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'''Ghosts''' are feared [[terran]] covert operatives. They are known for their skill, psionic powers, and ability to [[cloak]].<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> |
'''Ghosts''' are feared [[terran]] covert operatives. They are known for their skill, psionic powers, and ability to [[cloak]].<ref name="SC1Man">Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. ''StarCraft (Manual)''. Irvine, Calif.: Blizzard Entertainment, 1998.</ref> |
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Ghosts take up two slots in a [[bunker]]. They have a Hold Fire command, enabling them to hide their presence even when hostile units approach. |
Ghosts take up two slots in a [[bunker]]. They have a Hold Fire command, enabling them to hide their presence even when hostile units approach. |
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− | Ghosts make good counters against [[raven]]s, [[mutalisk]]s, [[infestor]]s, and [[high templar]], but are weak against [[banshee]]s, [[marauder]]s, [[zergling]]s, [[stalker]]s, and [[zealot]]s. They can also be used for mid game mineral line harassment and |
+ | Ghosts make good counters against [[raven]]s, [[mutalisk]]s, [[infestor]]s, and [[high templar]], but are weak against [[banshee]]s, [[marauder]]s, [[zergling]]s, [[stalker]]s, and [[zealot]]s. They can also be used for mid game mineral line harassment and damaging biological units. Their EMP may be used to severely weaken [[protoss]] forces and spellcasters, and reveals cloaked units such as [[observer (StarCraft II)|observers]] and [[dark templar (StarCraft II)|dark templar]]. |
Ghosts can drop [[nuke]]s very quickly. When backed up by [[medivac dropship]]s, they can be moved from one strike zone to another, and heal the cloaked ghost whenever it gets attacked.<ref name="BR4">David Kim, Yeon-ho Lee, Dustin Browder, Robert Simpson. 2009-10-21. [http://www.starcraft2.com/features/battlereports/4.xml Battle Report 4]. ''Blizzard Entertainment.'' Accessed 2009-10-21.</ref> |
Ghosts can drop [[nuke]]s very quickly. When backed up by [[medivac dropship]]s, they can be moved from one strike zone to another, and heal the cloaked ghost whenever it gets attacked.<ref name="BR4">David Kim, Yeon-ho Lee, Dustin Browder, Robert Simpson. 2009-10-21. [http://www.starcraft2.com/features/battlereports/4.xml Battle Report 4]. ''Blizzard Entertainment.'' Accessed 2009-10-21.</ref> |
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In [[Legacy of the Void|Patch 3.0]], the Snipe ability is renamed "Steady Targeting" and deals 170 damage to a target biological unit, ignoring armor. This ability has a channeling time of 1.43 seconds, and will be cancelled if the ghost takes damage during this time. Unlike "Snipe," "Steady Targeting" '''cannot''' be queued to multiple targets. |
In [[Legacy of the Void|Patch 3.0]], the Snipe ability is renamed "Steady Targeting" and deals 170 damage to a target biological unit, ignoring armor. This ability has a channeling time of 1.43 seconds, and will be cancelled if the ghost takes damage during this time. Unlike "Snipe," "Steady Targeting" '''cannot''' be queued to multiple targets. |
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− | In Patch 4.0, cloak became initially available to ghosts, and the Moebius Reactor upgrade was returned to them. In Patch 4.10, ghosts were given the Enhanced Shockwave upgrade, which increased the radius of the EMP ability |
+ | In Patch 4.0, cloak became initially available to ghosts, and the Moebius Reactor upgrade was returned to them. In Patch 4.10, ghosts were given the Enhanced Shockwave upgrade, which increased the radius of the EMP ability. |
=====Upgrades and Abilities===== |
=====Upgrades and Abilities===== |
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===Wings of Liberty=== |
===Wings of Liberty=== |
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− | In the ''Wings of Liberty'' single-player campaign, ghosts do not have the EMP ability. Ghosts are an alternative to [[spectre]]s |
+ | In the ''Wings of Liberty'' single-player campaign, ghosts do not have the EMP ability. Ghosts are an alternative to [[spectre]]s and are unlocked by playing the mission "[[Ghost of a Chance]]," available after [[Nova]] offered [[Raynor's Raiders]] the technology necessary to train them.<ref name="WoL_GhostChance">Blizzard Entertainment. ''[[StarCraft II: Wings of Liberty]].'' (Activision Blizzard). PC. Mission: ''[[Wings of Liberty]]'', [[Ghost of a Chance]] (in English). 2010-07-27.</ref> |
=====Upgrades and Abilities===== |
=====Upgrades and Abilities===== |
