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Haven's Fall

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Even with Regenerative Bio-Steel, the flying force should be composed of many vikings. If available, upgrade weapon and armor to at least level 2 to even out with the other zerg units.
 
Even with Regenerative Bio-Steel, the flying force should be composed of many vikings. If available, upgrade weapon and armor to at least level 2 to even out with the other zerg units.
   
Every zerg base has spots that are less defended or locations that can be cleaned up by firepower, granting a landing site for vikings. There are also multiple occasions in which attacks can be made from a lower cliff level, by having at least a single viking in fighter (air) mode to grant vision while other vikings, in assault (ground) mode clear up zerg units and structures from below. This tactic is very useful to secure a relatively safe landing zone <span style=text-decoration:underline>inside</span> the zerg base. For example, in the eastern, initially-infested base (the easiest to cleanse), spore crawlers and a few infested huts can be targeted this way, allowing vikings to land on the top and start destroying the rest of the outpost from there. An idea (for whatever zerg base) is to kill the creep tumors and the hatchery/lair/hive, fly away if another settlement has come under attack, and let the other zerg buildings starve out, effectively saving time.
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Every zerg base has spots that are less defended or locations that can be cleaned up by firepower, granting a landing site for vikings. There are also multiple occasions in which attacks can be made from a lower cliff level, by having at least a single viking in fighter (air) mode to grant vision while other vikings, in assault (ground) mode clear up zerg units and structures from below.<br />This tactic is very useful to secure a relatively safe landing zone <span style=text-decoration:underline>inside</span> the zerg base. For example, in the eastern, initially-infested base (the easiest to cleanse), spore crawlers and a few infested huts can be targeted this way, allowing vikings to land on the top and start destroying the rest of the outpost from there. An idea (for whatever zerg base) is to kill the creep tumors and the hatchery/lair/hive, fly away if another settlement has come under attack, and let the other zerg buildings starve out, effectively saving time.
   
 
The southern zerg colony is deadlier, since it possesses up to five mutalisks and two brood lords while also keeping a number of banelings, which deal area damage when killed. In the preferred order, kill as many air units as possible and destroy the large infested building on the top-left side of the base. Then land the vikings on the now wide open site. Not all banelings will be stopped before approaching, but vikings can be lifted up as they get low on health.
 
The southern zerg colony is deadlier, since it possesses up to five mutalisks and two brood lords while also keeping a number of banelings, which deal area damage when killed. In the preferred order, kill as many air units as possible and destroy the large infested building on the top-left side of the base. Then land the vikings on the now wide open site. Not all banelings will be stopped before approaching, but vikings can be lifted up as they get low on health.
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