2002). ''[[StarCraft: Speed of Darkness]]''. Simon & Schuster (Pocket Star). ISBN 978-0671-04150-2.</ref> |
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⚫ | The factory maintains first-class housing for the elite crews of tanks, walkers and the other [[mechanical]] units it produces. The factory walls are made of reinforced [[neosteel]], making the structure one of the most survivable in any terran base. The factory contains heavily reinforced fuel supply reservoirs, as well as interior construction cranes to aid in the lifting and assembly of machinery, and ventral thrusters allowing it to liftoff.<ref name = "SC:FManual">Barba, Rick. ''[[StarCraft Field Manual]]'' (hardcover). [[Insight Editions]], November 17, 2015.</ref> |
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⚫ | The factory is an automated terran structure which acts as the primary production center for vehicles,<ref name="SC1Man">Underwood, Peter, [[Bill Roper]], [[Chris Metzen]] and Jeffrey Vaughn. ''[[StarCraft]] (Manual)''. Irvine, Calif.: [[Blizzard Entertainment]], 1998.</ref> structures,<ref name="SC:HDevils">Dietz, William C. (April 6, 2010). ''[[StarCraft II: Heaven's Devils]]''. [[Simon & Schuster]] (Gallery Books). ISBN 978-1416-55084-6.</ref> and ammunition.<ref name="SC:SpDark">Hickman, Tracy (May 21, 2002). ''[[StarCraft: Speed of Darkness]]''. Simon & Schuster (Pocket Star). ISBN 978-0671-04150-2.</ref> |
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+ | At the midpoint of the [[Second Great War]], the research of [[Redell Quinton]] at [[Project Blackstone]] did away with the latrine housed within [[factories]]. This extra space gave factories the capacity to manufacture [[siege tank]]s with siege mode straight off of the factory line without the need for further facilities in the [[tech lab]].<ref name = "Blackstone">Blizzard Entertainment. [http://us.battle.net/sc2/en/blackstone/login Project Blackstone], accessed on 2013-02-06</ref> |
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⚫ | The factory maintains first-class housing for the elite crews of tanks, walkers and the other [[mechanical]] units it produces. The factory walls are made of reinforced [[neosteel]], making the structure one of the most survivable in any terran base. The factory contains heavily reinforced fuel supply reservoirs, as well as interior construction cranes to aid in the lifting and assembly of machinery, and ventral thrusters allowing it to liftoff.<ref name="SC:FManual">Barba, Rick. ''[[StarCraft Field Manual]]'' (hardcover). [[Insight Editions]], November 17, 2015.</ref> |
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+ | The [[Dominion Special Forces]] utilize the R36-series of factories, which feature sturdier anchors, reinforced foundation, and a bulletproof coat of paint.<ref name = "Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' Collections Tab: Skins. October 17, 2016</ref> |
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⚫ | |||
⚫ | |||
===StarCraft=== |
===StarCraft=== |
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{{UnitBox |
{{UnitBox |
||
− | |name= |
+ | |name=Factory |
|game=SC1 |
|game=SC1 |
||
|bgcolor={{Silver}} |
|bgcolor={{Silver}} |
||
|fgcolor={{Black}} |
|fgcolor={{Black}} |
||
− | |image= |
+ | |image=<gallery> |
+ | Factory SC1 Game1.png|SC1 |
||
⚫ | |||
+ | 0fc92f0c446df8aec93da956898db94c6d20600d192d9b465428bb74b18bea48c77f1c96928898522a4a23d942b5f140c7bddc286ddaddb5ed1e66f8b444fbccb8d494b446144eb7d3b2a4e7d4ec34f5.png|SCR |
||
