Brainwasher5 (talk | contribs) |
OneWeirdDude (talk | contribs) m (→Game Unit) Tag: Source edit |
||
(28 intermediate revisions by 10 users not shown) | |||
Line 7: | Line 7: | ||
|scbw= |
|scbw= |
||
|sc2=x |
|sc2=x |
||
− | |custom1=[[Ghost (StarCraft: Ghost)|StarCraft: Ghost |
+ | |custom1=[[Ghost (StarCraft: Ghost)|StarCraft: Ghost gameplay information]] |
|custom2=[[Ghost Program]] |
|custom2=[[Ghost Program]] |
||
}} |
}} |
||
Line 13: | Line 13: | ||
{{UnitBox |
{{UnitBox |
||
|name=Ghost |
|name=Ghost |
||
⚫ | |||
|bgcolor={{Silver}} |
|bgcolor={{Silver}} |
||
|fgcolor={{Black}} |
|fgcolor={{Black}} |
||
⚫ | |||
⚫ | |||
+ | |image=<gallery> |
||
⚫ | |||
⚫ | |||
+ | Ghost SCR HeadAnim.gif|SCR |
||
+ | Ghost Cartooned Portrait1.gif|Cartooned |
||
+ | </gallery> |
||
⚫ | |||
+ | |image2=<gallery> |
||
+ | Ghost SC1 Game1.png|SC1 |
||
+ | SCR Ghost Game1.png|SCR |
||
+ | Ghost Cartooned Game1.JPG|Cartooned |
||
+ | </gallery> |
||
+ | |imgsize2=100px |
||
|race=Terran |
|race=Terran |
||
|faction= |
|faction= |
||
|baseunit= |
|baseunit= |
||
− | |role= |
+ | |role=Psionic Stealth Assassin |
|useguns=[[C-10 rifle|C-10 canister rifle]] |
|useguns=[[C-10 rifle|C-10 canister rifle]] |
||
|usearmor=[[Hostile environment suit]] |
|usearmor=[[Hostile environment suit]] |
||
Line 46: | Line 56: | ||
|speed=4 |
|speed=4 |
||
|range=7 (+2 to range in a [[bunker]]) |
|range=7 (+2 to range in a [[bunker]]) |
||
− | |sight=9 (11 with Ocular Implants) [[File:InterOcImp Terran SC1.PNG| |
+ | |sight=9 (11 with Ocular Implants) [[File:InterOcImp Terran SC1.PNG|25px]] |
|detect= |
|detect= |
||
|parent= |
|parent= |
||
Line 63: | Line 73: | ||
|concatbott= |
|concatbott= |
||
}} |
}} |
||
− | '''Ghosts''' are feared [[terran]] covert operatives. They are known for their |
+ | '''Ghosts''' are feared [[terran]] covert operatives. They are known for their skills, psionic powers and ability to [[cloak]].<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> |
The unit was voiced by [[Chris Metzen]].<ref>[[Chris Metzen]] (2009). [http://www.youtube.com/watch?v=aYU3W2vRSKs BlizzCon Panel.] ''[[BlizzCon 2009]].'' YouTube. Accessed 2010-06-07.</ref> |
The unit was voiced by [[Chris Metzen]].<ref>[[Chris Metzen]] (2009). [http://www.youtube.com/watch?v=aYU3W2vRSKs BlizzCon Panel.] ''[[BlizzCon 2009]].'' YouTube. Accessed 2010-06-07.</ref> |
||
==Game Unit== |
==Game Unit== |
||
⚫ | Ghosts are support units. Their attack and health are unremarkable for their cost. Their weapons deal [[Damage types|concussive damage]], which is ineffective against large units (e.g. {{link|siege tank|SC1}}s and {{link|ultralisk|SC1}}s) unless massed, which is usually unfeasible due to their high tech position, cost and build time. Ghosts are a poor choice for large-scale combat due to their expensive cost and fragility to many attacks and spells such as spawn broodling, psionic storm and irradiation. Ghosts are also fairly slow which leaves them vulnerable to units like vultures and mutalisks. |
||
− | [[File:Ghost SCR HeadAnim.gif|thumb|Unit profile from ''[[StarCraft: Remastered]]'']] |
||
⚫ | Ghosts are support units. Their attack and health are unremarkable for their cost. Their weapons deal [[Damage types|concussive damage]], which is ineffective against large units (e.g {{link|siege tank|SC1}}s and {{link|ultralisk|SC1}}s) unless massed, which is usually unfeasible due to their high tech position, cost and build time. Ghosts are a poor choice for large-scale combat due to their expensive cost and fragility to many attacks and spells such as spawn broodling, psionic storm and irradiation. Ghosts are also fairly slow which leaves them vulnerable to units like vultures and mutalisks. |
||
− | Ghosts are best used for their abilities. Their lockdown ability, while micro-intensive, is devastating to mechanical and robotic units |
+ | Ghosts are best used for their abilities. Their lockdown ability, while micro-intensive, is devastating to mechanical and robotic units, especially battlecruisers and carriers. |
Defensively, dark templar make good counters against ghosts, especially when they attempt to use the nuclear missile ability. |
Defensively, dark templar make good counters against ghosts, especially when they attempt to use the nuclear missile ability. |
||
Line 77: | Line 86: | ||
The ghost also has its own death sound that is in the game data, however it is not implemented into the gameplay. Instead, a recycled and slightly altered [[Marine (StarCraft)|marine]] death sound is used. |
The ghost also has its own death sound that is in the game data, however it is not implemented into the gameplay. Instead, a recycled and slightly altered [[Marine (StarCraft)|marine]] death sound is used. |
||
