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{{Game
{{Quote|Go ahead, tac-com.|Terran goliath|StarCraft}}
 
{{game
 
 
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|game=SC1
 
|unit=goliath
 
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{{Quote|Go ahead, tac-com.|Terran goliath|StarCraft}}
 
{{UnitBox
 
{{UnitBox
 
|name=Goliath
 
|name=Goliath
 
|bgcolor={{Silver}}
|game=
 
|bgcolor={{White}}
 
 
|fgcolor={{Black}}
 
|fgcolor={{Black}}
 
|game=SC1
|image=Goliath SC1 HeadAnim1.gif
 
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|image=<gallery>
|imgsize=
 
|image2=Goliath SC1 Game1.jpg
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Goliath SC1 HeadAnim1.gif|SC1
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Goliath SCR HeadAnim.gif|SCR
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Goliath Cartooned Portrait1.gif|Cartooned
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</gallery>
 
|imgsize=100px
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|imgdesc=
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|image2=<gallery>
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Goliath SC1 Game1.jpg|SC1
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Ce61d8f29aad816281f081d0db75ccad194447d0cfe60ccdd1d21741f402bd217528c2c98e7b04895c8f20a7cd1c2f7ba86ef48031e7bb6dd832645f9ede6ae2e8d17f41bfa6a91fca9758010df1d690.png|SCR
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Goliath Cartooned Game1.JPG|Cartooned
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</gallery>
 
|imgsize2=100px
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|imgdesc2=
 
|race=Terran
 
|race=Terran
 
|faction=
 
|faction=
 
|baseunit=
 
|baseunit=
|role=Combat Walker
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|role=Armored Assault Walker
|useguns=*Autocannon
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|useguns=*Twin 30mm Smoothebore Autocannons
 
*[[Hellfire missile|Hellfire AA-scatter missiles]]
 
*[[Hellfire missile|Hellfire AA-scatter missiles]]
 
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|speed=4.7
 
|speed=4.7
 
|range=*6 (ground)
 
|range=*6 (ground)
*5 (8 with Charon Boosters) [[File:CharonBoosters SC1 Upgrd1.png|22px]] (air)
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*5 (8 with Charon Boosters) [[File:CharonBoosters SC1 Upgrd1.png|25px]] (air)
 
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The '''goliath''' is a [[terran]] unit in ''[[StarCraft]]''. It was voiced by [[Bill Roper]].
[[File:Goliath SCR HeadAnim.gif|thumb|Unit profile from ''[[StarCraft: Remastered]]'']]
 
The '''goliath''' is a [[terran]] unit in ''[[StarCraft]]''.
 
   
 
==Overview==
 
==Overview==
Goliaths are best suited for an anti-air role, especially against ''[[large]]''-sized air units. In ''[[StarCraft: Brood War]]'', Charon Boosters allows it to outrange even [[guardian]]s. The goliath's ground attack is less impressive for its cost; compared to two or three {{link|marine|SC1}}s that deal more damage, the goliath trades firepower for staying power. Goliaths are large, but only take up two slots in a [[Quantradyne APOD-33 dropship|dropship]] or other transport vessel. It is also suitable for medium ground support with marines and [[firebat]]s against larger units. Goliaths with Charon Boosters can be used as mobile missile turrets in bases.
+
Goliaths are best suited for an anti-air role, especially against ''[[large]]''-sized air units. In ''[[StarCraft: Brood War]]'', Charon Boosters allows it to outrange even {{link|guardian|SC1|guardians}}. The goliath's ground attack is less impressive for its cost: compared to two or three {{link|marine|SC1|marines}} that deal more damage, the goliath trades firepower for staying power. Goliaths are large, but only take up two slots in a [[Quantradyne APOD-33 dropship|dropship]] or other transport vessel. It is also suitable for medium ground support with marines and {{link|firebat|SC1|firebats}} against larger units. Goliaths with Charon Boosters can be used as mobile missile turrets in bases.
   
