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{{UnitBox
 
{{UnitBox
 
|name=Ghost
 
|name=Ghost
|game=
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|game=SC1
|bgcolor=
+
|bgcolor={{Silver}}
|fgcolor = {{black}}
+
|fgcolor={{Black}}
|image=Ghost SC1 HeadAnim1.gif
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|image=<gallery>
|imgsize=
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Ghost SC1 HeadAnim1.gif|SC1
  +
Ghost SCR HeadAnim.gif|SCR
  +
Ghost Cartooned Portrait1.gif|Cartooned
  +
</gallery>
  +
|imgsize=100px
  +
|image2=<gallery>
  +
Ghost SC1 Game1.png|SC1
  +
885c8d1007fa963c61e4424b53751686e48afb351dba1b86c614d4527841047fbb8ba406bf913921ca3e9d674e028e0e62b72b4213626f3a91edfa5186b3317f2162a5ea5b74b9b378061fbefdd5461a.png|SCR
  +
Ghost Cartooned Game1.JPG|Cartooned
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</gallery>
  +
|imgsize2=
 
|race=Terran
 
|race=Terran
 
|faction=
 
|faction=
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|speed=4
 
|speed=4
 
|range=7 (+2 to range in a [[bunker]])
 
|range=7 (+2 to range in a [[bunker]])
|sight=9 (11 with Ocular Implants) [[File:InterOcImp Terran SC1.PNG|22px]]
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|sight=9 (11 with Ocular Implants) [[File:InterOcImp Terran SC1.PNG|25px]]
 
|detect=
 
|detect=
 
|parent=
 
|parent=
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'''Ghosts''' are feared [[terran]] covert operatives. They are known for their skill, psionic powers and ability to [[cloak]].<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref>
 
'''Ghosts''' are feared [[terran]] covert operatives. They are known for their skill, psionic powers and ability to [[cloak]].<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref>
   
The unit voiced by [[Chris Metzen]].<ref>[[Chris Metzen]] (2009). [http://www.youtube.com/watch?v=aYU3W2vRSKs BlizzCon Panel.] ''[[BlizzCon 2009]].'' YouTube. Accessed 2010-06-07.</ref>
+
The unit was voiced by [[Chris Metzen]].<ref>[[Chris Metzen]] (2009). [http://www.youtube.com/watch?v=aYU3W2vRSKs BlizzCon Panel.] ''[[BlizzCon 2009]].'' YouTube. Accessed 2010-06-07.</ref>
   
 
==Game Unit==
 
==Game Unit==
The ghost is a support unit. Its attack and vitality are unremarkable for its cost. Its weapon deals [[Damage types|concussive damage]], which makes it ineffective against large units (e.g {{link|siege tank|SC1}}s and [[ultralisk]]s) unless massed, which is usually unfeasible due to its high tech position, cost and build time. Ghosts are a poor choice for large-scale combat due to their expensive cost and fragility to many attacks and spells such as spawn broodling, psionic storm and irradiation. Ghosts are also fairly slow which leaves them vulnerable to units like vultures and mutalisks. Defensively, dark templar make good counters against ghosts, especially when they attempt to use the nuclear missile ability.
+
Ghosts are support units. Their attack and health are unremarkable for their cost. Their weapons deal [[Damage types|concussive damage]], which is ineffective against large units (e.g. {{link|siege tank|SC1}}s and {{link|ultralisk|SC1}}s) unless massed, which is usually unfeasible due to their high tech position, cost and build time. Ghosts are a poor choice for large-scale combat due to their expensive cost and fragility to many attacks and spells such as spawn broodling, psionic storm and irradiation. Ghosts are also fairly slow which leaves them vulnerable to units like vultures and mutalisks.
   
The ghost also has its own death sound that is in the game data, however it is not implemented into the gameplay.
+
Ghosts are best used for their abilities. Their lockdown ability, while micro-intensive, is devastating to mechanical and robotic units.
  +
  +
Defensively, dark templar make good counters against ghosts, especially when they attempt to use the nuclear missile ability.
  +
  +
The ghost also has its own death sound that is in the game data, however it is not implemented into the gameplay. Instead, a recycled and slightly altered [[Marine (StarCraft)|marine]] death sound is used.
   
 
The ghost is best used with its abilities, listed below.
 
The ghost is best used with its abilities, listed below.
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|note=
 
|note=
 
}}
 
}}
{{clear|left}}
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{{Clear|left}}
   
 
===Upgrades===
 
===Upgrades===
{|
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{{SC1TerrUpgrdInfWeap
|-valign="top"
 
|{{SC1TerrUpgrdInfWeap
 
 
|note=
 
|note=
 
}}
 
}}
|{{SC1TerrUpgrdInfArm
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{{SC1TerrUpgrdInfArm
 
|note=
 
|note=
 
}}
 
}}
|}
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{{SC1OcularImplants
{{clear}}
 
{|
 
|-valign="top"
 
|{{SC1OcularImplants
 
 
|note=
 
|note=
 
}}
 
}}
|{{SC1MoebiusReactor
+
{{SC1MoebiusReactor
 
|note=
 
|note=
 
}}
 
}}
|}
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{{Clear|left}}
{{clear|left}}
 
   
 
