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|race=Zerg |
|race=Zerg |
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|faction= |
|faction= |
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+ | |baseunit= |
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|hp=1000 |
|hp=1000 |
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|effect3=3 bonus to Mutalisk attack, 6 bonus to Guardian and Devourer attack |
|effect3=3 bonus to Mutalisk attack, 6 bonus to Guardian and Devourer attack |
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}} |
}} |
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− | {{ |
+ | {{Clear|left}} |
{{SC1ZergFlyerCarapace |
{{SC1ZergFlyerCarapace |
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|bgcolor= |
|bgcolor= |
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|fgcolor={{Black}} |
|fgcolor={{Black}} |
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− | |image= |
+ | |image=1. Greater Spire Default.jpg |
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|imgsize=200px |
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|role= |
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|time=71 {{Time}} |
|time=71 {{Time}} |
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30 (''[[Co-op Missions]]'') {{time}}<br> |
30 (''[[Co-op Missions]]'') {{time}}<br> |
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+ | '''Mastery:''' -0.6 {{time}} per '''Structure Morph and Evolution Rate''' mastery point. Down to a minimum 12 (Co-op Abathur) |
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− | 12 (at Abathur full Structure Morph Mastery) |
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|req=[[Hive]] |
|req=[[Hive]] |
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|hotkey=G |
|hotkey=G |
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====Development==== |
====Development==== |
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[[File:GreaterSpire SC2 DevRend1.jpg|thumb|An early render of the greater spire]] |
[[File:GreaterSpire SC2 DevRend1.jpg|thumb|An early render of the greater spire]] |
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− | The greater spire went through several revisions, essentially lingering in development hell. The initial designs were updates of the ''StarCraft I'' artwork which didn't seem to work. The shapes of the SC1 greater spire design didn't look good in 3D, as it was too bulky and the numerous pieces were too busy. Conveying the height the designers wanted was also a problem, since there were height limitations on tall buildings. When the development team started using Zbrush to create unit portraits some zerg buildings were also redesigned to take advantage of the more organic sculpting process.<ref name="GonzoSpire" /> The redesigned top of the greater spire was based on an unused concept of a [[queen]]'s head by [[Trevor Jacobs]].<ref>2013, [http://phillgonzo.deviantart.com/art/Zerg-Greater-Spire-ver-1-357372636 Greater Spire ver. 1]. ''Deviantart'', accessed on 2013-03-12</ref> |
+ | The greater spire went through several revisions, essentially lingering in development hell. The initial designs were updates of the ''StarCraft I'' artwork which didn't seem to work. The shapes of the SC1 greater spire design didn't look good in 3D, as it was too bulky and the numerous pieces were too busy. Conveying the height the designers wanted was also a problem, since there were height limitations on tall buildings. When the development team started using Zbrush to create unit portraits some zerg buildings were also redesigned to take advantage of the more organic sculpting process.<ref name="GonzoSpire" /> The redesigned top of the greater spire was based on an unused concept of a [[queen]]'s head by [[Trevor Jacobs]].<ref>2013, [http://phillgonzo.deviantart.com/art/Zerg-Greater-Spire-ver-1-357372636 Greater Spire ver. 1]. ''Deviantart'', accessed on 2013-03-12</ref> |
− | The revision of the greater spire made progress towards the final in-game design but the building still looked out of place compared to the rest of the zerg structures. The final unification pass finally solved many of these problems. The lower portion of the spire was reused and slightly modified with additional armor. The top portion was replaced with the new greater spire design and retextured, finally completing the long process of updating the first game's design.<ref name="GonzoSpire">2011, [http://phillgonzo.deviantart.com/gallery/11039907?offset=24#/d39f8jp SC2: Zerg Greater Spire]. ''Deviantart'', accessed on 2011-07-01</ref> |
+ | The revision of the greater spire made progress towards the final in-game design but the building still looked out of place compared to the rest of the zerg structures. The final unification pass finally solved many of these problems. The lower portion of the spire was reused and slightly modified with additional armor. The top portion was replaced with the new greater spire design and retextured, finally completing the long process of updating the first game's design.<ref name = "GonzoSpire">2011, [http://phillgonzo.deviantart.com/gallery/11039907?offset=24#/d39f8jp SC2: Zerg Greater Spire]. ''Deviantart'', accessed on 2011-07-01</ref> |
==Variants== |
==Variants== |
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*[[Mecha greater spire]] ([[terran]] replicant) |
*[[Mecha greater spire]] ([[terran]] replicant) |
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+ | |||
+ | ==Images== |
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+ | <gallery> |
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+ | 2. Greater Spire Simulant.jpg|[[Project Simulant]] greater spire |
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+ | 3. Greater Spire Cerberus.jpg|[[Cerberus Program]] greater spire |
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+ | </gallery> |
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==References== |
==References== |
Revision as of 04:37, 12 June 2020
The zerg greater spire is evolved from the spire (if there is a hive present somewhere in the same command structure) and it produces the genetic code that allows some zerg air breeds to mutate into different forms.[1]
Game Structure
StarCraft
The greater spire enables mutalisks to mutate into guardians and devourers. It also provides the same upgrades as the spire and will retain the evolutionary progress so that any aerial units keep all upgrades that were completed at the spire.
