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Haven's Fall

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Even on brutal difficulty, it is possible to win the game with only vikings depending on how far the player's progressed in the campaign. Regenerative Bio-Steel is very useful, and the [[hive mind emulator]] or [[psi disrupter]] eliminate the need to train extra ground units at all, including any additional SCVs.
 
Even on brutal difficulty, it is possible to win the game with only vikings depending on how far the player's progressed in the campaign. Regenerative Bio-Steel is very useful, and the [[hive mind emulator]] or [[psi disrupter]] eliminate the need to train extra ground units at all, including any additional SCVs.
   
The base should be structured in a way that SCVs can repair bunkers safely and quickly. It should have at least two bunkers: one near the bottom side of the command center, where most zerg fly forces will attack, and one near the starting [[mercenary compound]], which infested colonists tend to lock on while ignoring everything else until it's destroyed. Load each of the two bunkers with one firebat and two marines (your starting units), and, if they've got [[Neosteel Frame]] (2 extra slots for the bunker), reinforce them with a squadron of [[War Pigs]]. Extra missile turrets, bunkers, and war pigs are advised if most research points and upgrades have not been made collected/researched; the zerg send ultralisks and brood lords later on.
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The base should be structured in a way that SCVs can repair bunkers safely and quickly. It should have at least two bunkers: one near the bottom side of the command center, where most zerg fly forces will attack, and one near the starting [[mercenary compound]], which infested colonists tend to lock on while ignoring everything else until it's destroyed. Load each of the two bunkers with one firebat and two marines (your starting units), and, if they've got [[Neosteel Frame]] (2 extra slots for the bunker), reinforce them with a squadron of [[War Pigs]]. <br />Extra missile turrets, bunkers, and war pigs are advised if most research points and upgrades have not been made collected/researched; the zerg send ultralisks and brood lords later on.
   
 
Even with Regenerative Bio-Steel, the flying force should be composed of many vikings. If available, upgrade weapon and armor to at least level 2 to even out with the other zerg units.
 
Even with Regenerative Bio-Steel, the flying force should be composed of many vikings. If available, upgrade weapon and armor to at least level 2 to even out with the other zerg units.
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