Groups of goliaths are used by terran players when the opponent focuses heavily on aerial units. Given their role as anti-air units, goliaths are effective against virtually all air units save for [[small]]-sized air units such as {{link|mutalisk|SC2}}s, [[scourge]]s, and [[observer]]s, but when paired with marines, this becomes less of a problem. Goliaths are ideal for backing down capital ship fleets if in significant numbers.
+
Groups of goliaths are used by terran players when the opponent focuses heavily on aerial units. Given their role as anti-air units, goliaths are effective against virtually all air units save for [[small]]-sized air units such as {{link|mutalisk|SC1|mutalisks}}, {{link|scourge|SC1|scourges}}, and {{link|observer|SC1|observers}}, but when paired with marines, this becomes less of a problem. Goliaths are ideal for backing down capital ship fleets if in significant numbers. Goliaths are vulnerable to mass marines, zerglings, hydralisks, dragoons and zealots.
  +
  +
Goliaths become available in to the player in the campaign in "[[Norad II (mission)|Norad II]]" in [[Rebel Yell|Episode 1]] and in "[[First Strike (Episode V)|First Strike]]" in [[The Iron Fist|Episode V]].
   
 
==Upgrades==
 
==Upgrades==
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|note=
 
|note=
 
}}
 
}}
{{clear|left}}
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{{Clear|left}}
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==Goliath Heroes==
  +
*[[Alan Schezar]]
   
 
==Quotations==
 
==Quotations==
: ''See: [[StarCraft unit quotations#Goliath|StarCraft Goliath Quotations]]''
+
:''See: [[StarCraft unit quotations/Terran#Goliath|StarCraft Goliath Quotations]]''
   
 
==Development==
 
==Development==
 
{{Quote|The new Goliath the team came up with&mdash;it’s so awesome, it makes me feel bad, because I made the original one. I was like, 'Oh my God, did you see how much detail they put into this thing?'|[[Brian Sousa]]|url=https://starcraft.com/en-us/articles/20726732}}
 
{{Quote|The new Goliath the team came up with&mdash;it’s so awesome, it makes me feel bad, because I made the original one. I was like, 'Oh my God, did you see how much detail they put into this thing?'|[[Brian Sousa]]|url=https://starcraft.com/en-us/articles/20726732}}
  +
[[File:Goliath ShatteredNations Art1.jpg|thumb|Walkers from ''Shattered Nations'' that would form the basis of goliaths]]
The concept of the goliath had its origins in the canceled [[Blizzard]] game ''[[StarCraft#Conception|Shattered Nations]]''. The game featured walkers which were relabeled as "goliaths" for ''StarCraft''.<ref>2010-04-28, [http://www.unseen64.net/2010/04/28/shattered-nations-pc-cancelled/ Shattered Nations (PC - Cancelled)]. ''BetaRush'', accessed on 2013-05-29</ref>
+
The concept of the goliath had its origins in the canceled [[Blizzard Entertainment|Blizzard]] game ''[[StarCraft#Conception|Shattered Nations]]''. The game featured walkers which were relabeled as "goliaths" for ''StarCraft''.<ref>2010-04-28, [http://www.unseen64.net/2010/04/28/shattered-nations-pc-cancelled/ Shattered Nations (PC - Cancelled)]. ''BetaRush'', accessed on 2013-05-29</ref> Inspiration was also taken from the ''Robocop'' franchise.<ref name = "20Retrospective">2018-12-02, [https://au.ign.com/articles/2018/12/03/20-years-of-starcraft-an-ign-retrospective 20 YEARS OF STARCRAFT: AN IGN RETROSPECTIVE]. ''IGN'', accessed on 2018-12-03</ref>
   
During the late [[StarCraft alpha]] however, they had a different appearance than in the later stages of development. They were capable of using their machine guns, a flame thrower and missiles against ground targets.<ref>[http://home.planet.nl/%7Eaggel005/alphabeta/beta.html Beta]. ''StarCraft Evolution''. Accessed 2011-08-18.</ref>
+
During the late [[StarCraft alpha]] however, they had a different appearance than in the later stages of development. They were capable of using their machine guns, a flame thrower and missiles against ground targets.<ref>[http://home.planet.nl/%7Eaggel005/alphabeta/beta.html Beta]. ''StarCraft Evolution''. Accessed 2011-08-18.</ref> It was decided that this was too much of an arsenal for one unit, so the flamethrower was developed into its own unit, the [[firebat (StarCraft)|firebat]].<ref name = "Crunch">2018-07-03, [https://www.pcgamesn.com/starcraft-history-stay-awhile-and-listen-book-2 StarCraft's 14 Month Crunch]. "PC Games.net", accessed on 2018-07-03</ref>
   
