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'''Ghosts''' are feared [[terran]] covert operatives. Though created by the [[Terran Confederacy]], the majority of ghosts are currently trained by and operates primarily under the authority of the [[Terran Dominion]]. They are known for their assassination skills, [[psionic powers]] and ability to [[cloak]].<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref>
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'''Ghosts''' are feared [[terran]] covert operatives. Originally created by the [[Terran Confederacy]], the majority of ghosts are currently trained by and operates primarily under the authority of the [[Terran Dominion]]. They are known for their assassination skills, [[psionic powers]] and ability to [[cloak]].<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref>
   
 
==Overview==
 
==Overview==
{{Quote|The Ghost on the other hand, will often leave an enemy never knowing what hit ‘em. Able to cloak into the shadows in ways even I don’t understand, the Ghost packs a powerful arsenal of offensive capabilities including Snipe, EMP, and even a fearsome nuclear missile deployment.|[[Raynor's Raiders]] blurb|url=http://us.battle.net/sc2/en/blog/17269816/youre-going-in-with-the-big-guns-12-18-2014}}
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{{Quote|The Ghost on the other hand, will often leave an enemy never knowing what hit ‘em. Able to cloak into the shadows in ways even I don’t understand, the Ghost packs a powerful arsenal of offensive capabilities including Snipe, EMP, and even a fearsome nuclear missile deployment.|[[Raynor's Raiders]] blurb|url=https://starcraft2.com/en-us/news/17269816}}
 
[[File:Ghost SC-G Art2.jpg|thumb|A ghost]]
 
[[File:Ghost SC-G Art2.jpg|thumb|A ghost]]
   
 
===Operations===
 
===Operations===
The official statement from the [[Terran Dominion]] government was that ghosts and the [[Ghost Program]] did not exist.<ref name = "SC:InTheDark">Gerrold, David. "“[[In the Dark]]”." (May 2, 2013). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/in-the-dark/1 StarCraft Lore: In the Dark] Accessed 2013-05-02.</ref> However, their existence and operations were common knowledge among both civilians and the military, even being reported on venues such as [[UNN]].<ref name="SC2-WoL_StoryUNNShadowWar">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. UNN newscast after "[[The Devil's Playground]]." (in English). 2010.</ref>
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The official statement from the [[Terran Dominion]] government was that ghosts and the [[Ghost Program]] did not exist.<ref name="SC:InTheDark">Gerrold, David. "“[[In the Dark]]”." (May 2, 2013). Blizzard Entertainment. [http://us.battle.net/sc2/en/game/lore/short-stories/in-the-dark/1 StarCraft Lore: In the Dark] Accessed 2013-05-02.</ref> Many terrans dismissed ghosts and the existence of [[psionic powers|psionically]] gifted terrans in general as lies and propaganda.<ref name="SC:DkTempSaga1">Golden, Christie (May 22, 2007). ''[[StarCraft: The Dark Templar Saga: Firstborn|StarCraft: The Dark Templar Saga #1: Firstborn]]''. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7125-1.</ref> However, the existence and operations of ghosts were common knowledge among much of the civilian and military population, even being reported on venues such as [[UNN]].<ref name="SC2-WoL_StoryUNNShadowWar">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]]''. (Activision Blizzard). PC. UNN newscast after "[[The Devil's Playground]]." (in English). 2010.</ref>
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During the [[Great War]], ghost operations were seen as so essential that the [[Confederate Armed Forces]] regularly claimed they were the only reason the [[Terran Confederacy]] was able to stand against the [[protoss]] and [[zerg]].<ref name="SC:G:Nova">DeCandido, Keith R. A. (November 28, 2006). ''[[StarCraft: Ghost: Nova]]''. Simon & Schuster (Pocket Star). ISBN 978-0743-47134-3.</ref>
   
 
Ghosts are frequently tasked with locating targets and providing targeting for tactical nuclear strikes. Their reconnaissance role is aided by cybernetic enhancements to their eyes.<ref name="SC1Man"/>
 
Ghosts are frequently tasked with locating targets and providing targeting for tactical nuclear strikes. Their reconnaissance role is aided by cybernetic enhancements to their eyes.<ref name="SC1Man"/>
   
 
[[File:Ghost SCR HeadAnim.gif|thumb|A ghost]]
 
[[File:Ghost SCR HeadAnim.gif|thumb|A ghost]]
Ghosts have short life expectancies;<ref name="SC:G:Spectres"/> few survive service long enough to be considered veterans.<ref name = "Skins"/>
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Ghosts have short life expectancies;<ref name="SC:G:Spectres" /> few survive service long enough to be considered veterans.<ref name="Skins">[[Blizzard Entertainment]]. ''[[StarCraft II: Legacy of the Void]]''. Collections Tab: Skins. July 19, 2017</ref>
   
By [[2505]], [[Dominion Intelligence Section]] had conducted a psyops assessment, concluding that no single unit induces more anxiety disorders in military personnel than ghosts.<ref name = "SC:FManual">Barba, Rick. ''[[StarCraft Field Manual]]'' (hardcover). Insight Editions, November 17, 2015.</ref>
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By [[2505]], [[Dominion Intelligence Section]] had conducted a psyops assessment, concluding that no single unit induces more anxiety disorders in military personnel than ghosts.<ref name="SC:FManual" />
   
 
====Training====
 
====Training====
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{{Quote|Ghost's are no joke, [[Bubba (Ghost)|buddy]]. I hear the government messes with their genetics and such. Makes 'em more efficient killers.|[[Jack (Ghost)|Jack]]|StarCraft: Ghost}}
 
{{Main|Ghost Program}}
 
{{Main|Ghost Program}}
Ghosts were chosen from psychically-gifted individuals who were quarantined by the [[Terran Confederacy]] (and later [[Terran Dominion]]) and trained from infancy to channel their psionic energies to augment their natural physical strength and endurance. Conscripts who successfully completed the [[Ghost Program]]'s rigorous training and augmentations then served as commandos and assassins.<ref name="SC1Man"/> Ghosts are unrivaled in their ability to infiltrate and assassinate.<ref name="Collections"/>
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Ghosts were chosen from psychically-gifted individuals who were quarantined by the [[Terran Confederacy]] (and later [[Terran Dominion]]) and trained from infancy to channel their psionic energies to augment their natural physical strength and endurance. Conscripts who successfully completed the [[Ghost Program]]'s rigorous training and augmentations then served as commandos and assassins.<ref name="SC1Man" /> Ghosts are unrivaled in their ability to infiltrate and assassinate.<ref name="Collections" />
   
Ghosts are trained in target shooting, close-quarters combat (martial arts and possibly other techniques) and vehicular expertise.<ref name = "SC:G:Nova"/> Ghosts are also trained to move quickly and are desensitized to combat; an example would be [[Sarah Kerrigan]]'s training, who had a gun placed to her head by a guard and was ordered to kill the guard before he killed her. Kerrigan was subjected to this training at age twelve.<ref name="SC:LibCru"/>
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Ghosts are trained in target shooting, close-quarters combat (martial arts and possibly other techniques) and vehicular expertise.<ref name="SC:G:Nova" /> Ghosts are also trained to move quickly and are desensitized to combat; an example would be [[Sarah Kerrigan]]'s training, who had a gun placed to her head by a guard and was ordered to kill the guard before he killed her. Kerrigan was subjected to this training at age twelve.<ref name="SC:LibCru"/>
   