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===Co-op Missions=== |
===Co-op Missions=== |
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− | [[Nova Terra (Co-op Missions)|Nova]] can build the advanced [[spec ops ghost]]s in [[Co-op Missions]], with enhanced abilities, life and damage. [[Tychus Findlay (Co-op Missions)|Tychus]] can recruit the elite outlaw ghost [[Vega]], who has the ability to psionically dominate enemy units. |
+ | [[Nova Terra (Co-op Missions)|Nova]] can build the advanced [[spec ops ghost]]s in [[Co-op Missions]], with enhanced abilities, life and damage. [[Tychus Findlay (Co-op Missions)|Tychus]] can recruit the elite outlaw ghost [[Vega]], who has the ability to psionically dominate enemy units. [[Arcturus Mengsk (Co-op Missions)|Mengsk]] can build the elite [[Emperor's Shadow]]s with enhanced abilities, life and damage. |
===Nova Covert Ops=== |
===Nova Covert Ops=== |
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{{SC2MoebiusReactor}} |
{{SC2MoebiusReactor}} |
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{{Dev|StarCraft II}} |
{{Dev|StarCraft II}} |
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+ | |||
Ghosts used to possess these abilities. |
Ghosts used to possess these abilities. |
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{{SC2GhostPsiSnipe}} |
{{SC2GhostPsiSnipe}} |
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{{SC2GhostEnergyDetect}} |
{{SC2GhostEnergyDetect}} |
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{{Clear}} |
{{Clear}} |
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− | Ghosts were also upgradable with the Full-Bore Canister Ammo upgrade in the single player campaign, which gave ghosts +2 damage against light units. Only the upgrade remains within the editor. The icon texture also remains but is unused, as a button for the upgrade was never made.<ref name = "SCIIEditor">Blizzard Entertainment. ''[[StarCraft II]] [[Galaxy Map Editor|Map Editor]].'' (Activision Blizzard) (in English). July 27, 2010</ref> The ghost model has an unused animation for using a psi blade.<ref name = "HotSEditor">Blizzard Entertainment. ''[[StarCraft II: Heart of the Swarm]] [[Galaxy Map Editor|Map Editor]] |
+ | Ghosts were also upgradable with the Full-Bore Canister Ammo upgrade in the single player campaign, which gave ghosts +2 damage against light units. Only the upgrade remains within the editor. The icon texture also remains but is unused, as a button for the upgrade was never made.<ref name = "SCIIEditor">Blizzard Entertainment. ''[[StarCraft II]] [[Galaxy Map Editor|Map Editor]].'' (Activision Blizzard) (in English). July 27, 2010</ref> The ghost model has an unused animation for using a psi blade.<ref name = "HotSEditor">Blizzard Entertainment. ''[[StarCraft II: Heart of the Swarm]] [[Galaxy Map Editor|Map Editor]]''. (Activision Blizzard) (in English). March 12, 2013</ref> |
In ''[[Legacy of the Void]]'', ghosts gained an anti-armor drone ability. The ghost deploys a flying, destructible drone that channels a beam onto a single target, reducing its armor by 3.<ref name = "UpdateJune17">2015-06-18, [http://us.battle.net/sc2/en/blog/19804162/legacy-of-the-void-beta-balance-update-june-17-2015-6-18-2015 Legacy of the Void Beta Balance Update -- June 17, 2015]. ''Blizzard Entertainment'', accessed on 2015-06-26</ref> This ability was removed in the final version of the game. |
In ''[[Legacy of the Void]]'', ghosts gained an anti-armor drone ability. The ghost deploys a flying, destructible drone that channels a beam onto a single target, reducing its armor by 3.<ref name = "UpdateJune17">2015-06-18, [http://us.battle.net/sc2/en/blog/19804162/legacy-of-the-void-beta-balance-update-june-17-2015-6-18-2015 Legacy of the Void Beta Balance Update -- June 17, 2015]. ''Blizzard Entertainment'', accessed on 2015-06-26</ref> This ability was removed in the final version of the game. |
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File:Ghost SC2 DevGameAnim1.gif|A ghost walking |
File:Ghost SC2 DevGameAnim1.gif|A ghost walking |
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File:Ghost SC2-HotS Game1.jpg|Ghost with a [[psi-blade]] (scrapped) |
File:Ghost SC2-HotS Game1.jpg|Ghost with a [[psi-blade]] (scrapped) |
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⚫ | |||
⚫ | |||
File:NovaTerra SC2-NCO Rend1.png|Covert Operative ghost |
File:NovaTerra SC2-NCO Rend1.png|Covert Operative ghost |
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− | File: |
+ | File:4. Ghost Covert Operative.jpg|Covert Operative ghost [[skin]] |
− | File: |
+ | File:Ghost Nova.jpg|[[Nova Terra|Nova]] ghost skin (1/100 chance to spawn from the Covert Operative skin) |