==Ghost Heroes==
 
==Ghost Heroes==
*[[Samir Duran]]
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*{{Link|Samir Duran|SC1}}
*[[Sarah Kerrigan]]
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*{{Link|Sarah Kerrigan|ghost}}
*[[Alexei Stukov]]
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*{{Link|Alexei Stukov|SC1}}
   
 
==Quotations==
 
==Quotations==
: ''See: [[StarCraft unit quotations#Ghost|StarCraft Ghost Quotations]]''
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:''See: [[StarCraft unit quotations/Terran#Ghost|StarCraft Ghost Quotations]]''
   
 
==Images==
 
==Images==
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File:Ghost SC1 Cncpt1.jpg|Concept art
 
File:Ghost SC1 Cncpt1.jpg|Concept art
 
File:Ghost SC1 Art2.jpg|Manual artwork
 
File:Ghost SC1 Art2.jpg|Manual artwork
File:Ghost SCR HeadAnim.gif|Unit profile (''[[StarCraft: Remastered]]'')
 
 
</gallery>
 
</gallery>
   
 
==References==
 
==References==
{{ref}}
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{{Ref}}
 
{{Terran}}
 
{{Terran}}
 
 
[[ru:Призрак]]
 
[[ru:Призрак]]

Revision as of 01:45, July 12, 2019

Shakurus SC1 Art2

This article concerns StarCraft/StarCraft: Brood War gameplay. You may be looking for:

"Somebody call for an exterminator?"

- Production line(src)

Ghosts are feared terran covert operatives. They are known for their skill, psionic powers and ability to cloak.[1]

The unit was voiced by Chris Metzen.[2]

Game Unit

Ghosts are support units. Their attack and health are unremarkable for their cost. Their weapons deal concussive damage, which is ineffective against large units (e.g. siege tanks and ultralisks) unless massed, which is usually unfeasible due to their high tech position, cost and build time. Ghosts are a poor choice for large-scale combat due to their expensive cost and fragility to many attacks and spells such as spawn broodling, psionic storm and irradiation. Ghosts are also fairly slow which leaves them vulnerable to units like vultures and mutalisks.

Ghosts are best used for their abilities. Their lockdown ability, while micro-intensive, is devastating to mechanical and robotic units.

Defensively, dark templar make good counters against ghosts, especially when they attempt to use the nuclear missile ability.

The ghost also has its own death sound that is in the game data, however it is not implemented into the gameplay. Instead, a recycled and slightly altered marine death sound is used.

The ghost is best used with its abilities, listed below.

Abilities

The ghost can cloak. It can still use attack and use other abilities while cloaked.

Usage
Hotkey C
Cost 25 (+1 per second) Energy Terran SC1
Acquisition
Purchased from Covert ops
Hotkey C
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 80Time SC2 Game1

The ghost disables enemy mechanical or robotic units. Targets may not attack, move, or use abilities; passive detection and cloaking are disabled. Lockdown may be removed by a medic's restoration ability.

Usage
Hotkey L
Cost 100 Energy Terran SC1
Range 8
Duration 60Time SC2 Game1
Acquisition
Purchased from Covert ops
Hotkey L
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 100Time SC2 Game1

A nuclear silo may build and store one missile each.

A ghost launches and "aims" the nuclear missile at a targeted location. The missile arrives 10-15 seconds after. The ghost must aim for the entire duration; if the ghost takes any other action, or the ghost is killed, or the missile is cancelled, the launch is aborted and the missile is wasted.

The launch is broadcast to all players with the audio and visual message "Nuclear Launch Detected." The targeted location is visible to all players as a small flashing red dot.

The missile deals 500 damage or removes two-thirds of total hit points (whichever is greater) to all units within a wide blast radius. One nuke kill most units, and critically damage most buildings. Two nukes will destroy nearly anything. Without Ocular Implants, the ghost's targeting distance is within the blast radius.

Usage
Hotkey N
Range 8 or 10 (1 less than ghost's sight range)
Acquisition
Purchased from Nuclear silo
Cost 200 Minerals Terran SC1 200 Gas Terran SC1 8 Supply Terran SC1
ve

Upgrades

  • +1 bonus per attack per level for ghosts, and marines.
  • +2 bonus per attack per level for firebats.
Acquisition
Purchased from Engineering bay
Hotkey W
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 298Time SC2 Game1
Required Science facility
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 330Time SC2 Game1
Required Science facility
Acquisition
Purchased from Engineering bay
Hotkey A
Level 1
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 266Time SC2 Game1
Level 2
Cost 175 Minerals Terran SC1 175 Gas Terran SC1 298Time SC2 Game1
Required Science facility
Level 3
Cost 250 Minerals Terran SC1 250 Gas Terran SC1 330Time SC2 Game1
Required Science facility
  • Increases ghost sight range by 2 (to 11), making sight range greater than the nuke blast radius.
Acquisition
Purchased from Covert ops
Hotkey O
Cost 100 Minerals Terran SC1 100 Gas Terran SC1 166Time SC2 Game1
  • Increases ghost maximum energy by 50.
  • Increases ghost starting energy from 50 to 62.5.
Acquisition
Purchased from Covert ops
Hotkey M
Cost 150 Minerals Terran SC1 150 Gas Terran SC1 166Time SC2 Game1

Ghost Heroes

Quotations

See: StarCraft Ghost Quotations

Images

References

  1. Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
  2. Chris Metzen (2009). BlizzCon Panel. BlizzCon 2009. YouTube. Accessed 2010-06-07.
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