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{{UnitBox |
{{UnitBox |
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|name=Ghost |
|name=Ghost |
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− | |game= |
+ | |game=SC1 |
− | |bgcolor= |
+ | |bgcolor={{Silver}} |
− | |fgcolor= |
+ | |fgcolor={{Black}} |
− | |image= |
+ | |image=<gallery> |
+ | Ghost SC1 HeadAnim1.gif|SC1 |
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⚫ | |||
+ | Ghost SCR HeadAnim.gif|SCR |
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+ | Ghost Cartooned Portrait1.gif|Cartooned |
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+ | </gallery> |
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⚫ | |||
+ | |image2=<gallery> |
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+ | Ghost SC1 Game1.png|SC1 |
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+ | 885c8d1007fa963c61e4424b53751686e48afb351dba1b86c614d4527841047fbb8ba406bf913921ca3e9d674e028e0e62b72b4213626f3a91edfa5186b3317f2162a5ea5b74b9b378061fbefdd5461a.png|SCR |
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+ | Ghost Cartooned Game1.JPG|Cartooned |
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+ | </gallery> |
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+ | |imgsize2= |
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|race=Terran |
|race=Terran |
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|faction= |
|faction= |
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|cooldown=22 |
|cooldown=22 |
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|armor=0 |
|armor=0 |
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− | |speed= |
+ | |speed=4 |
|range=7 (+2 to range in a [[bunker]]) |
|range=7 (+2 to range in a [[bunker]]) |
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− | |sight=9 (11 with Ocular Implants) [[File:InterOcImp Terran SC1.PNG| |
+ | |sight=9 (11 with Ocular Implants) [[File:InterOcImp Terran SC1.PNG|25px]] |
|detect= |
|detect= |
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|parent= |
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'''Ghosts''' are feared [[terran]] covert operatives. They are known for their skill, psionic powers and ability to [[cloak]].<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> |
'''Ghosts''' are feared [[terran]] covert operatives. They are known for their skill, psionic powers and ability to [[cloak]].<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> |
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− | The unit voiced by [[Chris Metzen]].<ref>[[Chris Metzen]] (2009). [http://www.youtube.com/watch?v=aYU3W2vRSKs BlizzCon Panel.] ''[[BlizzCon 2009]].'' YouTube. Accessed 2010-06-07.</ref> |
+ | The unit was voiced by [[Chris Metzen]].<ref>[[Chris Metzen]] (2009). [http://www.youtube.com/watch?v=aYU3W2vRSKs BlizzCon Panel.] ''[[BlizzCon 2009]].'' YouTube. Accessed 2010-06-07.</ref> |
==Game Unit== |
==Game Unit== |
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− | + | Ghosts are support units. Their attack and health are unremarkable for their cost. Their weapons deal [[Damage types|concussive damage]], which is ineffective against large units (e.g. {{link|siege tank|SC1}}s and {{link|ultralisk|SC1}}s) unless massed, which is usually unfeasible due to their high tech position, cost and build time. Ghosts are a poor choice for large-scale combat due to their expensive cost and fragility to many attacks and spells such as spawn broodling, psionic storm and irradiation. Ghosts are also fairly slow which leaves them vulnerable to units like vultures and mutalisks. |
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+ | Ghosts are best used for their abilities. Their lockdown ability, while micro-intensive, is devastating to mechanical and robotic units. |
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+ | |||
+ | Defensively, dark templar make good counters against ghosts, especially when they attempt to use the nuclear missile ability. |
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+ | |||
⚫ | |||
The ghost is best used with its abilities, listed below. |
The ghost is best used with its abilities, listed below. |
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|note= |
|note= |
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}} |
}} |
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− | {{ |
+ | {{Clear|left}} |
===Upgrades=== |
===Upgrades=== |
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− | {| |
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− | |-valign="top" |
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|note= |
|note= |
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}} |
}} |
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− | + | {{SC1TerrUpgrdInfArm |
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|note= |
|note= |
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}} |
}} |
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⚫ | |||
− | |} |