During the reign of [[Emperor]] [[Valerian Mengsk]], vast changes were brought to the Ghost Program, resulting in better, more committed recruits who serve of their own free will.<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' Collections Tab: Skins. July 19, 2017</ref>
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During the reign of [[Emperor]] [[Valerian Mengsk]], vast changes were brought to the Ghost Program, resulting in better, more committed recruits who serve of their own free will.<ref name="Collections">Blizzard Entertainment. ''[[StarCraft II: Legacy of the Void]].'' Collections Tab: Skins. July 19, 2017</ref>
   
 
===Controls===
 
===Controls===
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:''Main article: [[Ghost Program#Limiters|Ghost controls]]''
 
:''Main article: [[Ghost Program#Limiters|Ghost controls]]''
 
[[File:Nova SC-GA1 Head3.jpg|thumb|A young [[Nova]] about to undergo a [[memory wipe]]]]
 
[[File:Nova SC-GA1 Head3.jpg|thumb|A young [[Nova]] about to undergo a [[memory wipe]]]]
Ghosts are usually silent<ref>2007-03-18. [http://www.youtube.com/watch?v=VxHi2ibsydc StarCraft Ghost Trailer]. ''Blizzard Entertainment/Youtube.'' Accessed 2007-04-18.</ref> and are generally loners, in part due to other terrans being wary of their psionic abilities, in part due to their lack of memory of past events. This serves their masters well&mdash;the harder it is for ghosts to form relationships, the fewer distractions they have to deal with. Ghosts are expected to remain impassive and forbidden to use their mind-reading powers, but they sometimes accidentally pick up surface thoughts.<ref name="SC:G:Spectres">Kenyon, Nate. (September 27, 2011). ''[[StarCraft: Ghost: Spectres]].'' Simon & Schuster (Pocket Star). ISBN 978-1439-10938-0.</ref> Most of the ghosts who pass through the Ghost Academy emerge with a grim outlook on life.<ref name = "HeroesoftheStorm">Blizzard Entertainment. ''[[Heroes of the Storm]]'' (Blizzard Entertainment) (in English). June 2, 2015</ref>
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Ghosts are usually silent<ref>2007-03-18. [http://www.youtube.com/watch?v=VxHi2ibsydc StarCraft Ghost Trailer]. ''Blizzard Entertainment/Youtube.'' Accessed 2007-04-18.</ref> and are generally loners. This can be attributed to other terrans being wary of their psionic abilities, as well as the mental conditioning and alterations underwent in the Ghost Program, which would entail [[Memory wipe|erasing]] their memories of past events. This serves their masters well&mdash;the harder it is for ghosts to form relationships, the fewer distractions they have to deal with. Ghosts are expected to remain impassive and forbidden to use their mind-reading powers, but they sometimes accidentally pick up surface thoughts.<ref name="SC:G:Spectres">Kenyon, Nate. (September 27, 2011). ''[[StarCraft: Ghost: Spectres]]''. Simon & Schuster (Pocket Star). ISBN 978-1439-10938-0.</ref> Most of the ghosts who pass through the Ghost Academy emerge with a grim outlook on life.<ref name="HeroesoftheStorm">Blizzard Entertainment. ''[[Heroes of the Storm]]'' (Blizzard Entertainment) (in English). June 2, 2015</ref> Among [[Dominion Marine Corps]], ghosts had more of a reputation for crazed outburst than even [[reaper]]s.<ref name="SC:Evolution">Zahn, Timothy (November 8, 2016). ''[[StarCraft: Evolution]]''. Del Rey Books. ISBN 0425284735.</ref>
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During the [[Terran Confederacy]] and early [[Terran Dominion]], all [[science vessel]]s possessed [[Ghost Program]] files, stored in a secure room at the bottom of the vessel, in case a [[ghost]] required "repair" (what amounted to medical aid in the program).<ref name="SC:QnBlades">Rosenberg, Aaron (June 1, 2006). ''[[StarCraft: Queen of Blades]]''. Simon & Schuster (Pocket Star). ISBN 0-7434-7133-4.</ref>
   
 
====Designation====
 
====Designation====
For the most part, ghosts are simply numbers or names. Under the Confederacy, all ghosts, regardless of whether they "graduated" or not, were assigned a standard number<ref name="SC:Upr">Neilson, Micky (December 18, 2000). ''[[StarCraft: Uprising]].'' Simon & Schuster (Pocket Star). ISBN 0-7434-1898-0 (eBook).</ref> and/or agent number (an alpha-numeric code). The Dominion has retained this system. Few ghosts under the program have any memories of their former lives especially after [[memory wipe]]s became standard operating procedure.<ref name="SC:G:Nova"/> Under the Confederacy, ghosts were unaware of their true names<ref name="SC:Upr"/> and while most ghosts retain knowledge of their names under the Dominion, their training emphasises that they should address each other by their alpha-numerics&mdash;a trait followed by Dominion soldiers as well.<ref name="SC:G:Spectres">Kenyon, Nate. (September 27, 2011). ''[[StarCraft: Ghost: Spectres]].'' Simon & Schuster (Pocket Star). ISBN 978-1439-10938-0.</ref>
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For the most part, ghosts are simply numbers or names. Under the Confederacy, all ghosts, regardless of whether they "graduated" or not, were assigned a standard number<ref name="SC:Upr">Neilson, Micky (December 18, 2000). ''[[StarCraft: Uprising]].'' Simon & Schuster (Pocket Star). ISBN 0-7434-1898-0 (eBook).</ref> and/or agent number (an alpha-numeric code). The Dominion has retained this system. Few ghosts under the program have any memories of their former lives especially after [[memory wipe]]s became standard operating procedure.<ref name="SC:G:Nova" /> Under the Confederacy, ghosts were unaware of their true names<ref name="SC:Upr" /> and while most ghosts retain knowledge of their names under the Dominion, their training emphasises that they should address each other by their alpha-numerics&mdash;a trait followed by Dominion soldiers as well.<ref name="SC:G:Spectres">Kenyon, Nate. (September 27, 2011). ''[[StarCraft: Ghost: Spectres]].'' Simon & Schuster (Pocket Star). ISBN 978-1439-10938-0.</ref>
   
All ghosts possess a personal file, though the contents are restricted.<ref name = "SXN">Mesta, Gabriel. ''[[StarCraft: Shadow of the Xel'Naga]]''. Pocket Books, 2001. ISBN 0-671-04149-5.</ref>
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All ghosts possess a personal file, though the contents are restricted.<ref name="SXN">Mesta, Gabriel. ''[[StarCraft: Shadow of the Xel'Naga]]''. Pocket Books, 2001. ISBN 0-671-04149-5.</ref>
   
 
===Psionic Powers===
 
===Psionic Powers===
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[[Image:Ghost SC-G Cncpt1.jpg|thumb|Ghosts &ndash; psionic assassins]]
 
[[Image:Ghost SC-G Cncpt1.jpg|thumb|Ghosts &ndash; psionic assassins]]
 
