StarCraft Wiki

Editing

Haven's Fall

1
  • The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit. If you are undoing an edit that is …
Latest revision Your text
Line 7: Line 7:
 
|conc=[[Safe Haven]]
 
|conc=[[Safe Haven]]
 
|next=
 
|next=
|image=HavensFall SC2-WoL Game1.jpg
+
|image=HavensFall SC2-WoL Game1.jpg
 
|imgsize=250px
 
|imgsize=250px
|imgdesc=
 
 
|conflict=[[Second Great War]]
 
|conflict=[[Second Great War]]
 
|campaign=''[[Wings of Liberty]]''
 
|campaign=''[[Wings of Liberty]]''
Line 21: Line 20:
 
|side4=
 
|side4=
 
|commanders1={{FlagRaynorsRaiders}} Commander [[Jim Raynor]]
 
|commanders1={{FlagRaynorsRaiders}} Commander [[Jim Raynor]]
|commanders2=<br>
+
|commanders2=
 
|commanders3=
 
|commanders3=
 
|commanders4=
 
|commanders4=
Line 28: Line 27:
 
|forces3=
 
|forces3=
 
|forces4=
 
|forces4=
|casual1=<br>
+
|casual1=
 
|casual2=Total
 
|casual2=Total
 
|casual3=
 
|casual3=
Line 43: Line 42:
 
|newtech=
 
|newtech=
 
}}
 
}}
'''''Haven's Fall''''' is a ''[[StarCraft II: Wings of Liberty]]'' mission. It is an alternate to "[[Safe Haven]]."
+
'''''Haven's Fall''''' is a ''[[StarCraft II: Wings of Liberty]]'' mission. It is an alternate to "[[Safe Haven]]".
   
 
==Overview==
 
==Overview==
Line 62: Line 61:
 
==Gameplay==
 
==Gameplay==
 
[[File:HavensFall SC2-WoL Map1.jpg|thumb|Mission map with vespene gas caches marked and settlements numbered in order of infection sequence.]]
 
[[File:HavensFall SC2-WoL Map1.jpg|thumb|Mission map with vespene gas caches marked and settlements numbered in order of infection sequence.]]
There are three zerg bases and one infected settlement at the start of the game on the map. There are five uninfected settlements that will come under attack as the game progresses. Once infected, a settlement will spawn infected colonist and [[aberration]]s periodically until destroyed. The adjutant will announce any aberrations that have been spawned. It takes approximately 5 minutes (30 seconds longer on Casual and Normal difficulty) between each settlement infection. Each zerg base will shorten this time by 1 minute, so the player is advised to move quickly. The settlements are infected in a fixed repeating sequence:
+
There are three zerg bases and one infected settlement at the start of the game on the map. There are five uninfected settlements that will come under attack as the game progresses. Once infected, a settlement will spawn infected colonist and [[aberration]]s periodically until destroyed. The adjutant will announce any aberrations that have been spawned. It takes approximately 5 minutes (30 seconds longer on Easy and Normal difficulty) between each settlement infection. Each zerg base will shorten this time by 1 minute, so the player is advised to move quickly. The settlements are infected in a fixed repeating sequence:
 
# Leftmost settlement, just south of your base.
 
# Leftmost settlement, just south of your base.
 
# Settlement between the topmost settlement and the center settlement.
 
# Settlement between the topmost settlement and the center settlement.
Line 83: Line 82:
 
Even on brutal difficulty, it is possible to win the game with only vikings depending on how far the player's progressed in the campaign. Regenerative Bio-Steel is very useful, and the [[hive mind emulator]] or [[psi disrupter]] eliminate the need to train extra ground units at all, including any additional SCVs.
 
Even on brutal difficulty, it is possible to win the game with only vikings depending on how far the player's progressed in the campaign. Regenerative Bio-Steel is very useful, and the [[hive mind emulator]] or [[psi disrupter]] eliminate the need to train extra ground units at all, including any additional SCVs.
   
The base should be structured in a way that SCVs can repair bunkers safely and quickly. It should have at least two bunkers: one near the bottom side of the command center, where most zerg fly forces will attack, and one near the starting [[mercenary compound]], which infested colonists tend to lock on while ignoring everything else until it's destroyed. Load each of the two bunkers with one firebat and two marines (your starting units), and, if they've got [[Neosteel Frame]] (2 extra slots for the bunker), reinforce them with a squadron of [[War Pigs]]. Extra missile turrets, bunkers, and war pigs are advised if most research points and upgrades have not been made collected/researched; the zerg send ultralisks and brood lords later on.
+
The base should be structured in a way that SCVs can repair bunkers safely and quickly. It should have at least two bunkers: one near the bottom side of the command center, where most zerg fly forces will attack, and one near the starting [[mercenary compound]], which infested colonists tend to lock on while ignoring everything else until it's destroyed. Load each of the two bunkers with one firebat and two marines (your starting units), and, if they've got [[Neosteel Frame]] (2 extra slots for the bunker), reinforce them with a squadron of [[War Pigs]]. <br />Extra missile turrets, bunkers, and war pigs are advised if most research points and upgrades have not been made collected/researched; the zerg send ultralisks and brood lords later on.
   
