Psi-ragnarok (talk | contribs) No edit summary |
Psi-ragnarok (talk | contribs) No edit summary |
||
(28 intermediate revisions by 4 users not shown) | |||
Line 5: | Line 5: | ||
==Overview== |
==Overview== |
||
− | Hatcheries perform three vital functions that no colony can survive without: producing the [[creep]], which most zerg structures require in order to be built, giving birth to [[larva]]e that can mutate into the various zerg breeds and digesting [[minerals]] and [[vespene gas]] to change into a nutrient form that zerg can use to feed their mutations. In addition, the hatchery is one of the only structures that can be built without pre-existing creep (the other being the [[extractor]]) and is therefore essential for any expansion attempt.<ref name="SC1Man">Underwood, Peter, [[Bill Roper]], [[Chris Metzen]] and Jeffrey Vaughn. ''[[StarCraft]] (Manual)''. Irvine, Calif.: [[Blizzard Entertainment]], 1998.</ref> The zerg have been known to defend their hatcheries with fanatical zeal, given that they are the key to production of new strains. |
+ | Hatcheries perform three vital functions that no colony can survive without: producing the [[creep]], which most zerg structures require in order to be built, giving birth to [[larva]]e that can mutate into the various zerg breeds and digesting [[minerals]] and [[vespene gas]] to change into a nutrient form that zerg can use to feed their mutations. In addition, the hatchery is one of the only structures that can be built without pre-existing creep (the other being the [[extractor]]) and is therefore essential for any expansion attempt.<ref name = "SC1Man">Underwood, Peter, [[Bill Roper]], [[Chris Metzen]] and Jeffrey Vaughn. ''[[StarCraft]] (Manual)''. Irvine, Calif.: [[Blizzard Entertainment]], 1998.</ref> Hatcheries also serve as the central point from which genetic information is distributed from the hive cluster to [[drone]]s and larva. The zerg have been known to defend their hatcheries with fanatical zeal, given that they are the key to production of new strains. |
+ | |||
+ | With the aid of a [[spawning pool]], [[queen (StarCraft II)|queens]] can be spawned directly from the hatchery itself without the need for larva.<ref name = "SC:FManual">Barba, Rick. ''[[StarCraft Field Manual]]'' (hardcover). Insight Editions, November 17, 2015.</ref> |
||
{{Clear}} |
{{Clear}} |
||
Line 15: | Line 17: | ||
|fgcolor={{Black}} |
|fgcolor={{Black}} |
||
|game=SC1 |
|game=SC1 |
||
− | |image= |
+ | |image=<gallery> |
+ | Hatchery SC1 Game1.png|SC1 |
||
+ | F461ebbef411581083ede60ed0c683bef2b270a1002e31bdf8b5ac62236fe4c9ee2ce356b50131afd6447f676b043a1ee5089fa0cf23b56d7ff85c12b43ccd9f480521d5cbd822b67cd69508ec97b96c.png|SCR |
||
+ | Hatchery Cartooned Game1.JPG|Cartooned |
||
+ | </gallery> |
||
|imgsize= |
|imgsize= |
||
|race=Zerg |
|race=Zerg |
||
− | |faction={{FlagOvermind}} [[ |
+ | |faction={{FlagOvermind}} [[Zerg Swarm]] |
|role=Foundation building |
|role=Foundation building |
||
|baseunit= |
|baseunit= |
||
Line 55: | Line 61: | ||
====Building Abilities==== |
====Building Abilities==== |
||
− | The hatchery can mutate into a [[lair]], and later into a [[hive]].<ref name="SC1Man" /> |
+ | The hatchery can mutate into a [[lair]], and later into a [[hive]].<ref name="SC1Man" /> |