{{Main|Psionic Powers}}
 
{{Main|Psionic Powers}}
Ghosts have the ability to read minds<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> but generally do not have the ability to block thoughts; ghosts find each other very easy to read.<ref name="SC:LibCru">Grubb, Jeff (February 27, 2001). ''[[StarCraft: Liberty's Crusade]]''. Simon & Schuster (Pocket Star). ISBN 0-671-04148-7.</ref> Ghosts and weaker psychics can detect other sources of psionic power.<ref name="SC:Upr"/><ref name="SC:G:Nova">DeCandido, Keith R. A. (November 28, 2006). ''[[StarCraft: Ghost: Nova]].'' Simon & Schuster (Pocket Star). ISBN 0-7434-7134-2.</ref><ref name = "QA33">[[Karune]]. 2008-03-26. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=774033&p=1&#post774033 StarCraft II Q&A - Batch 33: ScreenCraft]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-03-26.</ref>
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Ghosts have the ability to read minds<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> but generally do not have the ability to block thoughts; ghosts find each other very easy to read.<ref name="SC:LibCru">Grubb, Jeff (February 27, 2001). ''[[StarCraft: Liberty's Crusade]]''. Simon & Schuster (Pocket Star). ISBN 0-671-04148-7.</ref> Ghosts and weaker psychics can detect other sources of psionic power.<ref name="SC:Upr"/><ref name="SC:G:Nova">DeCandido, Keith R. A. (November 28, 2006). ''[[StarCraft: Ghost: Nova]]''. Simon & Schuster (Pocket Star). ISBN 0-7434-7134-2.</ref><ref name="QA33">[[Karune]]. 2008-03-26. [http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=774033&p=1&#post774033 StarCraft II Q&A - Batch 33: ScreenCraft]. ''Battle.net StarCraft II General Discussion Forum.'' Accessed 2008-03-26.</ref>
   
Some ghosts have demonstrated a wider variety of powers. For instance, [[Sarah Kerrigan]]<ref name="SC:Hyb">Neilson, Micky. "[[StarCraft: Hybrid]]." ''Amazing Stories'' 601 (Spring 2000): 70-75.</ref><ref name="SC:Upr"/> and [[Nova]] have demonstrated the ability to damage opponents' brains to the point of death. Nova can even kill multiple opponents while leaving someone in the midst of the attack unharmed.<ref name="SC:G:Nova"/>
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Some ghosts have demonstrated a wider variety of powers. For instance, [[Sarah Kerrigan]]<ref name="SC:Hyb">Neilson, Micky. "[[StarCraft: Hybrid]]." ''Amazing Stories'' 601 (Spring 2000): 70-75.</ref><ref name="SC:Upr" /> and [[Nova]] have demonstrated the ability to damage opponents' brains to the point of death. Nova can even kill multiple opponents while leaving someone in the midst of the attack unharmed.<ref name="SC:G:Nova" />
   
 
[[File:GhostThorMedic SC2 Art1.jpg|thumb|A ghost on the battlefield]]
 
[[File:GhostThorMedic SC2 Art1.jpg|thumb|A ghost on the battlefield]]
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====Events====
 
====Events====
Following the [[Fall of Tarsonis]], the [[Terran Dominion]] also instituted changes. The {{link|Ghost Academy|installation}} was moved to [[Ursa]].<ref name="HDTimeline"/><ref name="SC:G:Nova"/> Ghosts were portrayed as "superheroes" who served the Dominion.<ref name="SC:FrntLn_V4_Orientation">Benjamin, Paul and Dave Shramek (w), Mel joy San Juan (p). "[[StarCraft: Frontline: Orientation|Orientation]]." In ''[[StarCraft: Frontline: Volume 4]]'' (paperback binding), pp. 114-161. Tokyopop, October 1, 2009. ISBN 978-1427-81698-6.</ref> The Academy was "opened up" to make it seem more appealing. Students could even communicate with their parents before their impending [[memory wipe]].<ref name = "SC:GA_V1">DeCandido, Keith R. A. (w), Fernando Heinz Furukawa (p, i). ''[[StarCraft: Ghost Academy: Volume 1]]'' (paperback binding). Tokyopop, December 29, 2009. ISBN 978-1427-81612-2.</ref>
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Following the [[Fall of Tarsonis]], the [[Terran Dominion]] also instituted changes. The {{link|Ghost Academy|installation}} was moved to [[Ursa]].<ref name="HDTimeline"/><ref name="SC:G:Nova"/> Ghosts were portrayed as "superheroes" who served the Dominion.<ref name="SC:FrntLn_V4_Orientation">Benjamin, Paul and Dave Shramek (w), Mel joy San Juan (p). "[[StarCraft: Frontline: Orientation|Orientation]]." In ''[[StarCraft: Frontline: Volume 4]]'' (paperback binding), pp. 114-161. Tokyopop, October 1, 2009. ISBN 978-1427-81698-6.</ref> The Academy was "opened up" to make it seem more appealing. Students could even communicate with their parents before their impending [[memory wipe]].<ref name="SC:GA_V1">DeCandido, Keith R. A. (w), Fernando Heinz Furukawa (p, i). ''[[StarCraft: Ghost Academy: Volume 1]]'' (paperback binding). Tokyopop, December 29, 2009. ISBN 978-1427-81612-2.</ref>
   
[[Arcturus Mengsk]] presided over<ref name="SC:DkTempSaga2">Golden, Christie (November 27, 2007). ''[[StarCraft: The Dark Templar Saga: Shadow Hunters|StarCraft: The Dark Templar Saga #2: Shadow Hunters]].'' Simon & Schuster (Pocket Star). ISBN 978-0-7434-7126-8.</ref> a purge of former Confederate ghosts,<ref name="HDTimeline">April 6, 2010. "Timeline". ''[[StarCraft II: Heaven's Devils]].'' Simon & Schuster (Pocket Star). pp. 311 - 323. ISBN 978-1416-55084-6.</ref> ultimately eliminating half of them.<ref name="SC:DkTempSaga2"/>
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[[Arcturus Mengsk]] presided over<ref name="SC:DkTempSaga2">Golden, Christie (November 27, 2007). ''[[StarCraft: The Dark Templar Saga: Shadow Hunters|StarCraft: The Dark Templar Saga #2: Shadow Hunters]].'' Simon & Schuster (Pocket Star). ISBN 978-0-7434-7126-8.</ref> a purge of former Confederate ghosts,<ref name="HDTimeline">April 6, 2010. "Timeline." ''[[StarCraft II: Heaven's Devils]].'' Simon & Schuster (Pocket Star). pp. 311 - 323. ISBN 978-1416-55084-6.</ref> ultimately eliminating half of them.<ref name="SC:DkTempSaga2"/>
   
Ghosts began disappearing in approximately [[2503]].<ref name="SC:G:Spectres">Kenyon, Nate. (September 27, 2011). ''[[StarCraft: Ghost: Spectres]].'' Simon & Schuster (Pocket Star). ISBN 978-1439-10938-0.</ref> They again began to disappear some years after the [[End War]], prompting a [[Kate Lockwell]] [[Universal News Network]] special on the topic.<ref name = "LockwellTwitter">[https://twitter.com/UNNKateLockwell Kate Lockwell Twitter]. ''Kate Lockwell's Twitter'', accessed on 2016-03-22</ref> [[Michael Liberty]] began doing an investigation into the disappearances. <ref name = "LibertyResponse">[http://imgur.com/KPpSuBw Radio Liberty Response]. ''Radio Liberty Response'', accessed on 2016-03-22</ref> It was later revealed they were assigned to the Defenders by Dominion personnel.<ref name="NCO_Flashpoint">Blizzard Entertainment. ''[[StarCraft II]].'' (Activision Blizzard). PC. Mission: [[Nova Covert Ops]], [[Flashpoint (mission)|Flashpoint]] (in English). 2016-08-02.</ref>
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Ghosts began disappearing in approximately [[2503]].<ref name="SC:G:Spectres">Kenyon, Nate. (September 27, 2011). ''[[StarCraft: Ghost: Spectres]].'' Simon & Schuster (Pocket Star). ISBN 978-1439-10938-0.</ref> They again began to disappear some years after the [[End War]], prompting a [[Kate Lockwell]] [[Universal News Network]] special on the topic.<ref name="LockwellTwitter">[https://twitter.com/UNNKateLockwell Kate Lockwell Twitter]. ''Kate Lockwell's Twitter'', accessed on 2016-03-22</ref> [[Michael Liberty]] began doing an investigation into the disappearances. <ref name="LibertyResponse">[http://imgur.com/KPpSuBw Radio Liberty Response]. ''Radio Liberty Response'', accessed on 2016-03-22</ref> It was later revealed they were assigned to the Defenders by Dominion personnel.<ref name="NCO_Flashpoint">Blizzard Entertainment. ''[[StarCraft II]].'' (Activision Blizzard). PC. Mission: ''[[Nova Covert Ops]]'', [[Flashpoint (mission)|Flashpoint]] (in English). 2016-08-02.</ref>
   