+ | Factory Cartooned Game1.JPG|Cartooned |
||
+ | </gallery> |
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⚫ | |||
+ | |imgdesc= |
||
|race=Terran |
|race=Terran |
||
|faction= |
|faction= |
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Line 37: | Line 45: | ||
|supply= |
|supply= |
||
|time=80 |
|time=80 |
||
− | |produced= |
+ | |produced={{Link|SCV|SC1}} |
|req=[[Barracks]] |
|req=[[Barracks]] |
||
|hotkey= |
|hotkey= |
||
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|concatbott= |
|concatbott= |
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}} |
}} |
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− | In ''[[StarCraft]]'', the factory is used to construct {{link|vulture|SC1}}s, {{link|siege tank|SC1}}s and {{link|goliath|SC1}}s. It also has an optional [[machine shop]] upgrade to enhance vehicles' offensive weapons and speed.<ref name="SC1Man" /> |
+ | In ''[[StarCraft]]'', the factory is used to construct {{link|vulture|SC1}}s, {{link|siege tank|SC1}}s and {{link|goliath|SC1}}s. It also has an optional [[machine shop]] upgrade to enhance vehicles' offensive weapons and speed.<ref name="SC1Man" /> |
=====Upgrades and Abilities===== |
=====Upgrades and Abilities===== |
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Line 75: | Line 83: | ||
|note= |
|note= |
||
}} |
}} |
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− | {{ |
+ | {{Clear}} |
− | |||
===StarCraft II=== |
===StarCraft II=== |
||
{{UnitBox |
{{UnitBox |
||
⚫ | |||
− | |bgcolor= |
||
− | | |
+ | |bgcolor={{Silver}} |
+ | |fgcolor={{Black}} |
||
⚫ | |||
|game=SC2 |
|game=SC2 |
||
|image=Factory SC2 Game1.jpg |
|image=Factory SC2 Game1.jpg |
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Line 92: | Line 99: | ||
|useguns= |
|useguns= |
||
|usearmor= |
|usearmor= |
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− | |hp=1250 |
+ | |hp=1250<br> |
+ | '''Mastery:''' +25 hp per '''Structure Health''' mastery point. Up to a maximum 2000 (Co-op [[Rory Swann (Co-op Missions)|Swann]])<br> |
||
+ | 2500 ([[Co-op Missions]] [[Nova Terra (Co-op Missions)|Nova]]) |
||
|shield= |
|shield= |
||
|energy= |
|energy= |
||
|timedlife= |
|timedlife= |
||
|size= |
|size= |
||
− | |type=*Mechanical |
+ | |type=*[[Mechanical]] |
*Structure |
*Structure |
||
− | |armortype=*Armored |
+ | |armortype=*[[Armored]] |
|trans= |
|trans= |
||
|costmin=150 |
|costmin=150 |
||
− | |costgas=100 |
+ | |costgas=100 {{SC2TerrGas}} |
+ | 0 ([[Co-op Missions]] [[Rory Swann (Co-op Missions)|Swann]]) |
||
|supply= |
|supply= |
||
− | |time=43 |
+ | |time=43 {{Time}} |
+ | 60 (''[[Co-op Missions]]'') |
||
− | |produced=[[T-280 space construction vehicle|SCV]] |
||
+ | |produced=[[SCV (StarCraft II)|SCV]] |
||
⚫ | |||
+ | [[Dominion laborer]] ([[Co-op Missions]] [[Arcturus Mengsk (Co-op Missions)|Mengsk]]) |
||
⚫ | |||
+ | [[Command center]] (Co-op Swann) |
||
|hotkey=F |
|hotkey=F |
||
|groundattack= |
|groundattack= |
||
|airattack= |
|airattack= |
||
|cooldown= |
|cooldown= |
||
− | |armor=1 (+2 with |
+ | |armor=1 (+2 with Structure Armor) {{SC2BuildingArmorIcon}} |
|speed= |
|speed= |
||
|range= |
|range= |
||
Line 119: | Line 132: | ||
|addons=*[[Tech lab]] |
|addons=*[[Tech lab]] |
||
*[[Reactor]] |
*[[Reactor]] |
||
− | *[[Tech reactor]] ([[ |
+ | *[[Tech reactor]] ([[WoL]] campaign only) |
|evolvesto= |
|evolvesto= |
||
− | |produce= |
+ | |produce='''Versus''' |
+ | *[[Hellion]]/[[Hellbat]] |
||
− | *{{link|Vulture|SC2}} (''[[StarCraft II: Wings of Liberty|Wings of Liberty]]'' only) |