{{SC1Lair |
{{SC1Lair |
||
|note= |
|note= |
||
}} |
}} |
||
{{clear|left}} |
{{clear|left}} |
||
+ | |||
[[File:HatcherySkin SCR Game1.png|thumb|left|Char hatchery skin in ''[[StarCraft: Remastered]]'']] |
[[File:HatcherySkin SCR Game1.png|thumb|left|Char hatchery skin in ''[[StarCraft: Remastered]]'']] |
||
− | {{ |
+ | {{Clear}} |
===StarCraft II=== |
===StarCraft II=== |
||
Line 69: | Line 76: | ||
|fgcolor={{Black}} |
|fgcolor={{Black}} |
||
|game=SC2 |
|game=SC2 |
||
⚫ | |||
⚫ | |||
|image=Hatchery SC2 Rend1.jpg |
|image=Hatchery SC2 Rend1.jpg |
||
|imgsize=200px |
|imgsize=200px |
||
+ | |imgdesc= |
||
⚫ | |||
⚫ | |||
+ | {{FlagHybrid}} [[Amon Brood]]<br> |
||
+ | [[Feral zerg]] |
||
|role=Foundation building |
|role=Foundation building |
||
|baseunit= |
|baseunit= |
||
Line 81: | Line 91: | ||
*Structure |
*Structure |
||
|armortype=*[[Armored]] |
|armortype=*[[Armored]] |
||
− | |supply=2 (''[[WoL]]''/''[[HotS]]'')<br> |
+ | |supply=Provides 2 (''[[WoL]]''/''[[HotS]]'') {{SC2ZergCont}}<br> |
− | 6 (''[[LotV]])'' |
+ | Provides 6 (''[[LotV]]/[[Co-op Missions|Co-op]])'' |
|costmin=300 |
|costmin=300 |
||
|costgas= |
|costgas= |
||
|time=71 {{Time}} |
|time=71 {{Time}} |
||
− | 60 ( |
+ | 60 (Co-op) {{time}}<br> |
+ | '''Mastery:''' -1.2 {{time}} per '''Structure Morph and Evolution Rate''' mastery point. Down to a minimum 24 (Co-op Abathur) |
||
|req= |
|req= |
||
|hotkey=H |
|hotkey=H |
||
Line 99: | Line 110: | ||
|produce=*{{link|Larva|SC2}} |
|produce=*{{link|Larva|SC2}} |
||
*[[Queen (StarCraft II)|Queen]] (with spawning pool) |
*[[Queen (StarCraft II)|Queen]] (with spawning pool) |
||
+ | *[[Swarm queen]] (Campaign (with spawning pool) and Co-op [[Abathur (Co-op Missions)|Abathur]]) |
||
|research= |
|research= |
||
|ability= |
|ability= |
||
Line 106: | Line 118: | ||
|allows=*[[Spawning pool]] |
|allows=*[[Spawning pool]] |
||
*[[Evolution chamber]] |
*[[Evolution chamber]] |
||
+ | *[[Roach warren]] (Co-op [[Abathur (Co-op Missions)|Abathur]]) |
||
|structure=x |
|structure=x |
||
}} |
}} |
||
Line 135: | Line 148: | ||
}} |
}} |
||
{{clear|left}} |
{{clear|left}} |
||
+ | |||
+ | ===Co-op Missions=== |
||
+ | [[Sarah Kerrigan (Co-op Missions)|Sarah Kerrigan]], [[Zagara (Co-op Missions)|Zagara]] and [[Abathur (Co-op Missions)|Abathur]] use hatchery with tier 1 primary structure wich can create [[Larva (StarCraft II)|larvas]] and generate [[creep]]. Kerrigan and Zagara can create [[Queen (StarCraft II)|queens]] after morph [[spawning pool]]. Abathur can initially create [[swarm queen]]s instead of standart queens and can be upgraded to create two swarm queens simultaneously. |
||
+ | |||
+ | [[Egon Stetmann (Co-op Missions)|Egon Stetmann]] use [[mecha hatchery]] with tier 1 primary structure which can build [[mecha larva]]s and generate [[Egonergy]] field. |
||
+ | |||
+ | ====Kerrigan Upgrades==== |
||
+ | {{CoopZergPneumatizedCarapace|kerrigan}} |
||
+ | {{CoopZergVentralSacs|kerrigan}} |
||
+ | {{CoopLair|kerrigan}} |
||
+ | |||
+ | ====Zagara Upgrades==== |
||
+ | {{CoopZergPneumatizedCarapace|zagara}} |
||
+ | {{CoopZergVentralSacs|zagara}} |
||
+ | {{CoopLair|zagara}} |
||
+ | |||
+ | ====Abathur Upgrades==== |
||
+ | {{CoopZergPneumatizedCarapace|abathur}} |
||
+ | {{CoopZergVentralSacs|abathur}} |