 
====Capabilities====
 
====Capabilities====
 
[[File:Ghost SC2-HotS Cncpt1.jpg|thumb|A ghost in combat]]
 
[[File:Ghost SC2-HotS Cncpt1.jpg|thumb|A ghost in combat]]
In addition to their previous abilities, ghosts were trained to combine psionics and technology to do things such as see through objects with heat vision.<ref name = "GhostInfantry">Source: [[BlizzCon]] 2005 StarCraft: Ghost information. [[Media:Terran SC-G BlizzCon2005.jpg|Terran Infantry]]. Artist: Blizzard Entertainment. Accessed 2007-09-08.</ref><ref name="SC:G_PsiPow">2006-02-06. [http://web.archive.org/web/20060206032414/www.blizzard.com/ghost/covertops/psi/ Psi Powers]. ''Blizzard Entertainment.'' Accessed 2007-09-01.</ref> Ghosts can use her [[hostile environment suit]] and psionic powers to greatly increase her speed and reflexes, and channel their psionics through the suit itself.<ref>2014-18-12, [http://us.battle.net/sc2/en/game/unit/ghost#science Ghost Science]. ''Blizzard Entertainment'', accessed on 2014-19-12</ref>
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In addition to their previous abilities, ghosts were trained to combine psionics and technology to do things such as see through objects with heat vision.<ref name="GhostInfantry">Source: [[BlizzCon]] 2005 StarCraft: Ghost information. [[Media:Terran SC-G BlizzCon2005.jpg|Terran Infantry]]. Artist: Blizzard Entertainment. Accessed 2007-09-08.</ref><ref name="SC:G_PsiPow">2006-02-06. [http://web.archive.org/web/20060206032414/www.blizzard.com/ghost/covertops/psi/ Psi Powers]. ''Blizzard Entertainment.'' Accessed 2007-09-01.</ref> Ghosts can use their [[hostile environment suit]] and psionic powers to greatly increase their speed and reflexes, and channel their psionics through the suit itself.<ref>2014-18-12, [http://us.battle.net/sc2/en/game/unit/ghost#science Ghost Science]. ''Blizzard Entertainment'', accessed on 2014-19-12</ref>
   
Ghosts also began using protoss-derived technology such as the [[psyblade]].<ref name = "Pblade">Blevins, Tal. 2002-09-19. [http://ps2.ign.com/articles/371/371543p1.html StarCraft: Ghost: Exclusive first details of Blizzard's big console shooter]. ''IGN.'' Accessed 2007-09-01</ref> Some ghosts were outfitted with [[cybernetic]] augmentations such as [[ocular implant]]s during the era of the [[Terran Confederacy]], but as these were prone to destruction due to psionic feedback, this was replaced with a state of the art ghost mask.<ref>2014-18-12, [http://us.battle.net/sc2/en/game/unit/ghost#science Ghost Science]. ''Blizzard Entertainment'', accessed on 2014-19-12</ref>
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Ghosts also began using protoss-derived technology such as the [[psyblade]].<ref name="Pblade">Blevins, Tal. 2002-09-19. [http://ps2.ign.com/articles/371/371543p1.html StarCraft: Ghost: Exclusive first details of Blizzard's big console shooter]. ''IGN.'' Accessed 2007-09-01</ref> Some ghosts were outfitted with [[cybernetic]] augmentations such as [[ocular implant]]s during the era of the [[Terran Confederacy]], but as these were prone to destruction due to psionic feedback, this was replaced with a state of the art ghost mask.<ref>2014-18-12, [http://us.battle.net/sc2/en/game/unit/ghost#science Ghost Science]. ''Blizzard Entertainment'', accessed on 2014-19-12</ref>
   
 
====Ghost Enhanciles====
 
====Ghost Enhanciles====
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[[File:Spectre_SC2_Head1.jpg|thumb|A spectre]]
 
[[File:Spectre_SC2_Head1.jpg|thumb|A spectre]]
 
:''Main articles: [[Project Shadow Blade]], [[Spectre]]s''
 
:''Main articles: [[Project Shadow Blade]], [[Spectre]]s''
After the {{link|Brood War|conflict}} some ghosts were exposed to [[terrazine]] gas and [[jorium]], substances known to drive genetic mutation in psychics. This was part of [[Project Shadow Blade|Project: Shadowblade]]. The results were "enhanced" ghosts known as [[spectre]]s.<ref name="WoL_WelcomeJungle">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: ''[[Wings of Liberty]]'', [[Welcome to the Jungle]] (in English). 2010-07-27.</ref><ref name = "GhostStory">2006-02-15. [http://web.archive.org/web/20060215221134/http://www.blizzard.com/ghost/covertops/story/ Story]. ''Blizzard Entertainment.'' Accessed 2007-09-01.</ref>
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After the {{link|Brood War|conflict}} some ghosts were exposed to [[terrazine]] gas and [[jorium]], substances known to drive genetic mutation in psychics. This was part of [[Project Shadow Blade|Project: Shadowblade]]. The results were "enhanced" ghosts known as [[spectre]]s.<ref name="WoL_WelcomeJungle">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: ''[[Wings of Liberty]]'', [[Welcome to the Jungle]] (in English). 2010-07-27.</ref><ref name="GhostStory">2006-02-15. [http://web.archive.org/web/20060215221134/http://www.blizzard.com/ghost/covertops/story/ Story]. ''Blizzard Entertainment.'' Accessed 2007-09-01.</ref>
 
{{Clear}}
 
{{Clear}}
   
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{{Quote|I think the female ghosts have nicer equipment...|A disgruntled male ghost|StarCraft II unit quotations}}
 
{{Quote|I think the female ghosts have nicer equipment...|A disgruntled male ghost|StarCraft II unit quotations}}
 
[[File:Ghost SC1 Art2.jpg|thumb|A ghost with rifle in hand]]
 
