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Goliath (StarCraft)

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Goliaths appeared and functioned much the same in the [[StarCraft beta]] as they did in ''StarCraft'' proper. However, their weaponry consisted of chainguns and scatter missiles instead of autocannons and Hellfire missiles.<ref>2009-03-19, [http://starcraft.incgamers.com/gallery/showphoto.php?photo=1660&cat=534 StarCraft Wire]. Artist: Blizzard Entertainment. Accessed on 2010-01-13</ref>
 
Goliaths appeared and functioned much the same in the [[StarCraft beta]] as they did in ''StarCraft'' proper. However, their weaponry consisted of chainguns and scatter missiles instead of autocannons and Hellfire missiles.<ref>2009-03-19, [http://starcraft.incgamers.com/gallery/showphoto.php?photo=1660&cat=534 StarCraft Wire]. Artist: Blizzard Entertainment. Accessed on 2010-01-13</ref>
   
The goliath was designed by [[Brian Sousa]].<ref>2017-05-04, [https://starcraft.com/en-us/articles/20726732 Behind the Scenes of StarCraft: Remastered]. ''Blizzard Entertainment'', accessed on 2017-05-07</ref> A 3D model was made for the walker when Blizzard began experimenting with 3D modelling&mdash;it was actually the first model modeled as such. According to [[Samwise Didier]], "it just looked kind of ''doink'', from the game view. It was muddy, and when you rendered it out, everything looked like it was one or two pixels thick."<ref name="RockRoll">2017-04-27, [https://starcraft.com/en-us/articles/20719767 Rock and Roll Days of StarCraft: a Development Retrospective]. ''Blizzard Entertainment'', accessed on 2017-04-29</ref>
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The goliath was designed by [[Brian Sousa]].<ref>2017-05-04, [https://starcraft.com/en-us/articles/20726732 Behind the Scenes of StarCraft: Remastered]. ''Blizzard Entertainment'', accessed on 2017-05-07</ref> A 3D model was made for the walker when Blizzard began experimenting with 3D modelling&mdash;it was actually the first model modeled as such. According to [[Samwise Didier]], "it just looked kind of ''doink'', from the game view. It was muddy, and when you rendered it out, everything looked like it was one or two pixels thick."<ref name = "RockRoll">2017-04-27, [https://starcraft.com/en-us/articles/20719767 Rock and Roll Days of StarCraft: a Development Retrospective]. ''Blizzard Entertainment'', accessed on 2017-04-29</ref>
 
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