||
*{{link|Siege tank|SC2}} (with tech lab) |
*{{link|Siege tank|SC2}} (with tech lab) |
||
− | *[[Widow mine]] (''[[StarCraft II: Heart of the Swarm|Heart of the Swarm]]'' only) |
||
− | *{{link|Goliath|SC2}} (with tech lab) (''Wings of Liberty'' only) |
||
⚫ | |||
⚫ | |||
*[[Thor]] (with tech lab and [[armory]]) |
*[[Thor]] (with tech lab and [[armory]]) |
||
+ | *[[Widow mine]] |
||
− | *[[Cyclone]] (''[[StarCraft II: Legacy of the Void|Legacy of the Void]]'' only) |
||
+ | *[[Cyclone]] (with tech lab)<br><br> |
||
+ | |||
+ | '''Campaign and Co-op Exclusive''' |
||
+ | *{{link|Vulture|SC2}} (''[[WoL]]'' campaign and [[Co-op Missions]]) |
||
+ | *{{link|Goliath|SC2}}: |
||
+ | **(with tech lab) (''WoL'' campaign) |
||
+ | **(without tech lab) (Co-op Missions) |
||
⚫ | |||
⚫ | |||
+ | *[[Hellbat ranger]] (Co-op Missions [[Nova Terra (Co-op Missions)|Nova]]) |
||
+ | *[[Strike goliath]] (Co-op Missions [[Nova Terra (Co-op Missions)|Nova]]) |
||
+ | *[[Heavy siege tank]] (with tech lab) (Co-op Missions [[Nova Terra (Co-op Missions)|Nova]]) |
||
+ | *[[Shock Division]] (Co-op Missions [[Arcturus Mengsk (Co-op Missions)|Mengsk]]) |
||
+ | *[[Blackhammer]] (Co-op Missions [[Arcturus Mengsk (Co-op Missions)|Mengsk]]) |
||
|allows=*[[Armory]] |
|allows=*[[Armory]] |
||
*[[Starport]] |
*[[Starport]] |
||
*[[Nuclear missile]]s |
*[[Nuclear missile]]s |
||
+ | *[[Devastation turret]] (Co-op Swann) |
||
+ | *[[Perdition turret]] (Co-op Swann) |
||
|research= |
|research= |
||
|ability= |
|ability= |
||
Line 147: | Line 172: | ||
One additional attribute is that it is required to produce [[nuclear missile]]s at the [[ghost academy]]. |
One additional attribute is that it is required to produce [[nuclear missile]]s at the [[ghost academy]]. |
||
− | ==== |
+ | ====Versus==== |
=====Upgrades and Abilities===== |
=====Upgrades and Abilities===== |
||
{{SC2Liftoff |
{{SC2Liftoff |
||
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|note= |
|note= |
||
}} |
}} |
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+ | {{SC2NeosteelArmor}} |
||
− | {{SC2TerranBuildingArmor |
||
+ | |||
− | |note= |
||
+ | ====Wings of Liberty==== |
||
− | }} |
||
+ | =====Upgrades and Abilities===== |
||
− | {| |
||
⚫ | |||
− | |- valign="top" |
||
⚫ | |||
|note= |
|note= |
||
}} |
}} |
||
− | + | {{WoLFireSuppression |
|
|note= |
|note= |
||
}} |
}} |
||
⚫ | |||
− | |} |
||
⚫ | |||
====Co-op Missions==== |
====Co-op Missions==== |
||
+ | [[Jim Raynor (Co-op Missions)|Jim Raynor]], [[Rory Swann (Co-op Missions)|Rory Swann]], [[Nova Terra (Co-op Missions)|Nova Terra]] and [[Arcturus Mengsk (Co-op Missions)|Arcturus Mengsk]] can build factory which can produced vehicles. Raynor can build units very faster. Swann can build factories with do not need [[barracks]] and vespene gas. Nova can instantly calldown units in rally point via drop pods, but she can't build more than one factory. Mengsk do not need add-ons to build hi-tech units. |
||
⚫ | |||
+ | |||
− | =====Jim Raynor===== |
||
− | + | [[Alexei Stukov (Co-op Missions)|Alexei Stukov]] has ascess to a [[infested factory]] which can create infested vehicles. |
|
+ | |||
+ | =====Raynor Upgrades and Abilities===== |
||
+ | {{CoopLiftOff|raynor}} |
||
{{ACRaynorRapidRecruitment}} |
{{ACRaynorRapidRecruitment}} |
||
{{ACRaynorDropPods}} |
{{ACRaynorDropPods}} |
||
+ | {{CoopStructureArmor|raynor}} |
||
− | {{clear|left}} |
||
− | ===== |
+ | =====Swann Upgrades and Abilities===== |
+ | {{CoopLiftOff|swann}} |
||