[[File:Ghost SC1 Art2.jpg|thumb|A ghost with rifle in hand]]
Ghost gear features some of the most advanced technology ever conceived by humanity.<ref name = "SC:FManual"/> Ghosts channeled their psionic energies through their [[hostile environment suit]], a specialized skinsuit laced with psi-sensitive artificial muscle fiber, to augment their physical capabilities.<ref name = "SC2">[http://www.starcraft2.com/features/terran/ghost.xml Ghost]. ''Blizzard Entertainment.'' Accessed 2007-08-10.</ref> A [[cloaking]] device and requisite power supply were frequently issued as well;<ref name="SC1Man"/> the device requires psionic energy as a component.<ref name="SC:LibCru"/><ref name = "QoB">Rosenberg, Aaron (June 1, 2006). ''[[StarCraft: Queen of Blades]]''. Simon & Schuster (Pocket Star). ISBN 0-7434-7133-4.</ref> Ghosts are equipped with [[ghost visor]]s that keep them appraised of the battlefield around them and of changing mission objectives.<ref name="NCO SuddenStrike">Blizzard Entertainment. ''[[StarCraft II]].'' (Activision Blizzard). PC. Mission: [[Nova Covert Ops]], [[Sudden Strike]] (in English). 2016-03-29.</ref>
+
Ghost gear features some of the most advanced technology ever conceived by humanity.<ref name="SC:FManual">Barba, Rick. ''[[StarCraft Field Manual]]'' (hardcover). Insight Editions, November 17, 2015.</ref> Ghosts channeled their psionic energies through their [[hostile environment suit]], a specialized skinsuit laced with psi-sensitive artificial muscle fiber, to augment their physical capabilities.<ref name="SC2">[http://www.starcraft2.com/features/terran/ghost.xml Ghost]. ''Blizzard Entertainment.'' Accessed 2007-08-10.</ref> A [[cloaking]] device and requisite power supply were frequently issued as well;<ref name="SC1Man"/> the device requires psionic energy as a component.<ref name="SC:LibCru"/><ref name="QoB">Rosenberg, Aaron (June 1, 2006). ''[[StarCraft: Queen of Blades]]''. Simon & Schuster (Pocket Star). ISBN 0-7434-7133-4.</ref> Ghosts are equipped with [[ghost visor]]s that keep them appraised of the battlefield around them and of changing mission objectives.<ref name="NCO SuddenStrike">Blizzard Entertainment. ''[[StarCraft II]].'' (Activision Blizzard). PC. Mission: ''[[Nova Covert Ops]]'', [[Sudden Strike]] (in English). 2016-03-29.</ref>
   
 
====Arsenal====
 
====Arsenal====
Line 143: Line 148:
 
[[File:Ghost_SC-G_Game1.jpg|100px|thumb|The ghost in [[StarCraft: Ghost]]]]
 
[[File:Ghost_SC-G_Game1.jpg|100px|thumb|The ghost in [[StarCraft: Ghost]]]]
 
:''For StarCraft: Ghost information see: [[Ghost (StarCraft: Ghost)]]''.
 
:''For StarCraft: Ghost information see: [[Ghost (StarCraft: Ghost)]]''.
  +
:''For StarCraft: Ghost in-game quotations see: [[StarCraft:_Ghost_unit_quotations#Ghost|StarCraft Ghost Ghost Quotations]]''.
 
The player-character in the game was a ghost named [[Nova Terra (StarCraft: Ghost)|Nova]]. Ghosts were also a playable 'class' in multiplayer.
 
The player-character in the game was a ghost named [[Nova Terra (StarCraft: Ghost)|Nova]]. Ghosts were also a playable 'class' in multiplayer.
   
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{{DotA}}
 
{{DotA}}
 
[[File:Ghost Heroes Game1.JPG|thumb|A ''[[Heroes of the Storm]]'' ghost]]
 
[[File:Ghost Heroes Game1.JPG|thumb|A ''[[Heroes of the Storm]]'' ghost]]
Ghosts appear in ''[[Heroes of the Storm]]'' as the 'caster minion' equivalent, specifically in the ''[[Braxis Holdout]]'' and [[Warhead Junction]] maps.<ref name = "HeroesoftheStorm">Blizzard Entertainment. ''[[Heroes of the Storm]]'' (Blizzard Entertainment) (in English). June 2, 2015</ref>
+
Ghosts appear in ''[[Heroes of the Storm]]'' as the 'caster minion' equivalent, specifically in the ''[[Braxis Holdout]]'' and [[Warhead Junction]] maps.<ref name="HeroesoftheStorm">Blizzard Entertainment. ''[[Heroes of the Storm]]'' (Blizzard Entertainment) (in English). June 2, 2015</ref>
 
{{Clear}}
 
{{Clear}}
   
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{{Quote|It's fitting that they call us ghosts, you know. After we join, we leave our old lives behind. Families, friends, they all just...disappear.|[[Nova Terra]]|StarCraft II: Nova Covert Ops}}
 
{{Quote|It's fitting that they call us ghosts, you know. After we join, we leave our old lives behind. Families, friends, they all just...disappear.|[[Nova Terra]]|StarCraft II: Nova Covert Ops}}
 
[[File:Ghost SC2 Head1.jpg|A female ghost|thumb]]
 
[[File:Ghost SC2 Head1.jpg|A female ghost|thumb]]
:''Main article'': [[:Category: terran ghosts|List of terran ghosts]]
+
:''Main article: [[:Category: terran ghosts|List of terran ghosts]]''
 
The following is a list of important ghosts and trainees grouped by latest affiliation.
 
The following is a list of important ghosts and trainees grouped by latest affiliation.
   
Line 186: Line 192:
 
*[[Andie Dessai]]
 
*[[Andie Dessai]]
 
*[[Delta Emblock]] (Agent X10128B)
 
*[[Delta Emblock]] (Agent X10128B)
  +
*[[G-Rock516]]
  +
*[[G-Rock808]]
 
*[[Glistrup]]
 
*[[Glistrup]]
*[[MacGregor Golding]] ([[Alpha Squadron]], ex-Confederate)
+
*[[MacGregor Golding]] ([[Alpha Squadron]], ex-[[Confederate]])
 
*[[Guns]]
 
*[[Guns]]
 
*[[Jara]] (later became a rogue spectre)
 
*[[Jara]] (later became a rogue spectre)
 
*[[Karl]] (later became a rogue spectre)
 
*[[Karl]] (later became a rogue spectre)
 
*[[Dori Koogler]]
 
*[[Dori Koogler]]
  +
*[[Lawson]]
 
*[[Leon]]
 
*[[Leon]]
 
*[[Lethal]]
 
*[[Lethal]]
 
*[[Winlaleah Martine]] (became a xenobiologist, protoss researcher)
 
*[[Winlaleah Martine]] (became a xenobiologist, protoss researcher)
 
*[[Lagdamen]]
 
*[[Lio Travski]] (later became a rogue [[AI]])
 
*[[Mai (ghost)|Mai]]
 
*[[Mai (ghost)|Mai]]
 
*[[Obi Minaya]]
 
*[[Obi Minaya]]
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*[[Devon Starke]] (ex-Confederate ghost #24876)
 
*[[Devon Starke]] (ex-Confederate ghost #24876)
 
*[[Nova Terra]] (Agent X41822N, later became a rogue agent)
 
*[[Nova Terra]] (Agent X41822N, later became a rogue agent)
 
*[[Kath Toom]] (Agent X52735N, later became a rogue spectre)
 
*[[Gabriel Tosh]] (became a rogue spectre)
 
*[[Gabriel Tosh]] (became a rogue spectre)
  +
*[[Unidentified ghost (This Sacred Land)|Unidentified ghost]] (fell to [[terrazine]] insanity)
 
*[[The Veteran]]
 
*[[The Veteran]]
*[[Kath Toom]] (Agent X52735N, later became a rogue spectre)
 
*[[Lagdamen]]
 