⚫ | |||
⚫ | |||
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File:EliteGhost SC2Coop1.JPG|[[Spec ops ghost]] unit |
File:EliteGhost SC2Coop1.JPG|[[Spec ops ghost]] unit |
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File:DefendersOfManGhost SC2-NCO Game1.jpg|Pair of [[Defenders of Man]] ghosts |
File:DefendersOfManGhost SC2-NCO Game1.jpg|Pair of [[Defenders of Man]] ghosts |
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− | File:SpecialGhost SC2SkinImage.jpg|[[Dominion Special Forces]] ghost |
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⚫ | |||
− | File:MiraGhost SC2SkinImage.jpg|[[Mira's Marauders]] ghost |
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⚫ | |||
⚫ | |||
</gallery> |
</gallery> |
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;Portraits |
;Portraits |
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<gallery> |
<gallery> |
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⚫ | |||
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File:CovertOperative SC2-LotV Head1.jpg|Covert Operative ghost portrait |
File:CovertOperative SC2-LotV Head1.jpg|Covert Operative ghost portrait |
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File:Nova Terra SC2-NCO Head1.png|[[Nova Terra|Nova]] ghost portrait (1/100 chance to spawn from the Covert Operative skin) |
File:Nova Terra SC2-NCO Head1.png|[[Nova Terra|Nova]] ghost portrait (1/100 chance to spawn from the Covert Operative skin) |
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⚫ | |||
⚫ | |||
⚫ | |||
File:DeltaEmblock SC2-NCO Head1.jpg|Female ghost portrait from ''Nova Covert Ops'' |
File:DeltaEmblock SC2-NCO Head1.jpg|Female ghost portrait from ''Nova Covert Ops'' |
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File:SpecOpsGhost LotV Head1.jpg|Male ghost portrait from ''Nova Covert Ops'' |
File:SpecOpsGhost LotV Head1.jpg|Male ghost portrait from ''Nova Covert Ops'' |
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File:Ghost SC2-NCO Head1.png|[[Defenders of Man]] female ghost portrait |
File:Ghost SC2-NCO Head1.png|[[Defenders of Man]] female ghost portrait |
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File:Ghost SC2-NCO Head2.png|[[Defenders of Man]] male ghost portrait |
File:Ghost SC2-NCO Head2.png|[[Defenders of Man]] male ghost portrait |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
</gallery> |
</gallery> |
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Revision as of 20:28, 23 May 2020
This article concerns StarCraft II gameplay. You may be looking for:
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- Terran Ghost(src)
Ghosts are feared terran covert operatives. They are known for their skill, psionic powers, and ability to cloak.[2]
Ghosts take up two slots in a bunker. They have a Hold Fire command, enabling them to hide their presence even when hostile units approach.
Ghosts make good counters against ravens, mutalisks, infestors, and high templar, but are weak against banshees, marauders, zerglings, stalkers, and zealots. They can also be used for mid game mineral line harassment and damaging biological units. Their EMP may be used to severely weaken protoss forces and spellcasters, and reveals cloaked units such as observers and dark templar.
Ghosts can drop nukes very quickly. When backed up by medivac dropships, they can be moved from one strike zone to another, and heal the cloaked ghost whenever it gets attacked.[3]
Game Unit
Versus
In Patch 3.0, the Snipe ability is renamed "Steady Targeting" and deals 170 damage to a target biological unit, ignoring armor. This ability has a channeling time of 1.43 seconds, and will be cancelled if the ghost takes damage during this time. Unlike "Snipe," "Steady Targeting" cannot be queued to multiple targets.
In Patch 4.0, cloak became initially available to ghosts, and the Moebius Reactor upgrade was returned to them. In Patch 4.10, ghosts were given the Enhanced Shockwave upgrade, which increased the radius of the EMP ability.
Upgrades and Abilities
After carefully aiming for 1.43 seconds while not taking damage, the Ghost fires a sniper round dealing 130 damage (+40 vs Psionic). Ignores armor. Can only target biological units.
This ability is cancelled if the target moved a over 13.5 range away from the ghost. This ability can also be manually cancelled.
Usage | ||||||||
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Acquisition | ||
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Drains 100 shields from protoss units and drains 100 energy[4] from units in the area of effect, including friendly units. Shield upgrades have no effect.
The EMP field has an area-of-effect of 1.5.