− | In [[Co-op Missions]], [[Rory Swann (Co-op Missions)|Rory Swann's]] primary structure is the factory, and he foregoes the gas cost. In addition, Swann gains the following upgrades to the factory. |
||
{{ACSwannVehicleSpecialist}} |
{{ACSwannVehicleSpecialist}} |
||
+ | {{ACSwannUnlockThor}} |
||
− | {{ACSwannTechReactor}} |
||
+ | {{CoopFireSupression}} |
||
− | {{clear|left}} |
||
+ | {{CoopStructureArmor|swann}} |
||
+ | |||
+ | =====Nova Upgrades and Abilities===== |
||
+ | {{CoopLiftOff|nova}} |
||
+ | {{CoopNovaCovertOps}} |
||
+ | {{CoopStructureArmor|nova}} |
||
+ | |||
+ | =====Mengsk Upgrades and Abilities===== |
||
+ | {{CoopLiftOff|mengsk}} |
||
+ | {{CoopMengskBlackhammer}} |
||
====Development==== |
====Development==== |
||
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As of April 2012, Blizzard was experimenting with a wide range of new terran units for ''[[Heart of the Swarm]]''. Many of these originated from the factory, the structure being a "little light" on its unit options.<ref name="Developer Update">[[Dustin Browder]]. 2012-04-11. [http://us.battle.net/sc2/en/blog/4833874/Developer_Update_Heart_of_the_Swarm_Multiplayer-4_11_2012#blog Developer Update: Heart of the Swarm Multiplayer - Starcraft II]. ''Battle.net'', accessed on 2012-04-11.</ref> |
As of April 2012, Blizzard was experimenting with a wide range of new terran units for ''[[Heart of the Swarm]]''. Many of these originated from the factory, the structure being a "little light" on its unit options.<ref name="Developer Update">[[Dustin Browder]]. 2012-04-11. [http://us.battle.net/sc2/en/blog/4833874/Developer_Update_Heart_of_the_Swarm_Multiplayer-4_11_2012#blog Developer Update: Heart of the Swarm Multiplayer - Starcraft II]. ''Battle.net'', accessed on 2012-04-11.</ref> |
||
+ | |||
+ | ===Achievements=== |
||
+ | {{VersusOpsAchieve_-_Economy5}} |
||
+ | {{Clear}} |
||
===Heroes of the Storm=== |
===Heroes of the Storm=== |
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Factories appear in the background of the map ''[[Braxis Holdout]]'' in ''[[Heroes of the Storm]]''. After the first zerg wave, they become [[infested factory|infested factories]].<ref name="HeroesoftheStorm">Blizzard Entertainment. ''[[Heroes of the Storm]]'' (Blizzard Entertainment) (in English). June 2, 2015</ref> |
Factories appear in the background of the map ''[[Braxis Holdout]]'' in ''[[Heroes of the Storm]]''. After the first zerg wave, they become [[infested factory|infested factories]].<ref name="HeroesoftheStorm">Blizzard Entertainment. ''[[Heroes of the Storm]]'' (Blizzard Entertainment) (in English). June 2, 2015</ref> |
||
{{Clear}} |
{{Clear}} |
||
+ | |||
+ | ==Images== |
||
+ | ;StarCraft II Skins |
||
+ | <gallery> |
||
+ | Factory SC2-NCO Game1.jpg|[[Covert Ops Crew|Covert Ops]] factory (''Nova Covert Ops'' campaign and [[Co-op Missions]]) factory |
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+ | Factory SC2-LotV Game2.jpg|[[Dominion Special Forces]] factory (Versus) |
||
+ | MengskFactory LotV Game1.JPG|[[Royal Guard]] factory |
||
+ | </gallery> |
||
==References== |
==References== |
||
− | {{ |
+ | {{Ref|scroll=x}} |
{{Terran}} |
{{Terran}} |
||
{{Terran (StarCraft II)}} |
{{Terran (StarCraft II)}} |
Revision as of 19:41, 4 May 2020
You may be looking for:
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A factory is a terran production structure.
Overview
The factory is an automated terran structure which acts as the primary production center for vehicles,[1] structures,[2] and ammunition.[3]