*[[Lio Travski]] (later became a rogue [[AI]])s
 
   
 
===Other===
 
===Other===
 
[[File:Ghost SC1 Cncpt1.jpg|thumb|A ghost]]
 
[[File:Ghost SC1 Cncpt1.jpg|thumb|A ghost]]
*[[Atticus Carpenter]] ([[Fist of Redemption]], ex-[[Terran Confederacy|Confederate]])
+
*[[Atticus Carpenter]] ([[Fist of Redemption]], ex-[[Confederate]])
 
*[[Samir Duran]] ([[xel'naga]] shapeshifter, posed as a terran ghost)
 
*[[Samir Duran]] ([[xel'naga]] shapeshifter, posed as a terran ghost)
 
*[[Echo]]
 
*[[Echo]]
 
*[[Gestalt Zero]] ([[gestalt|protoss/terran hybrid]], ex-Dominion)
 
*[[Gestalt Zero]] ([[gestalt|protoss/terran hybrid]], ex-Dominion)
*[[Ghost Brother]] ([[Church of Besainted Pelagius]], ex-Confederaete)
+
*[[Ghost Brother]] ([[Church of Besainted Pelagius]], ex-Confederate)
 
*[[Sarah Kerrigan]] ([[Sons of Korhal]], ex-Confederate ghost #24601)
 
*[[Sarah Kerrigan]] ([[Sons of Korhal]], ex-Confederate ghost #24601)
 
*[["Unholy" Tara]] ([["Unholy" Tara's Stalkers]], mercenary)
 
*[["Unholy" Tara]] ([["Unholy" Tara's Stalkers]], mercenary)
*[[Kare Vaessen]] ([[Alliance]])
+
*[[Kare Vaessen]] ([[Alliance (Alternity)|Alliance]])
 
*[[Vega]] ([[Heaven's Devils (End War)|Heaven's Devils]], alternate timeline, ex-Dominion)
 
*[[Vega]] ([[Heaven's Devils (End War)|Heaven's Devils]], alternate timeline, ex-Dominion)
 
*[[Jenn the Vivacious]] (mercenary)
 
*[[Jenn the Vivacious]] (mercenary)
Line 228: Line 238:
   
 
==Known Ghost Specialists==
 
==Known Ghost Specialists==
  +
*[[Emperor's shadow]]
 
*[[The Shroud]]
 
*[[The Shroud]]
 
*[[Spec ops ghost]]
 
*[[Spec ops ghost]]
   
 
===Psionic Soldiers in Other Factions===
 
===Psionic Soldiers in Other Factions===
The [[Umojan Protectorate]] utilizes psionic covert operatives, called [[shadowguard]]s. They have more personal freedom than those of the [[Terran Dominion]], and are often part of intelligence and espinoge operations in order to keep the secrets of the Umojan Protectorate safe.<ref name = "SC:CollDam">Burns, Matt. "[[Collateral Damage]]." (May 13, 2010). Blizzard Entertainment. [http://us.starcraft2.com/features/story/collateral.xml Collateral Damage] Accessed 2010-05-16.</ref>
+
The [[Umojan Protectorate]] utilizes psionic covert operatives, called [[shadowguard]]s. They have more personal freedom than those of the [[Terran Dominion]], and are often part of intelligence and espionage operations in order to keep the secrets of the Umojan Protectorate safe.<ref name="SC:CollDam">Burns, Matt. "[[Collateral Damage]]." (May 13, 2010). Blizzard Entertainment. [http://us.starcraft2.com/features/story/collateral.xml Collateral Damage] Accessed 2010-05-16.</ref>
   
A small number of ghosts were recruited into [[Mira's Marauders]], but [[Mira Han|Mira]] had trouble keeping them on as part of her crew.<ref name="Collections"/>
+
A small number of ghosts were recruited into [[Mira's Marauders]], but [[Mira Han|Mira]] had trouble keeping them on as part of her crew.<ref name="Collections"/> [[Schezar's Scavengers]] utilized a number of ghosts augmented with [[protoss]] technology to control zerg [[cerebrate]]s.<ref name="SC:Ens_M3B">''[[StarCraft]]''. Vivendi Games. Mission: [[Enslavers]] bonus campaign, mission 3B: "[[StarCraft Enslavers#The Final Blow|The Final Blow]]" (in English). 1998.</ref> Many others have been used for private security firms for VIPs on resorts such as [[Tyrador IX]], though many have had to remove their visors as they scared the guests.<ref name="Collections"/>
   
The [[United Earth Directorate]] deployed its own psionic covert agents in their invasion of the sector, and utilized them to aid in controlling the [[Second Overmind]].<ref name="SC:BW_CineUEDVictory">Blizzard Entertainment. ''[[StarCraft: Brood War]].'' Vivendi Games. Cinematic: [[StarCraft Episode V#UED Victory Report|UED Victory Report]] (in English). 1998.</ref>
+
The [[United Earth Directorate]] deployed its own psionic covert agents in their invasion of the sector, and utilized them to aid in controlling the [[Second Overmind]].<ref name="SC:BW_CineUEDVictory">Blizzard Entertainment. ''[[StarCraft: Brood War]]''. Vivendi Games. Cinematic: [[StarCraft Episode V#UED Victory Report|UED Victory Report]] (in English). 1998.</ref>
 
{{Clear}}
 
{{Clear}}
   
 
==Notes==
 
==Notes==
 
[[File:GhostHoodie Real1.jpg|thumb|Ghost hoodie]]
 
[[File:GhostHoodie Real1.jpg|thumb|Ghost hoodie]]
*The ghost unit was first conceived by [[Chris Metzen]].<ref>IGN. 2016-03-30. [http://www.ign.com/articles/2018/03/30/celebrating-20-years-of-starcraft-an-interview-with-starcrafts-creators Celebrating 20 Years of Starcraft: An Interview with Starcraft's Creators] ''IGN.com''. Accessed 2016-03-30.</ref> During development of ''[[StarCraft]]'', the initial conception of the ghosts were that they were government-made, genetically engineered soldiers, possibly grown in vats.<ref name = "RockRoll">2017-04-27, [https://starcraft.com/en-us/articles/20719767 Rock and Roll Days of StarCraft: a Development Retrospective]. ''Blizzard Entertainment'', accessed on 2017-04-29</ref>
+
*The ghost unit was first conceived by [[Chris Metzen]].<ref>IGN. 2016-03-30. [http://www.ign.com/articles/2018/03/30/celebrating-20-years-of-starcraft-an-interview-with-starcrafts-creators Celebrating 20 Years of Starcraft: An Interview with Starcraft's Creators] ''IGN.com''. Accessed 2016-03-30.</ref> During development of ''[[StarCraft]]'', the initial conception of the ghosts were that they were government-made, genetically engineered soldiers, possibly grown in vats.<ref name="RockRoll">2017-04-27, [https://starcraft.com/en-us/articles/20719767 Rock and Roll Days of StarCraft: a Development Retrospective]. ''Blizzard Entertainment'', accessed on 2017-04-29</ref>
 
*A ghost hoodie was available through Jinx.com. It has since been discontinued.<ref>2012-12-22, [http://us.battle.net/sc2/en/blog/8226550/new-ghost-and-spectre-hoodies-12-22-2012 New Ghost and Spectre Hoodies]. ''StarCraft.com'', accessed on 2017-07-08</ref>
 
*A ghost hoodie was available through Jinx.com. It has since been discontinued.<ref>2012-12-22, [http://us.battle.net/sc2/en/blog/8226550/new-ghost-and-spectre-hoodies-12-22-2012 New Ghost and Spectre Hoodies]. ''StarCraft.com'', accessed on 2017-07-08</ref>
 
{{Clear}}
 
{{Clear}}
Line 248: Line 259:
 
{{Ref|scroll=x|col=2}}
 
{{Ref|scroll=x|col=2}}
 
{{TerranJobs}}
 
{{TerranJobs}}
  +
[[es:Fantasma]]
 
[[Category:Terran infantry classes]]
 
[[Category:Terran infantry classes]]
 
[[Category:Heroes of the Storm]]
 
[[Category:Heroes of the Storm]]

Revision as of 03:44, 28 February 2020

Shakurus SC1 Art2
This article concerns unit lore. You may be looking for:
"You called down the thunder, now reap the whirlwind."