||
+ | {{CoopIncubationChamber}} |
||
+ | {{CoopLair|abathur}} |
||
====Development==== |
====Development==== |
||
{{Dev|StarCraft II}} |
{{Dev|StarCraft II}} |
||
⚫ | As of February 2010, the hatchery no longer researched [[burrow]].<ref name = "LairBurrow"><font color="aqua">At this point you can research Burrow once you get Lair. </font>Kapeselus. 2010-02-15. [http://forums.battle.net/thread.html?topicId=23140265145&postId=232121436777#232121436777 Is Zerg burrowing innate?] ''Battle.net StarCraft II General Discussion Forum''. Accessed 2010-02-15.</ref> This has since been reverted. |
||
⚫ | |||
⚫ | As of February 2010, the hatchery no longer researched [[burrow]].<ref name="LairBurrow"><font color="aqua">At this point you can research Burrow once you get Lair. </font>Kapeselus. 2010-02-15. [http://forums.battle.net/thread.html?topicId=23140265145&postId=232121436777#232121436777 Is Zerg burrowing innate?] ''Battle.net StarCraft II General Discussion Forum''. Accessed 2010-02-15.</ref> This has since been reverted. |
||
==Trivia== |
==Trivia== |
||
A "hatchery petting zoo" features as an attraction in the Blizzard World map in ''[[Overwatch]]''. |
A "hatchery petting zoo" features as an attraction in the Blizzard World map in ''[[Overwatch]]''. |
||
− | {{ |
+ | {{Clear}} |
+ | |||
+ | ==Images== |
||
+ | <gallery> |
||
⚫ | |||
+ | 2. Hatchery Simulant.jpg|[[Project Simulant]] hatchery]] |
||
+ | </gallery> |
||
==References== |
==References== |
||
− | {{ |
+ | {{Ref|scroll=x}} |
{{Zerg}} |
{{Zerg}} |
||
{{Zerg (StarCraft II)}} |
{{Zerg (StarCraft II)}} |
||
+ | [[Category:Swarm zerg breeds]] |
Revision as of 00:50, 26 May 2020
The hatchery is the foundational structure for every zerg colony.
Overview
Hatcheries perform three vital functions that no colony can survive without: producing the creep, which most zerg structures require in order to be built, giving birth to larvae that can mutate into the various zerg breeds and digesting minerals and vespene gas to change into a nutrient form that zerg can use to feed their mutations. In addition, the hatchery is one of the only structures that can be built without pre-existing creep (the other being the extractor) and is therefore essential for any expansion attempt.[1] Hatcheries also serve as the central point from which genetic information is distributed from the hive cluster to drones and larva. The zerg have been known to defend their hatcheries with fanatical zeal, given that they are the key to production of new strains.
With the aid of a spawning pool, queens can be spawned directly from the hatchery itself without the need for larva.[2]
Game Structure
StarCraft
Researched Abilities
Many zerg ground units may burrow, rendering themselves invisible but incapable of moving or attacking.
Allows most zerg land units--all but the massive ultralisk and primitive broodling--to burrow into the ground, rendering them immobile and unable to attack, but also safe from enemy fire unless the enemy has a detector nearby. Applies to: Drone, zergling, hydralisk, defiler, and infested terran
Usage | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Building Abilities
The hatchery can mutate into a lair, and later into a hive.[1]
Transforms a hatchery into a lair.
