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Revision as of 06:43, 23 January 2012

Firebat SC2 DevStory1

The modern firebat

"Need a light?"

- Terran firebat(src)

The firebat is a type of terran infantry specialized for close-quarters combat. The firebats played great roles on the terran military war machine even got replaced by marauders.

Overview

"Fire washes the skin off the bone and the sin off the soul. It cleans away the dirt. And my momma didn't raise herself no dirty boy."

- Franko Tildon, widely credited as the first firebat(src)

Firebat SC-G Art1

A post-Brood War firebat

Firebats are "armored assault troopers".[1] Firebats are often attached to provide support for marine squads.[2] They are typically armed with dual arm-mounted flame throwers and wear armor similar to those used by marines, except heavier and providing additional resistance to heat and flame.[1]

During the Guild Wars, a few firebats wore experimental CMC-230 XF armor, equipped with jetpacks. The armor had reliability issues, however, and so was quickly phased out.[3] Though during the Great War,they still wear them despite obsolete.

During the Great War, Confederate firebats were equipped with wrist mounted Perdition flamethrowers and CMC-660 combat suits.[1] The vulnerable flame tanks are protected by containment fields just to protect the wearer.[2] United Earth Directorate firebats were armed with the C-140 "Epyon" Plasma Incinerator Cannon.[4]

As with marines, many firebats are recruited or conscripted from "culturally challenged" persons. Such individuals undergo "neural resocialization" and receive aggression inhibitor implants as part of their training.[1] Firebats are almost exclusively composed of resocialized criminals and psychotic pyromaniacs.[5] Still, volunteers are not unheard of: in the Confederate Marine Corps, an individual had to have a PEB (Preferred Experience Base) of at least three months combat experience to become a firebat.[6] The firebats still serve on various terran military organizations despite being replaced by the marauders.

Game Unit

StarCraft

Firebat SC1 HeadAnim1

Unit profile

The firebat's attack is optimized against groups of small-sized units, as it deals concussive splash damage. Firebats are most useful in the early game, as all of the base units for the three races are small. Supported by medics, firebats can stand up to zealots attacks despite the large difference in health between them. With stims and medics, firebats can easily defeat swarms of zerglings.

The firebat's attack is ranged, but it still works under the defiler's Dark Swarm. The attack also deals full damage against protoss shields, regardless of the size of the unit.

Abilities

Marines and firebats double their rate of fire and increase their movement rate for a limited period of time.

Usage
Hotkey T
Cost 10 HP
Acquisition
Purchased from Academy
Hotkey T
Cost 100 Minerals 100 Vespene gas 80seconds
ve

Upgrades

Acquisition
Purchased from Engineering bay
Hotkey W
Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 175 Minerals 175 Vespene gas 300seconds
Required Science facility
Level 3
Cost 250 Minerals 250 Vespene gas 333seconds
Required Science facility
Acquisition
Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 175 Minerals 175 Vespene gas 300seconds
Required Science facility
Level 3
Cost 250 Minerals 250 Vespene gas 333seconds
Required Science facility
ve

Quotations

See: StarCraft Firebat Quotations

Development

Firebats could set doodads (like trees) on fire.[7]

StarCraft: Ghost

Firebat SC-G Game1

The firebat in StarCraft: Ghost

StarCraft Ghost Logo2
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.

In StarCraft: Ghost multiplayer, the firebat was equipped with flamethrowers.[8] In addition, it launched laser-guided or manually guided napalm rockets. The napalm rockets had greater range than the flamethrowers but limited ammo to reload.[8][9]

Firebats moved quite slowly, being outpaced by light infantry and marines.[10]

In the Invasion Mode, a firebat cost three points.[10]

StarCraft II

The firebat is available in the StarCraft II: Wings of Liberty campaign. It is unlocked by playing the mission "The Evacuation", available after Rory Swann was able to procure them for Raynor's Raiders.[11] After the Evacuation mission,the Devil Dogs then offered their services to the Raiders. The marauder replaced the firebat in multiplayer, because the firebat is truly effectively an alternative to the hellion.[12]

When compared to the hellion, the firebat is tougher when given Juggernaut Plating (especially against zerglings and zealots), has a faster rate of fire, can load into bunkers, and can be paired with medics or medivac dropships, making it better defensively and giving it more staying power. The hellion, however, is far faster, has more range and deals more damage per shot (against light units), making it more powerful offensively. The two also have different armor properties, giving them different counters. Overall, the firebat is considered to be more useful than the hellion in the campaign due to its medic/medivac pairings, along with the campaign being a setting where speed is less critical.[13]

Firebats are strong against marines, reapers, zerglings, banelings, infested terrans, and zealots. They are weak against marauders, siege tanks, diamondbacks, stalkers, immortals, archons, roaches, and ultralisks.

Upgrades

Acquisition
Purchased from Engineering bay
Hotkey E
Level 1
Cost 100 Minerals 100 Vespene gas 114seconds
Level 2
Cost 150 Minerals 150 Vespene gas 136seconds
Required Armory
Level 3
Cost 200 Minerals 200 Vespene gas 157seconds
Required Armory
ve
Acquisition
Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals 100 Vespene gas 114seconds
Level 2
Cost 155 Minerals 1755 Vespene gas 136seconds
Required Armory
Level 3
Cost 200 Minerals 200 Vespene gas 157seconds
Required Armory
ve

Wings of Liberty

The firebat's attack area increases by +40%.