 
Goliaths appeared and functioned much the same in the [[StarCraft beta]] as they did in ''StarCraft'' proper. However, their weaponry consisted of chainguns and scatter missiles instead of autocannons and Hellfire missiles.<ref>2009-03-19, [http://starcraft.incgamers.com/gallery/showphoto.php?photo=1660&cat=534 StarCraft Wire]. Artist: Blizzard Entertainment. Accessed on 2010-01-13</ref>
 
Goliaths appeared and functioned much the same in the [[StarCraft beta]] as they did in ''StarCraft'' proper. However, their weaponry consisted of chainguns and scatter missiles instead of autocannons and Hellfire missiles.<ref>2009-03-19, [http://starcraft.incgamers.com/gallery/showphoto.php?photo=1660&cat=534 StarCraft Wire]. Artist: Blizzard Entertainment. Accessed on 2010-01-13</ref>
   
The goliath was designed by [[Brian Sousa]].<ref>2017-05-04, [https://starcraft.com/en-us/articles/20726732 Behind the Scenes of StarCraft: Remastered]. ''Blizzard Entertainment'', accessed on 2017-05-07</ref> A 3D model was made for the walker when Blizzard began experimenting with 3D modelling&mdash;it was actually the first model modeled as such. According to [[Samwise Didier]], "it just looked kind of ''doink'', from the game view. It was muddy, and when you rendered it out, everything looked like it was one or two pixels thick."<ref name = "RockRoll">2017-04-27, [https://starcraft.com/en-us/articles/20719767 Rock and Roll Days of StarCraft: a Development Retrospective]. ''Blizzard Entertainment'', accessed on 2017-04-29</ref>
+
The goliath was designed by [[Brian Sousa]].<ref>2017-05-04, [https://starcraft.com/en-us/articles/20726732 Behind the Scenes of StarCraft: Remastered]. ''Blizzard Entertainment'', accessed on 2017-05-07</ref> A 3D model was made for the walker when Blizzard began experimenting with 3D modelling&mdash;it was actually the first model modeled as such. According to [[Samwise Didier]], "it just looked kind of ''doink'', from the game view. It was muddy, and when you rendered it out, everything looked like it was one or two pixels thick."<ref name="RockRoll">2017-04-27, [https://starcraft.com/en-us/articles/20719767 Rock and Roll Days of StarCraft: a Development Retrospective]. ''Blizzard Entertainment'', accessed on 2017-04-29</ref>
 
{{Clear}}
 
{{clear}}
 
   
 
==Images==
 
==Images==
 
<gallery>
 
<gallery>
 
File:Goliath SC1 DevGame1.gif|A pair of goliaths during the StarCraft alpha
 
File:Goliath SC1 DevGame1.gif|A pair of goliaths during the StarCraft alpha
File:Goliath SC1 Game2.png|Unit wireframe
+
File:Goliath wireframe.jpg|Unit wireframe
  +
File:Remastered Goliath wireframe.jpg|Remastered unit wireframe
 
</gallery>
 
</gallery>
   
 
==References==
 
==References==
{{ref}}
+
{{Ref}}
 
{{Terran}}
 
{{Terran}}

Revision as of 19:34, 1 June 2021

Shakurus SC1 Art2
This article concerns StarCraft/StarCraft: Brood War gameplay. You may be looking for:
"Go ahead, tac-com."

- Terran goliath(src)

The goliath is a terran unit in StarCraft. It was voiced by Bill Roper.