The factory maintains first-class housing for the elite crews of tanks, walkers and the other mechanical units it produces. The factory walls are made of reinforced neosteel, making the structure one of the most survivable in any terran base. The factory contains heavily reinforced fuel supply reservoirs, as well as interior construction cranes to aid in the lifting and assembly of machinery, and ventral thrusters allowing it to liftoff.[4]
At the midpoint of the Second Great War, the research of Redell Quinton at Project Blackstone did away with the latrine housed within factories. This extra space gave factories the capacity to manufacture siege tanks with siege mode straight off of the factory line without the need for further facilities in the tech lab.[5]
The Dominion Special Forces utilize the R36-series of factories, which feature sturdier anchors, reinforced foundation, and a bulletproof coat of paint.[6]
Game Structure
StarCraft
In StarCraft, the factory is used to construct vultures, siege tanks and goliaths. It also has an optional machine shop upgrade to enhance vehicles' offensive weapons and speed.[1]
Upgrades and Abilities
This structure can lift off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind.
Usage | ||
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The factory can add a machine shop to itself, enabling it to produce siege tanks and upgrade tanks and vultures. In StarCraft: Brood War it also enables the research of Charon Boosters.
Usage | ||||
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StarCraft II
In StarCraft II, the factory is compatible with the tech lab and reactor, albeit not both simultaneously.
One additional attribute is that it is required to produce nuclear missiles at the ghost academy.
Versus
Upgrades and Abilities
This structure can lift off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind.
Usage | ||||
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Upgrades the armor of structures by 2 (excluding auto-turrets). Increases the cargo space of bunkers by 2. Also provides extra cargo space for command centers and planetary fortresses.
Acquisition | ||||||
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Wings of Liberty
Upgrades and Abilities
Combines the tech lab and reactor into one add-on.[7]
Protoss plasma shields have finally given us the ability to fit the tech lab and the reactor into a single structure add-on. This new add-on, known as the tech reactor, replaces the old tech lab and reactor add-ons, and allows us to train two of any unit type simultaneously.
Campaign Acquisition | ||
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All structures repair themselves to 50% life. All structure fires are automatically put out.
This all-in-one safety system automatically dispatches robotic drones to put out any fires and perform basic repairs on damaged structures. Although these drones are effective at doing basic repairs, they do not have a strong enough AI to perform the more delicate repairs needed to restore a structure past half life.[8]
Campaign Acquisition | ||||
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Co-op Missions
Jim Raynor, Rory Swann, Nova Terra and Arcturus Mengsk can build factory which can produced vehicles. Raynor can build units very faster. Swann can build factories with do not need barracks and vespene gas. Nova can instantly calldown units in rally point via drop pods, but she can't build more than one factory. Mengsk do not need add-ons to build hi-tech units.