The upgraded gauntlet channels the flamer's fuel through multiple ports rather than the single port of the previous generation, resulting in a much wider flame without any loss of intensity, allowing your firebats to hold enemies at bay with a literal wall of fire.

Incinerator Gauntlets were previously known as Bearclaw Nozzles.
Campaign Acquisition
Acquired from Hyperion armory for $40,000
ve

Firebats gain +2 armor.

Juggernaut Plating strengthens the firebat's natural weak spots and thickens the helmet and chest pieces. This upgrade allows firebats to shrug off the attacks of other infantry units and soak up incredible amounts of damage from small-arms fire.[14]

Campaign Acquisition
Acquired from Hyperion armory for $85,000
ve

Attack upgrades improve attack cooldown of affected units by 5% per level.

These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve
SC2 Lab VanPlating Icon
Vanadium Plating

Armor upgrades increase health of affected units by 5% per level.[15]

We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.

Campaign Acquisition
Acquired from Hyperion laboratory for 5 protoss research points
ve

Quotations

See: StarCraft II Firebat Quotations

Development

The following section contains information from a previous version of StarCraft II which is no longer valid.
Firebat SC2 DevRend3

Early firebat render

The firebat was set to return in StarCraft II, but was canceled during development.[16] They have been replaced in the most recent build by the marauder.[17] It was found that their role overlapped with hellions.[12] But after the Wings of Liberty release, the firebats remain only in the campaign and other custom games.

Firebats were produced from a factory, as they had bigger, more powerful suits that gave them a greater ability to withstand enemy fire,[18] which granted them more hit points.[19] They could still fit into bunkers[20] and could be healed by medics.[21]

Firebats once had a "Bearclaw Nozzle" upgrade,[22] later renamed Incinerator Gauntlets.

Images

Specialist Firebats

Known Firebats

Firebat SC2 Cncpt1

"Nothin' like a good smoke."

Notes

The firebat's portrait in StarCraft II is a mix of StarCraft firebat portrait with StarCraft II marauder portraits.

Space fel orcs, which resemble terran firebats, appeared in the map editor of Warcraft III: The Frozen Throne as well as the final cinematic (the latter only on difficult mode).

References

  1. 1.0 1.1 1.2 1.3 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. 2.0 2.1 Hickman, Tracy (May 21, 2002). StarCraft: Speed of Darkness. Simon & Schuster (Pocket Star). ISBN 0-671-04150-9.
  3. Dietz, William C. (April 6, 2010). StarCraft II: Heaven's Devils. Simon & Schuster (Gallery Books). ISBN 978-1416-55084-6.
  4. "Q. What is the Main Armament of the UED Firebat?"
    "A. The C-140 "Epyon" Plasma Incinerator Cannon?" Deathwing. 2000-12-07. SC 2 Related Trivia. Infoceptor. Accessed 2007-10-30. Image 1. Image 2.
  5. StarCraft II Photos. JoyStiq, accessed on 2010-05-03
  6. Beta. Accessed on 2008-01-28
  7. Beta. StarCraft Evolution. Accessed 2011-12-08.
  8. 8.0 8.1 2005-05-25. Firebat. Blizzard Entertainment. Accessed 2007-09-06.
  9. BlizzCon 2005 StarCraft: Ghost information. Terran Infantry. Artist: Blizzard Entertainment. Accessed 2007-09-08.
  10. 10.0 10.1 Park, Andrew. 2005-10-28. Starcraft: Ghost Updated Multiplayer Hands-On - Zerg Rush! Gamespot. Accessed 2008-11-09.
  11. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Mission: Wings of Liberty, The Evacuation (in English). 2010-07-27.
  12. 12.0 12.1 2010-04-30, StarCraft II: GIantBomb interviews Dustin Browder. Blizzplanet, accessed on 2010-05-06
  13. 2011-05-31, May 2011 HoTS Fansite Interview. StarCraft Legacy, accessed on 2011-05-31
  14. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Armory upgrades (in English). 2010.
  15. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. Protoss research (in English). 2010.
  16. Karune. 2008-01-08. Firebat Healable?. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-08.
  17. Karune. 2008-01-25. StarCraft II Q&A - Batch 27: Gameplay Series. Battle.net StarCraft II General Discussion Forum. Accessed 2008-01-25.
  18. Karune but cannot attack air units. 2007-11-12. Chat with Karune about the Screenshots. (Page 1) Battle.net StarCraft II General Discussion Forum. Accessed 2007-11-12.
  19. Browder, Dustin. (Cavez.) 2007-11-19. Question: Firebat at Factory?. Battle.net StarCraft II General Discussion Forum. Accessed 2007-11-19.
  20. Karune. 2007-11-12. Chat with Karune about the Screenshots. (Page 3) Battle.net StarCraft II General Discussion Forum. Accessed 2007-11-12.
  21. Karune. 2007-11-12. Chat with Karune about the Screenshots. (Page 5) Battle.net StarCraft II General Discussion Forum. Accessed 2007-11-12.
  22. 2010-02-28, StarCraft II Beta Game Images. StarCraft Legacy. Accessed on 2010-05-22