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− | {{clear}} |
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− | {| |
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− | |-valign="top" |
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⚫ | |||
|note= |
|note= |
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}} |
}} |
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− | + | {{SC1MoebiusReactor |
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|note= |
|note= |
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}} |
}} |
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⚫ | |||
− | |} |
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⚫ | |||
==Ghost Heroes== |
==Ghost Heroes== |
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− | * |
+ | *{{Link|Samir Duran|SC1}} |
− | * |
+ | *{{Link|Sarah Kerrigan|ghost}} |
− | * |
+ | *{{Link|Alexei Stukov|SC1}} |
==Quotations== |
==Quotations== |
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− | : |
+ | :''See: [[StarCraft unit quotations/Terran#Ghost|StarCraft Ghost Quotations]]'' |
==Images== |
==Images== |
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==References== |
==References== |
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− | {{ |
+ | {{Ref}} |
{{Terran}} |
{{Terran}} |
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− | |||
[[ru:Призрак]] |
[[ru:Призрак]] |
Revision as of 01:45, 12 July 2019
This article concerns StarCraft/StarCraft: Brood War gameplay. You may be looking for:
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- Production line(src)
Ghosts are feared terran covert operatives. They are known for their skill, psionic powers and ability to cloak.[1]
The unit was voiced by Chris Metzen.[2]
Game Unit
Ghosts are support units. Their attack and health are unremarkable for their cost. Their weapons deal concussive damage, which is ineffective against large units (e.g. siege tanks and ultralisks) unless massed, which is usually unfeasible due to their high tech position, cost and build time. Ghosts are a poor choice for large-scale combat due to their expensive cost and fragility to many attacks and spells such as spawn broodling, psionic storm and irradiation. Ghosts are also fairly slow which leaves them vulnerable to units like vultures and mutalisks.
Ghosts are best used for their abilities. Their lockdown ability, while micro-intensive, is devastating to mechanical and robotic units.
Defensively, dark templar make good counters against ghosts, especially when they attempt to use the nuclear missile ability.
The ghost also has its own death sound that is in the game data, however it is not implemented into the gameplay. Instead, a recycled and slightly altered marine death sound is used.
The ghost is best used with its abilities, listed below.
Abilities
The ghost can cloak. It can still use attack and use other abilities while cloaked.
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The ghost disables enemy mechanical or robotic units. Targets may not attack, move, or use abilities; passive detection and cloaking are disabled. Lockdown may be removed by a medic's restoration ability.
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A nuclear silo may build and store one missile each.
A ghost launches and "aims" the nuclear missile at a targeted location. The missile arrives 14 seconds after. The ghost must aim for the entire duration; if the ghost takes any other action, or the ghost is killed, or the missile is cancelled, the launch is aborted and the missile is wasted.
The launch is broadcast to all players with the audio and visual message "Nuclear Launch Detected." The targeted location is visible to all players as a small flashing red dot.
The missile deals 500 damage or removes two-thirds of total hit points (whichever is greater) to all units within a wide blast radius. One nuke kill most units, and critically damage most buildings. Two nukes will destroy nearly anything. Without Ocular Implants, the ghost's targeting distance is within the blast radius.
Usage | ||||
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Acquisition | ||||
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Upgrades
Acquisition | ||||||||||||||
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Level 1
Level 2
Level 3
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Acquisition | ||||||||||||||
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Level 1
Level 2
Level 3
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- Increases ghost sight range by 2 (to 11), making sight range greater than the nuke blast radius.
Acquisition | ||||||
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- Increases ghost maximum energy by 50.
- Increases ghost starting energy from 50 to 62.5.
Acquisition | ||||||
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Ghost Heroes
Quotations
Images
References
- ↑ Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ Chris Metzen (2009). BlizzCon Panel. BlizzCon 2009. YouTube. Accessed 2010-06-07.