Cloaked units are revealed for a short time. Burrowed units are not.
Usage | ||||||
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Enables ghosts to cloak.
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Acquisition | ||||||
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Ghosts and spectres can call down nuclear strikes, dealing 300 damage + 200 vs buildings.
The launching player sees a large red symbol on the target area while the opponent only sees a red dot. When the ghost is aiming the nuke, it will be "frozen", but it can still be given the order to "move away", which it will do the moment it is unfrozen.
Usage | ||||||
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Increases the radius of Ghost's EMP Round from 1.5 to 2 (+0.5).
Acquisition | ||||
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Acquisition | ||||||||||||||
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Level 1
Level 2
Level 3
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Acquisition | ||||||||||||||
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Level 1
Level 2
Level 3
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Wings of Liberty
In the Wings of Liberty single-player campaign, ghosts do not have the EMP ability. Ghosts are an alternative to spectres and are unlocked by playing the mission "Ghost of a Chance," available after Nova offered Raynor's Raiders the technology necessary to train them.[6]
Upgrades and Abilities
Ghosts and spectres can call down nuclear strikes, dealing 300 damage + 200 vs buildings.
The launching player sees a large red symbol on the target area while the opponent only sees a red dot. When the ghost is aiming the nuke, it will be "frozen", but it can still be given the order to "move away", which it will do the moment it is unfrozen.
Usage | ||||||
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Deals 45 damage to a biological ground or air unit, ignoring armor.
This ability is only available in Wings of Liberty campaign; its Versus-mode version was replaced with Steady Targeting in Legacy of the Void.
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Acquisition | ||
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Usage | ||||
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Acquisition | ||||||
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Increases ghost sight range by 3 and attack range by 2.
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Enables ghosts to cloak indefinitely.
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Attack upgrades improve attack cooldown of affected units by 5% per level. These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.
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Vanadium Plating Armor upgrades increase health of affected units by 5% per level.[8] We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.
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Increase starting energy of all units by 100. Increase maximum energy of all units by 100.[9]
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Co-op Missions
Nova can build the advanced spec ops ghosts in Co-op Missions, with enhanced abilities, life and damage. Tychus can recruit the elite outlaw ghost Vega, who has the ability to psionically dominate enemy units. Mengsk can build the elite Emperor's Shadows with enhanced abilities, life and damage.
Nova Covert Ops
Defenders of Man ghosts can detect in front of them and will use EMP if Nova is within the area. They also have ionic force field.
Provides the Ghost with a shield that reduces incoming damage until 50 total damage is absorbed. Shield lasts for 20 seconds.
Usage | ||||||
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Development
Removed Abilities
The following upgrade was removed in Patch 4.1.4:
Increases the ghost's starting energy by 25.
Acquisition | ||||||
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The following section contains information from a previous version of StarCraft II which is no longer valid.
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Ghosts used to possess these abilities.
This attack, which can only target biological units,[10] deals 20 damage + 80 damage vs psionic opponents.[11] This ability used to be known as Snipe.[12]
Ghosts passively detect units with an energy bar, even within the fog of war,[11][14] up to a range of 30. This does not enable them to target or Snipe opponents within the fog of war.[15]
Ghosts were also upgradable with the Full-Bore Canister Ammo upgrade in the single player campaign, which gave ghosts +2 damage against light units. Only the upgrade remains within the editor. The icon texture also remains but is unused, as a button for the upgrade was never made.[16] The ghost model has an unused animation for using a psi blade.[17]
In Legacy of the Void, ghosts gained an anti-armor drone ability. The ghost deploys a flying, destructible drone that channels a beam onto a single target, reducing its armor by 3.[1] This ability was removed in the final version of the game.
Quotations
Achievements
Professionals Have Standards | |
Points | |
Criteria |
Destroy 20 units with Sniper Rounds in a single Unranked or Ranked game. |
Notes | |
This achievement is a reference to Team Fortress 2's Meet the Sniper video, where the Sniper says "Professionals have standards: be polite, be efficient, and have a plan to kill everyone you meet." | |
Edit |
Nuclear Launch Detected | |
Points | |
Criteria |
Kill 15 enemy units with a single Nuke in an Unranked or Ranked game. |
Notes | |
If the player uses the same ghost to drop more nukes he can earn the "Unbreakable!" achievement. | |
Edit |
Images
- Skins and Art
- Portraits
Trivia
- The ghost is voiced by Liam O'Brien.[18]
- With the Covert Operative Ghost skin, there is a 1 in 100 chance that the ghost spawned with have the model, portrait and voiceover of Nova Terra.
References
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