 
Even with Regenerative Bio-Steel, the flying force should be composed of many vikings. If available, upgrade weapon and armor to at least level 2 to even out with the other zerg units.
 
Even with Regenerative Bio-Steel, the flying force should be composed of many vikings. If available, upgrade weapon and armor to at least level 2 to even out with the other zerg units.
Line 89: Line 88:
 
Every zerg base has spots that are less defended or locations that can be cleaned up by firepower, granting a landing site for vikings. There are also multiple occasions in which attacks can be made from a lower cliff level, by having at least a single viking in fighter (air) mode to grant vision while other vikings, in assault (ground) mode clear up zerg units and structures from below. This tactic is very useful to secure a relatively safe landing zone <span style=text-decoration:underline>inside</span> the zerg base. For example, in the eastern, initially-infested base (the easiest to cleanse), spore crawlers and a few infested huts can be targeted this way, allowing vikings to land on the top and start destroying the rest of the outpost from there. An idea (for whatever zerg base) is to kill the creep tumors and the hatchery/lair/hive, fly away if another settlement has come under attack, and let the other zerg buildings starve out, effectively saving time.
 
Every zerg base has spots that are less defended or locations that can be cleaned up by firepower, granting a landing site for vikings. There are also multiple occasions in which attacks can be made from a lower cliff level, by having at least a single viking in fighter (air) mode to grant vision while other vikings, in assault (ground) mode clear up zerg units and structures from below. This tactic is very useful to secure a relatively safe landing zone <span style=text-decoration:underline>inside</span> the zerg base. For example, in the eastern, initially-infested base (the easiest to cleanse), spore crawlers and a few infested huts can be targeted this way, allowing vikings to land on the top and start destroying the rest of the outpost from there. An idea (for whatever zerg base) is to kill the creep tumors and the hatchery/lair/hive, fly away if another settlement has come under attack, and let the other zerg buildings starve out, effectively saving time.
   
The southern zerg colony is deadlier, since it possesses up to five mutalisks and two brood lords while also keeping a number of banelings, which deal area damage when killed. In the preferred order, kill as many air units as possible and destroy the large infested building on the top-left side of the base. Then land the vikings on the now wide open site. Not all banelings will be stopped before approaching, but vikings can be lifted up as they get low on health.
+
The southern zerg colony is deadlier, since it possesses up to five mutalisks and two brood lords while also keeping a number of banelings, which deal area damage when killed. In the preferred order, kill as many air units as possible and destroy the large infested building on the top-left side of the base. Then land the vikings on the now wide open site. Not all banelings will be stopped before approaching, but vikings can be lifted up as they get low on health.<br />Notice that attacks will sometimes have to be interrupted to aid settlements on risk of infestation. Logically, Regenerative Bio-Steel and/or a large number of vikings will make this whole process much easier and faster.<br /> Despite having at least one ultralisk, the top base can easily be destroyed by a viking force of appropriate size.
+
{{Clear}}
Notice that attacks will sometimes have to be interrupted to aid settlements on risk of infestation. Logically, Regenerative Bio-Steel and/or a large number of vikings will make this whole process much easier and faster.
 
 
Despite having at least one ultralisk, the top base can easily be destroyed by a viking force of appropriate size.
 
===Videos===
 
<gallery>
 
File:Starcraft 2 Haven's Fall - Brutal Guide - All Achievements!
 
</gallery>
 
   
 
==Achievements==
 
==Achievements==
Line 98: Line 97:
 
{{WOLAchieve - Haven's Fall 3}}
 
{{WOLAchieve - Haven's Fall 3}}
 
{{Clear|left}}
 
{{Clear|left}}
 
 
{{Achievements}}
 
{{Achievements}}
 
{{Clear|left}}
 
{{Clear|left}}
   
 
==Notes==
 
==Notes==
This mission is considered [[B canon]] by [[Blizzard]], and thus is the non-canonical mission path.<ref name="HotSPanel">SoMuchMass. 2011-10-22. [http://www.youtube.com/watch?v=rz4nMWExg98 BlizzCon 2011 - Starcraft 2: Heart of the Swarm - Campaign and Lore Panel (Full)]. ''Youtube.'' Accessed 2011-10-22.</ref>
+
This mission is considered [[B canon]] by [[Blizzard]], and thus is the non-canonical mission path.<ref name = "HotSPanel">SoMuchMass. 2011-10-22. [http://www.youtube.com/watch?v=rz4nMWExg98 BlizzCon 2011 - Starcraft 2: Heart of the Swarm - Campaign and Lore Panel (Full)]. ''Youtube.'' Accessed 2011-10-22.</ref>
   
 
==Gallery==
 
==Gallery==
  Loading editor
Below are some commonly used wiki markup codes. Simply click on what you want to use and it will appear in the edit box above.

View this template