- Terran ghost(src)

Ghost
Ghost SC1 Art1
Society
Race(s) Terran
Organizations
Professional information
Skills Advanced special forces training
Mental attributes Psionic abilities
Special equipment Cloaking device

Ghosts are feared terran covert operatives. Originally created by the Terran Confederacy, the majority of ghosts are currently trained by and operates primarily under the authority of the Terran Dominion. They are known for their assassination skills, psionic powers and ability to cloak.[1]

Overview

"The Ghost on the other hand, will often leave an enemy never knowing what hit ‘em. Able to cloak into the shadows in ways even I don’t understand, the Ghost packs a powerful arsenal of offensive capabilities including Snipe, EMP, and even a fearsome nuclear missile deployment."
Ghost SC-G Art2

A ghost

Operations

The official statement from the Terran Dominion government was that ghosts and the Ghost Program did not exist.[2] Many terrans dismissed ghosts and the existence of psionically gifted terrans in general as lies and propaganda.[3] However, the existence and operations of ghosts were common knowledge among much of the civilian and military population, even being reported on venues such as UNN.[4]

During the Great War, ghost operations were seen as so essential that the Confederate Armed Forces regularly claimed they were the only reason the Terran Confederacy was able to stand against the protoss and zerg.[5]

Ghosts are frequently tasked with locating targets and providing targeting for tactical nuclear strikes. Their reconnaissance role is aided by cybernetic enhancements to their eyes.[1]

Ghost SCR HeadAnim

A ghost

Ghosts have short life expectancies;[6] few survive service long enough to be considered veterans.[7]

By 2505, Dominion Intelligence Section had conducted a psyops assessment, concluding that no single unit induces more anxiety disorders in military personnel than ghosts.[8]

Training

"Ghost's are no joke, buddy. I hear the government messes with their genetics and such. Makes 'em more efficient killers."

- Jack(src)

Main article: Ghost Program

Ghosts were chosen from psychically-gifted individuals who were quarantined by the Terran Confederacy (and later Terran Dominion) and trained from infancy to channel their psionic energies to augment their natural physical strength and endurance. Conscripts who successfully completed the Ghost Program's rigorous training and augmentations then served as commandos and assassins.[1] Ghosts are unrivaled in their ability to infiltrate and assassinate.[9]

Ghosts are trained in target shooting, close-quarters combat (martial arts and possibly other techniques) and vehicular expertise.[5] Ghosts are also trained to move quickly and are desensitized to combat; an example would be Sarah Kerrigan's training, who had a gun placed to her head by a guard and was ordered to kill the guard before he killed her. Kerrigan was subjected to this training at age twelve.[10]

During the reign of Emperor Valerian Mengsk, vast changes were brought to the Ghost Program, resulting in better, more committed recruits who serve of their own free will.[9]

Controls

"Don't matter if it's the Confederacy or the Dominion: they're all the same. They squeeze and punch and kick you into a shape they can mold and then wipe it all and start again. You're just a machine to them. They use you, baby, use you up until there's nothing left."
Main article: Ghost controls
Nova SC-GA1 Head3

A young Nova about to undergo a memory wipe

Ghosts are usually silent[11] and are generally loners. This can be attributed to other terrans being wary of their psionic abilities, as well as the mental conditioning and alterations underwent in the Ghost Program, which would entail erasing their memories of past events. This serves their masters well—the harder it is for ghosts to form relationships, the fewer distractions they have to deal with. Ghosts are expected to remain impassive and forbidden to use their mind-reading powers, but they sometimes accidentally pick up surface thoughts.[6] Most of the ghosts who pass through the Ghost Academy emerge with a grim outlook on life.[12] Among Dominion Marine Corps, ghosts had more of a reputation for crazed outburst than even reapers.[13]

During the Terran Confederacy and early Terran Dominion, all science vessels possessed Ghost Program files, stored in a secure room at the bottom of the vessel, in case a ghost required "repair" (what amounted to medical aid in the program).[14]

Designation

For the most part, ghosts are simply numbers or names. Under the Confederacy, all ghosts, regardless of whether they "graduated" or not, were assigned a standard number[15] and/or agent number (an alpha-numeric code). The Dominion has retained this system. Few ghosts under the program have any memories of their former lives especially after memory wipes became standard operating procedure.[5] Under the Confederacy, ghosts were unaware of their true names[15] and while most ghosts retain knowledge of their names under the Dominion, their training emphasises that they should address each other by their alpha-numerics—a trait followed by Dominion soldiers as well.[6]

All ghosts possess a personal file, though the contents are restricted.[16]

Psionic Powers

"A ghost’s first and best weapon is her mind. Everything else is supplemental."
Ghost SC-G Cncpt1

Ghosts – psionic assassins

Main article: Psionic Powers

Ghosts have the ability to read minds[1] but generally do not have the ability to block thoughts; ghosts find each other very easy to read.[10] Ghosts and weaker psychics can detect other sources of psionic power.[15][5][17]

Some ghosts have demonstrated a wider variety of powers. For instance, Sarah Kerrigan[18][15] and Nova have demonstrated the ability to damage opponents' brains to the point of death. Nova can even kill multiple opponents while leaving someone in the midst of the attack unharmed.[5]

GhostThorMedic SC2 Art1

A ghost on the battlefield

Devon Starke has demonstrated the ability to project his thoughts, as well as remote viewing and psychometry. He and some other ghosts have also demonstrated the ability to plant suicidal and homicidal urges into an opponent's mind.[19]

Events

Following the Fall of Tarsonis, the Terran Dominion also instituted changes. The Ghost Academy was moved to Ursa.[20][5] Ghosts were portrayed as "superheroes" who served the Dominion.[21] The Academy was "opened up" to make it seem more appealing. Students could even communicate with their parents before their impending memory wipe.[22]

Arcturus Mengsk presided over[19] a purge of former Confederate ghosts,[20] ultimately eliminating half of them.[19]

Ghosts began disappearing in approximately 2503.[6] They again began to disappear some years after the End War, prompting a Kate Lockwell Universal News Network special on the topic.[23] Michael Liberty began doing an investigation into the disappearances. [24] It was later revealed they were assigned to the Defenders by Dominion personnel.[25]

Capabilities

Ghost SC2-HotS Cncpt1

A ghost in combat

In addition to their previous abilities, ghosts were trained to combine psionics and technology to do things such as see through objects with heat vision.[26][27] Ghosts can use their hostile environment suit and psionic powers to greatly increase their speed and reflexes, and channel their psionics through the suit itself.[28]

Ghosts also began using protoss-derived technology such as the psyblade.[29] Some ghosts were outfitted with cybernetic augmentations such as ocular implants during the era of the Terran Confederacy, but as these were prone to destruction due to psionic feedback, this was replaced with a state of the art ghost mask.[30]

Ghost Enhanciles

Gestalts

Project Gestalt, lasting from 2502 to 2503, utilized cross-species tissue transplants, specifically implanting protoss tissue into a ghost, converting him into a gestalt. However, the project was terminated by the protoss.[31]

Spectres
Spectre SC2 Head1

A spectre

Main articles: Project Shadow Blade, Spectres

After the Brood War some ghosts were exposed to terrazine gas and jorium, substances known to drive genetic mutation in psychics. This was part of Project: Shadowblade. The results were "enhanced" ghosts known as spectres.[32][33]

Equipment

"I think the female ghosts have nicer equipment..."