Alexei Stukov has ascess to a infested factory which can create infested vehicles.
Raynor Upgrades and Abilities
This structure can Lift Off, enabling it to fly. It cannot produce units or conduct research while in flight.
Usage | ||||
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- Raynor trains combat units and builds Barracks 50% faster.
- Factory and Starport Mechanical units cost 20% less vespene gas.
- Stimpack grants increase bonuses, costs less life, and does not require research.
- Cost reduction does not affect SCVs.
Raynor's infantry units are able to use Improved Stim. (Increases movement and attack speeds by 75% for 15 seconds at the cost of 5 health.)
Campaign Acquisition | ||
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|
Barracks, factory, and starport units are delivered directly to the structure's Rally Point via drop pod.
Passive: Reduces the production time of units, produces from Barracks, Factory, and Starport, by 2.3 seconds.
Speed Increase for Drop-Pod units Mastery: All combat units, after being dropped by Orbital Drop-Pods, gain +2% to movement speed, attack speed, cooldown reduction and energy regeneration per each mastery point for 30 seconds.
Usage | ||||
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Campaign Acquisition | ||
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All structures gain +2 armor.
Usage |
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Passive
|
Campaign Acquisition | ||
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Acquisition | ||||||
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Swann Upgrades and Abilities
This structure can Lift Off, enabling it to fly. It cannot produce units or conduct research while in flight.
Usage | ||||
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Swann builds SCV, vehicles and starships 20% faster than other Commanders. Factories and armories do not cost vespene gas.
Campaign Acquisition | ||
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Allows Swann to build thors at the factory. Requires an attached tech lab and a armory.
Heavy assault mech.
Can attack ground and air units.
Campaign Acquisition | ||
---|---|---|
|
All buildings will initiate auto-repairs when below 50% health, repairing them back to 50% health (restore 15 hit points per second).
Usage |
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Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
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|
All structures gain +2 armor.
Grease Monkey: All turrets gain +4 armor.
Usage |
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Passive
|
Campaign Acquisition | ||
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|
Acquisition | ||||||
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Nova Upgrades and Abilities
This structure can Lift Off, enabling it to fly. It cannot produce units or conduct research while in flight, and must leave add-ons behind.
Usage | ||||
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Nova has a 100 supply maximum, but her units and structures have increased life, deal additional damage, and are resistant to stun effects. Trained units are instantly deployed onto the battlefield.
Campaign Acquisition | ||
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All structures gain +2 armor.
Usage |
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Passive
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Campaign Acquisition | ||
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|
Acquisition | ||||||
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Mengsk Upgrades and Abilities
This structure can Lift Off, enabling it to fly. It cannot produce units or conduct research while in flight.
Usage | ||||
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Royal Guard heavy assault mech. Can use Overwatch Mode. Built from the Factory.
Can attack ground and air units.
Campaign Acquisition | ||
---|---|---|
|
Development
The balance between team color and metal was the focus of factory development in StarCraft II. During development, artist Phill Gonzales hid posters of "fat chicks" on the back wall of the factory. However, they were spotted during a Q&A session and he was forced to remove them.[9]
As of April 2012, Blizzard was experimenting with a wide range of new terran units for Heart of the Swarm. Many of these originated from the factory, the structure being a "little light" on its unit options.[10]
Achievements
Erector Time | |
Points | |
Criteria |
Build a factory during the first 270 seconds of a Melee game. |
Edit |
Heroes of the Storm
The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity
|
Factories appear in the background of the map Braxis Holdout in Heroes of the Storm. After the first zerg wave, they become infested factories.[11]
Images
- StarCraft II Skins
References
|