+ | Ghosts become available in to the player in the campaign in "[[The Big Push]]" in [[Rebel Yell|Episode 1]] and in "[[Assault on Korhal]]" in [[The Iron Fist|Episode V]], though the player uses them in "[[The Dylarian Shipyards (mission)|The Dylarian Shipyards]]." |
||
− | The ghost is best used with its abilities, listed below. |
||
===Abilities=== |
===Abilities=== |
||
Line 89: | Line 98: | ||
|note= |
|note= |
||
}} |
}} |
||
− | {{ |
+ | {{Clear|left}} |
===Upgrades=== |
===Upgrades=== |
||
Line 104: | Line 113: | ||
|note= |
|note= |
||
}} |
}} |
||
− | {{ |
+ | {{Clear|left}} |
==Ghost Heroes== |
==Ghost Heroes== |
||
Line 112: | Line 121: | ||
==Quotations== |
==Quotations== |
||
+ | {{QuotesSC1Ghost}} |
||
− | :''See: [[StarCraft unit quotations/Terran#Ghost|StarCraft Ghost Quotations]]'' |
||
==Images== |
==Images== |
||
Line 118: | Line 127: | ||
File:Ghost SC1 Cncpt1.jpg|Concept art |
File:Ghost SC1 Cncpt1.jpg|Concept art |
||
File:Ghost SC1 Art2.jpg|Manual artwork |
File:Ghost SC1 Art2.jpg|Manual artwork |
||
+ | File:Ghost wireframe.jpg|Unit wireframe |
||
+ | File:Remastered Ghost wireframe.jpg|Remastered unit wireframe |
||
</gallery> |
</gallery> |
||
Latest revision as of 03:48, 5 April 2024
This article concerns StarCraft/StarCraft: Brood War gameplay. You may be looking for:
| |
- Production line(src)
Ghosts are feared terran covert operatives. They are known for their skills, psionic powers and ability to cloak.[1]
The unit was voiced by Chris Metzen.[2]
Game Unit[]
Ghosts are support units. Their attack and health are unremarkable for their cost. Their weapons deal concussive damage, which is ineffective against large units (e.g. siege tanks and ultralisks) unless massed, which is usually unfeasible due to their high tech position, cost and build time. Ghosts are a poor choice for large-scale combat due to their expensive cost and fragility to many attacks and spells such as spawn broodling, psionic storm and irradiation. Ghosts are also fairly slow which leaves them vulnerable to units like vultures and mutalisks.
Ghosts are best used for their abilities. Their lockdown ability, while micro-intensive, is devastating to mechanical and robotic units, especially battlecruisers and carriers.
Defensively, dark templar make good counters against ghosts, especially when they attempt to use the nuclear missile ability.
The ghost also has its own death sound that is in the game data, however it is not implemented into the gameplay. Instead, a recycled and slightly altered marine death sound is used.
Ghosts become available in to the player in the campaign in "The Big Push" in Episode 1 and in "Assault on Korhal" in Episode V, though the player uses them in "The Dylarian Shipyards."
Abilities[]
The ghost can cloak. It can still use attack and use other abilities while cloaked.
Usage | ||||
---|---|---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
The ghost disables enemy mechanical or robotic units. Targets may not attack, move, or use abilities; passive detection and cloaking are disabled. Lockdown may be removed by a medic's restoration ability.
Usage | ||||||||
---|---|---|---|---|---|---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
A nuclear silo may build and store one missile each.
A ghost launches and "aims" the nuclear missile at a targeted location. The missile arrives 14 seconds after. The ghost must aim for the entire duration; if the ghost takes any other action, or the ghost is killed, or the missile is cancelled, the launch is aborted and the missile is wasted.
The launch is broadcast to all players with the audio and visual message "Nuclear Launch Detected." The targeted location is visible to all players as a small flashing red dot.
The missile deals 500 damage or removes two-thirds of total hit points (whichever is greater) to all units within a wide blast radius. One nuke kill most units, and critically damage most buildings. Two nukes will destroy nearly anything. Without Ocular Implants, the ghost's targeting distance is within the blast radius.
Usage | ||||
---|---|---|---|---|
|
Acquisition | ||||
---|---|---|---|---|
|
Upgrades[]
Acquisition | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Acquisition | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
- Increases ghost sight range by 2 (to 11), making sight range greater than the nuke blast radius.
Acquisition | ||||||
---|---|---|---|---|---|---|
|
- Increases ghost maximum energy by 50.
- Increases ghost starting energy from 50 to 62.5.
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Ghost Heroes[]
Quotations[]
Quotes | |
Trained | |
| |
Selected | Confirming order |
|
|
Repeatedly selected | |
| |
Other lines | |
|
Images[]
References[]
- ↑ Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998.
- ↑ Chris Metzen (2009). BlizzCon Panel. BlizzCon 2009. YouTube. Accessed 2010-06-07.