Overview

Goliaths are best suited for an anti-air role, especially against large-sized air units. In StarCraft: Brood War, Charon Boosters allows it to outrange even guardians. The goliath's ground attack is less impressive for its cost: compared to two or three marines that deal more damage, the goliath trades firepower for staying power. Goliaths are large, but only take up two slots in a dropship or other transport vessel. It is also suitable for medium ground support with marines and firebats against larger units. Goliaths with Charon Boosters can be used as mobile missile turrets in bases.

Groups of goliaths are used by terran players when the opponent focuses heavily on aerial units. Given their role as anti-air units, goliaths are effective against virtually all air units save for small-sized air units such as mutalisks, scourges, and observers, but when paired with marines, this becomes less of a problem. Goliaths are ideal for backing down capital ship fleets if in significant numbers. Goliaths are vulnerable to mass marines, zerglings, hydralisks, dragoons and zealots.

Goliaths become available in to the player in the campaign in "Norad II" in Episode 1 and in "First Strike" in Episode V.

Upgrades

Acquisition
Purchased from Armory
Hotkey P
Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 175 Minerals 175 Vespene gas 300seconds
Required Science facility
Level 3
Cost 250 Minerals 250 Vespene gas 333seconds
Required Science facility
  • +1 bonus to goliath ground attack per level
  • +4 to goliath air attack per level (+2 per missile)
  • +2 to vulture attack per level
  • +3 to siege tank tank mode attack per level
  • +5 for siege tank siege mode attack per level
Acquisition
Purchased from Armory
Hotkey W
Level 1Level 1
Cost 100 Minerals 100 Vespene gas 267seconds
Level 2
Cost 175 Minerals 175 Vespene gas 300seconds
Required Science facility
Level 3
Cost 250 Minerals 250 Vespene gas 333seconds
Required Science facility
  • Increases goliath anti-air attack range by 3 (to 8).
Acquisition
Purchased from Machine shop
Hotkey C
Cost 100 Minerals 100 Vespene gas 133seconds

Goliath Heroes

Quotations

See: StarCraft Goliath Quotations

Development

"The new Goliath the team came up with—it’s so awesome, it makes me feel bad, because I made the original one. I was like, 'Oh my God, did you see how much detail they put into this thing?'"
Goliath ShatteredNations Art1

Walkers from Shattered Nations that would form the basis of goliaths

The concept of the goliath had its origins in the canceled Blizzard game Shattered Nations. The game featured walkers which were relabeled as "goliaths" for StarCraft.[1] Inspiration was also taken from the Robocop franchise.[2]

During the late StarCraft alpha however, they had a different appearance than in the later stages of development. They were capable of using their machine guns, a flame thrower and missiles against ground targets.[3] It was decided that this was too much of an arsenal for one unit, so the flamethrower was developed into its own unit, the firebat.[4]

Goliaths appeared and functioned much the same in the StarCraft beta as they did in StarCraft proper. However, their weaponry consisted of chainguns and scatter missiles instead of autocannons and Hellfire missiles.[5]

The goliath was designed by Brian Sousa.[6] A 3D model was made for the walker when Blizzard began experimenting with 3D modelling—it was actually the first model modeled as such. According to Samwise Didier, "it just looked kind of doink, from the game view. It was muddy, and when you rendered it out, everything looked like it was one or two pixels thick."[7]

Images

References

  1. 2010-04-28, Shattered Nations (PC - Cancelled). BetaRush, accessed on 2013-05-29
  2. 2018-12-02, 20 YEARS OF STARCRAFT: AN IGN RETROSPECTIVE. IGN, accessed on 2018-12-03
  3. Beta. StarCraft Evolution. Accessed 2011-08-18.
  4. 2018-07-03, StarCraft's 14 Month Crunch. "PC Games.net", accessed on 2018-07-03
  5. 2009-03-19, StarCraft Wire. Artist: Blizzard Entertainment. Accessed on 2010-01-13
  6. 2017-05-04, Behind the Scenes of StarCraft: Remastered. Blizzard Entertainment, accessed on 2017-05-07
  7. 2017-04-27, Rock and Roll Days of StarCraft: a Development Retrospective. Blizzard Entertainment, accessed on 2017-04-29