Usage | ||||||
---|---|---|---|---|---|---|
|
Acquisition | ||
---|---|---|
|
StarCraft II
The zerg continue to use hatcheries in StarCraft II. Hatcheries continue to be able to create creep. Upgrades for overlords and overseers are researched at the hatchery and its evolved forms, but at least a lair is required first. This change allows the player to research the upgrades at any hatchery they control as long as they have a lair, rather than being limited to researching them at the lair itself.
If multiple hatcheries are selected, pressing the "S" hotkey will select all of the available larvae at all the selected hatcheries. The player must press a hotkey (or select a morph icon) once for each unit they wish to build.
Two rally points are able to be set on a hatchery; one ("G") for drones and another ("Y") for warrior units. The queen doesn't get a rally point.
Each individual egg can be separately rallied; this overrides rally points set for the hatchery.[3]
A hatchery spawns a new larva every 15 seconds if there are less than 3.
Researched Abilities
Many zerg ground units may burrow, becoming invisible and revealed primarily by detectors, and may not move or attack while burrowed.
Exceptions include:
- Roach, which may move while burrowed
- Lurker, which may attack while burrowed
- Infestor, which may move while burrowed
- Baneling, which can detonate while burrowed.
Some units can unburrow via autocast, causing them to emerge and attack when an enemy moves into range.
The ability is not smartcast.
Usage | ||||
---|---|---|---|---|
|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
|
Building Abilities
The hatchery can evolve into a lair.
Transforms a hatchery into a lair.
Usage | ||||
---|---|---|---|---|
|
Acquisition | ||
---|---|---|
|
Queen Abilities
Queens can target a hatchery/lair/hive, causing it to eventually spawn four larvae. These join any already-present larvae. The larva-producing structure will not naturally produce any more larvae until the total falls below three. The larva count for any given hatchery/lair/hive cannot exceed nineteen, no matter how many times spawn larva is cast.
In Wings of Liberty and Heart of the Swarm, four larvae are spawned. In Legacy of the Void, three larvae are spawned,[4] and multiple casts can be queued on a single base.[5]
Usage | ||||||
---|---|---|---|---|---|---|
|
Co-op Missions
Sarah Kerrigan, Zagara and Abathur use hatchery with tier 1 primary structure wich can create larvas and generate creep. Kerrigan and Zagara can create queens after morph spawning pool. Abathur can initially create swarm queens instead of standart queens and can be upgraded to create two swarm queens simultaneously.
Egon Stetmann use mecha hatchery with tier 1 primary structure which can build mecha larvas and generate Egonergy field.
Kerrigan Upgrades
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Allows overlords to transport units.
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
|
Transforms a hatchery into a lair.
Usage | ||
---|---|---|
|
Acquisition | ||||
---|---|---|---|---|
|
Zagara Upgrades
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Allows overlords to transport units.
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
|
Transforms a hatchery into a lair.
Usage | ||
---|---|---|
|
Acquisition | ||||
---|---|---|---|---|
|
Abathur Upgrades
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||
---|---|---|---|---|---|---|
|
Allows overlords to transport units.
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
|
Allows hatcheries, lairs, and hives to mutate two swarm queens at once.
Campaign Acquisition | ||
---|---|---|
|
Acquisition | ||||||||
---|---|---|---|---|---|---|---|---|
|
Transforms a hatchery into a lair.
Usage | ||
---|---|---|
|
Acquisition | ||||
---|---|---|---|---|
|
Development
The following section contains information from a previous version of StarCraft II which is no longer valid.
|
As of February 2010, the hatchery no longer researched burrow.[6] This has since been reverted.
Trivia
A "hatchery petting zoo" features as an attraction in the Blizzard World map in Overwatch.
Images
References
|