- A disgruntled male ghost(src)

Ghost SC1 Art2

A ghost with rifle in hand

Ghost gear features some of the most advanced technology ever conceived by humanity.[8] Ghosts channeled their psionic energies through their hostile environment suit, a specialized skinsuit laced with psi-sensitive artificial muscle fiber, to augment their physical capabilities.[34] A cloaking device and requisite power supply were frequently issued as well;[1] the device requires psionic energy as a component.[10][35] Ghosts are equipped with ghost visors that keep them appraised of the battlefield around them and of changing mission objectives.[36]

Arsenal

In addition to the hostile environment suit, ghosts have been known to wield the following weapons:

Game Unit

StarCraft

For StarCraft gameplay information see: Ghost (StarCraft).
For StarCraft in-game quotations see: StarCraft Ghost Quotations.

StarCraft: Ghost

StarCraft Ghost Logo2
This article or section contains information about StarCraft: Ghost, which has been declared non-canon. Elements may be taken as 'flavor lore' however.
The content may be significantly out of date. Please do not add speculation to this article, and remember to cite a published source for details.
Ghost SC-G Game1

The ghost in StarCraft: Ghost

For StarCraft: Ghost information see: Ghost (StarCraft: Ghost).
For StarCraft: Ghost in-game quotations see: StarCraft Ghost Ghost Quotations.

The player-character in the game was a ghost named Nova. Ghosts were also a playable 'class' in multiplayer.

StarCraft II

Ghost SC2 DevGameAnim1

A ghost walking

For StarCraft II gameplay information see: Ghost (StarCraft II).
For StarCraft II in-game quotations see: StarCraft II Ghost Quotations.

Heroes of the Storm

Heroes DevLog2
The following section contains information from Heroes of the Storm and is not canon to StarCraft continuity
Ghost Heroes Game1

A Heroes of the Storm ghost

Ghosts appear in Heroes of the Storm as the 'caster minion' equivalent, specifically in the Braxis Holdout and Warhead Junction maps.[12]

Known Ghosts

"It's fitting that they call us ghosts, you know. After we join, we leave our old lives behind. Families, friends, they all just...disappear."
Ghost SC2 Head1

A female ghost

Main article: List of terran ghosts

The following is a list of important ghosts and trainees grouped by latest affiliation.

Kimeran Pirates

Terran Confederacy

Terran Dominion

Ghost SC2 Head2

A ghost

Ghost SC2 Art1

A ghost

Other

Ghost SC1 Cncpt1

A ghost

Known Ghost Specialists

Psionic Soldiers in Other Factions

The Umojan Protectorate utilizes psionic covert operatives, called shadowguards. They have more personal freedom than those of the Terran Dominion, and are often part of intelligence and espionage operations in order to keep the secrets of the Umojan Protectorate safe.[37]

A small number of ghosts were recruited into Mira's Marauders, but Mira had trouble keeping them on as part of her crew.[9] Schezar's Scavengers utilized a number of ghosts augmented with protoss technology to control zerg cerebrates.[38] Many others have been used for private security firms for VIPs on resorts such as Tyrador IX, though many have had to remove their visors as they scared the guests.[9]

The United Earth Directorate deployed its own psionic covert agents in their invasion of the sector, and utilized them to aid in controlling the Second Overmind.[39]

Notes

GhostHoodie Real1

Ghost hoodie

  • The ghost unit was first conceived by Chris Metzen.[40] During development of StarCraft, the initial conception of the ghosts were that they were government-made, genetically engineered soldiers, possibly grown in vats.[41]
  • A ghost hoodie was available through Jinx.com. It has since been discontinued.[42]

References

  1. 1.0 1.1 1.2 1.3 1.4 Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Gerrold, David. "“In the Dark”." (May 2, 2013). Blizzard Entertainment. StarCraft Lore: In the Dark Accessed 2013-05-02.
  3. Golden, Christie (May 22, 2007). StarCraft: The Dark Templar Saga #1: Firstborn. Simon & Schuster (Pocket Star). ISBN 978-0-7434-7125-1.
  4. Blizzard Entertainment. StarCraft II: Wings of Liberty. (Activision Blizzard). PC. UNN newscast after "The Devil's Playground." (in English). 2010.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 DeCandido, Keith R. A. (November 28, 2006). StarCraft: Ghost: Nova. Simon & Schuster (Pocket Star). ISBN 978-0743-47134-3. Cite error: Invalid <ref> tag; name "SC:G:Nova" defined multiple times with different content
  6. 6.0 6.1 6.2 6.3 Kenyon, Nate. (September 27, 2011). StarCraft: Ghost: Spectres. Simon & Schuster (Pocket Star). ISBN 978-1439-10938-0. Cite error: Invalid <ref> tag; name "SC:G:Spectres" defined multiple times with different content Cite error: Invalid <ref> tag; name "SC:G:Spectres" defined multiple times with different content
  7. Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. July 19, 2017
  8. 8.0 8.1 Barba, Rick. StarCraft Field Manual (hardcover). Insight Editions, November 17, 2015.
  9. 9.0 9.1 9.2 9.3 Blizzard Entertainment. StarCraft II: Legacy of the Void. Collections Tab: Skins. July 19, 2017
  10. 10.0 10.1 10.2 Grubb, Jeff (February 27, 2001). StarCraft: Liberty's Crusade. Simon & Schuster (Pocket Star). ISBN 0-671-04148-7.
  11. 2007-03-18. StarCraft Ghost Trailer. Blizzard Entertainment/Youtube. Accessed 2007-04-18.
  12. 12.0 12.1 Blizzard Entertainment. Heroes of the Storm (Blizzard Entertainment) (in English). June 2, 2015
  13. Zahn, Timothy (November 8, 2016). StarCraft: Evolution. Del Rey Books. ISBN 0425284735.
  14. Rosenberg, Aaron (June 1, 2006). StarCraft: Queen of Blades. Simon & Schuster (Pocket Star). ISBN 0-7434-7133-4.
  15. 15.0 15.1 15.2 15.3 Neilson, Micky (December 18, 2000). StarCraft: Uprising. Simon & Schuster (Pocket Star). ISBN 0-7434-1898-0 (eBook).
  16. Mesta, Gabriel. StarCraft: Shadow of the Xel'Naga. Pocket Books, 2001. ISBN 0-671-04149-5.
  17. Karune. 2008-03-26. StarCraft II Q&A - Batch 33: ScreenCraft. Battle.net StarCraft II General Discussion Forum. Accessed 2008-03-26.
  18. Neilson, Micky. "StarCraft: Hybrid." Amazing Stories 601 (Spring 2000): 70-75.
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