Easily recognizable, the fleet beacon is built around a huge sphere carved from the largest and purest of khaydarin crystals. The beacon focuses psi through this sphere to strengthen and magnify the warp rift created by the stargate, allowing it to teleport the largest of protoss warships.[1]
Tal'darim fleet beacons course an irresponsible amount of psionic energy through their central sphere, enabling the teleportation of armored warships.[2]
Game Unit[]
StarCraft[]
The fleet beacon provides upgrades to most protoss air units and gives access to the carrier.
Researched Abilities[]
Disruption Web
The Corsair pilot can focus their psychic energy through the vessel's Neutron Emitter, which creates psionic static which disrupts neural impulses and renders computer-directed attacks inaccurate. The web is drawn towards the magnetic resonance found in ores and minerals. This static prevents all ground units and buildings (including base defenses such as bunkers and missile turrets) from attacking while they remain under it, but does not prevent attacks from outside. Affected units may still be attacked and damaged by units outside the web.
Enemy ground units in the area of effect cannot attack. Can be set to autocast.
Withering Siphon: Disruption Web affects Heroic units and causes enemy units to lose 20 hit points per second, up to a maximum of 200. This effect cannot kill.
Fire six Anti-Matter Missiles on three targets, dealing 6 (12 vs Armored) area damage and stunning nearby enemy air units for 1 second (2 seconds, when all missiles launched on one target).
Tactical Data Web: Suppression Procedure does an additional 0.9 (1.8 vs Armored) damage for each networked Scout (up to 6 (12 vs Armored) damage, summary 12 (24 vs Armored)).
Network Administrator: Increases the Suppression Procedure damage per each networked Scout from 0.9 (1.8 vs Armored) to 2.7 (5.4 vs Armored) (up from 6 (12 vs Armored) damage to 18 (36 vs Armored) damage, summary from 12 (24 vs Armored) to 24 (48 vs Armored)).