- Graven Hill(src)
Hammer Securities (H-Sec) is a private security firm based in the Kel-Morian Combine.
History[]
Hammer Securities provided corporate security, and was often at odds with the Terran Dominion. During the Second Great War, they offered their services to Raynor's Raiders after the rebels stole a Keystone fragment from the Tal'darim on Monlyth for the Moebius Foundation.[1] Members were also part of the Moebius Security forces on Tyrador VIII when Sarah Kerrigan invaded the planet in an attempt to learn the locations of the remaining artifact fragments.[2] There were also members in Mira's Marauders,[3] Tosh's Goons,[4] and the Umojan Protectorate.[5] They took part in the expedition into the Void.[6][7]
This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline.
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A number of Hammer Securities were present in a Kel-Morian colony that fell to infestation by Amon's Forces during the End War, and were infested by Amon's Brood. Allied commanders sent to evacuate the colony were forced to fight the infested Hammer Securities.[8]
Game Effect[]
Hammer Securities | |
Campaign | |
Hired at | |
Price |
30,000 credits |
Squad size |
2 Hammer Securities marauders |
Squads per mission |
2 |
Cooldown |
6 min. |
Resource Cost | |
Produced at | |
Notes | |
+25% Health, +20% Damage | |
Edit
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Unit | |
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Affiliation |
Raynor's Raiders |
Campaign | |
Base unit | |
Armament | |
Production | |
Supply | |
Produced from | |
Hotkey |
M |
Movement | |
Speed |
2.25 |
Protection | |
Hit points |
125 |
Armor | |
Type | |
Armor type | |
The Mediator | |
Damage |
12 (+12 vs armored) |
Targets |
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Cooldown |
1.5 |
Range |
6 |
Upgrade/level |
Elite marauders come in squads of 2, which can be bought twice per mission. They have +25% more HP and deal +20% damage compared to regular marauders.
Abilities[]
Marauder attacks slow the movement speed of non-massive enemy units by 50%. Only affects one target at a time.
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Acquisition | ||||||
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AI only abilities[]
Enables affected infantry to attack and move 50% more quickly.
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Upgrades[]
Acquisition | ||||||||||||||
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Level 1
Level 2
Level 3
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Acquisition | ||||||||||||||
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Level 1
Level 2
Level 3
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Attack upgrades improve attack cooldown of affected units by 5% per level.
These self-replicating ultra capacitors reduce the reload time of weapons and systems. Now each of the weapon upgrades at the armory and engineering bay increases attack speed by 5% in addition to increasing damage.
Campaign Acquisition | ||
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Armor upgrades increase health of affected units by 5% per level.[9]
We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more efficiently than traditional armor plating, and it better preserves the life of our units. Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor.
Campaign Acquisition | ||
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The marauder's attack slows non-massive ground units in target area.
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Marauders gain +25 hp.
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Development[]
The elite marauders' arms, backpack, head, crotch, and kneepads were all redone which left very little of the original marauder model left. Its claws are a reference to the cybernetic arm of Rory Swann.[11]
Trivia[]
- In the Armory in Wings of Liberty, the model of the interactable firebat and marauder both have "Hammer Securities" as stenciled across their chest plates.
- "Three Hammer Securities" is mentioned in Heroes of the Storm flavor text for a marauder Muradin skin. This is a reference to both H-Sec, and the three dwarf clans of Warcraft.
References[]
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