Units in StarCraft II are tagged with one or more attributes that determine bonus damage, affect targeting, and/or can influence spells and abilities.
List of Ground units[]
The ground units, categorized by race, are listed below:
Protoss[]
Terran[]
- SCV
- MULE
- Marine
- Marauder
- Reaper
- Ghost
- Hellion
- Siege Tank
- Thor
- Viking (in Assault Mode)
- Auto-turret
- Hellbat
- Widow mine
- Cyclone
Zerg[]
- Larva
- Drone
- Zergling
- Queen
- Baneling
- Roach
- Hydralisk
- Changeling
- Ultralisk
- Infestor
- Infested terran
- Broodling
- Larva or baneling cocoon
- Swarm host
- Locust
- Ravager
- Lurker
Units That Can Attack Ground[]
Protoss[]
- Probe
- Zealot
- Sentry
- Stalker
- Dark templar
- Immortal
- Colossus
- Void ray
- Carrier (using interceptors)
- Mothership
- High templar (using Psionic Storm or Feedback)
- Phoenix (but only if another one is using Graviton Beam)
- Mothership core
- Oracle (using Pulsar Beam)
- Tempest
- Adept
- Disruptor
Terran[]
- SCV
- Marine
- Marauder
- Reaper
- Ghost
- Hellion
- Siege tank
- Thor
- Banshee
- Battlecruiser
- Viking (in Assault Mode)
- Raven (using seeker missile or auto-turret)
- Hellbat
- Widow mine
- Cyclone
- Liberator
Zerg[]
- Drone
- Zergling
- Queen
- Baneling
- Roach
- Hydralisk
- Mutalisk
- Brood lord
- Broodling
- Infestor (using Infested Terran or Fungal Growth)
- Ultralisk
- Swarm Host (using Locust)
- Ravager
- Lurker
Negative Spells and Abilities[]
This following spells have a negative effect on units with the attribute of ground. Note that massive units (ultralisks, colossi, archons, and thors) are not affected by Force Field and Graviton Beam.
Creates a wall of energy at target point, pushing nearby units away and making the terrain impassable. Massive units and the mothership's Vortex ability remove Force Fields.
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Lifts target unit into the air, preventing it from moving, attacking, or using abilities. While using this ability the phoenix cannot move or attack. One in effect can be cancelled early to end the effects.
The effect ends instantly if either the targeted unit or the casting phoenix is destroyed.
Burrowed zerg units will be unburrowed by the ability, and will reburrow when they fall back to the ground.
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This ability increases the production speed of a structure by 50% for 20 seconds.
It has no effect on allied buildings and cannot be used on incomplete buildings.
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The viper spits a green cloud. Ground units and structures in the cloud have their range reduced to one.
The cloud covers an area of 2.[1]
Units can move out of the cloud to fire normally.
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References[]
- ↑ Cloaken. 2012-10-12. Balance Update #6 (10/12/2012) Heart of the Swarm Beta Discussion. Accessed 2012-10-12.