Researched Upgrades
Acquisition | ||||||||||||||
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Level 1
Level 2
Level 3
|
Acquisition | ||||||||||||||
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Level 1
Level 2
Level 3
|
Development
The following section contains information from a previous version of StarCraft which is no longer valid.
|
The greater spire used "muta chamber" as a placeholder name,[2] referring to the cancelled mutation chamber.
StarCraft II
In StarCraft II the greater spire enables production of the brood lord.
Researched Upgrades
- +1 damage for mutalisks
- +1 base damage and +1 bonus damage for corruptors
- +2 damage for brood lords
Acquisition | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Increases armor of zerg air units.
Acquisition | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Co-op Missions
The greater spire is available to Kerrigan and Abathur in Co-op Missions. For Kerrigan, the greater spire unlocks brood lords, and upgrades for Kerrigan's fliers upon reaching level 11. For Abathur, the greater spire unlocks guardians and devourers, as well as upgrades for the two strains.
Stetmann can create mecha greater spires, allowing him to produce mecha battlecarrier lords.
Upgrades
- Kerrigan
Increases the attack damage of zerg air units
Usage |
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Passive
|
Campaign Acquisition | ||
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|
Acquisition | ||||||||||||||
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Level 1
Level 2
Level 3
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Increases the armor of zerg air units.
Usage |
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Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||||
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Level 1
Level 2
Level 3
|
Mutalisks regenerate 10 health per second when not in combat for 5 seconds.
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
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|
Mutalisks attacks bounce three more times. Increases glave's search radius from 3 to 5.
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
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|
Subsequent bounces no longer decrease in damage.
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
|
Increases brood lords movement speed by 1.406 and acceleration to 1.875, and increases health by 100.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
|
- Abathur
Increases the attack damage of zerg air units
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Increases the armor of zerg air units.
Usage |
---|
Passive
|
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level 1
Level 2
Level 3
|
Mutalisks regenerate 10 health per second when not in combat for 5 seconds.
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Mutalisks attacks bounce three more times. Increases glave's search radius from 3 to 4.
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Mutalisk attacks deal +100% damage to armored enemies. Flyer Attacks upgrade also increases damage for armored targets.
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
|
Devourer attacks deal splash damage.
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
|
Increases the range of guardian attacks by 3.
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
|
Development
The greater spire went through several revisions, essentially lingering in development hell. The initial designs were updates of the StarCraft I artwork which didn't seem to work. The shapes of the SC1 greater spire design didn't look good in 3D, as it was too bulky and the numerous pieces were too busy. Conveying the height the designers wanted was also a problem, since there were height limitations on tall buildings. When the development team started using Zbrush to create unit portraits some zerg buildings were also redesigned to take advantage of the more organic sculpting process.[3] The redesigned top of the greater spire was based on an unused concept of a queen's head by Trevor Jacobs.[4]
The revision of the greater spire made progress towards the final in-game design but the building still looked out of place compared to the rest of the zerg structures. The final unification pass finally solved many of these problems. The lower portion of the spire was reused and slightly modified with additional armor. The top portion was replaced with the new greater spire design and retextured, finally completing the long process of updating the first game's design.[3]
Variants
- Mecha greater spire (terran replicant)
Images
References
- ↑ Underwood, Peter, Bill Roper, Chris Metzen and Jeffrey Vaughn. StarCraft (Manual). Irvine, Calif.: Blizzard Entertainment, 1998
- ↑ Hidden Pics, Angelfire. Accessed on 2019-08-28
- ↑ 3.0 3.1 2011, SC2: Zerg Greater Spire. Deviantart, accessed on 2011-07-01
- ↑ 2013, Greater Spire ver. 1. Deviantart, accessed on 2013-03-12