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Haven's Fall

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==Gameplay==
 
==Gameplay==
 
[[File:HavensFall SC2-WoL Map1.jpg|thumb|Mission map with vespene gas caches marked and settlements numbered in order of infection sequence.]]
 
[[File:HavensFall SC2-WoL Map1.jpg|thumb|Mission map with vespene gas caches marked and settlements numbered in order of infection sequence.]]
There are three zerg bases and one infected settlement at the start of the game on the map. There are five uninfected settlements that will come under attack as the game progresses. Once infected, a settlement will spawn infected colonist and [[aberration]]s periodically until destroyed. The adjutant will announce any aberrations that have been spawned. It takes approximately 5 minutes (30 seconds longer on Casual and Normal difficulty) between each settlement infection. Each zerg base will shorten this time by 1 minute, so the player is advised to move quickly. The settlements are infected in a fixed repeating sequence:
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There are three zerg bases and one infected settlement at the start of the game on the map. There are five uninfected settlements that will come under attack as the game progresses. Once infected, a settlement will spawn infected colonist and [[aberration]]s periodically until destroyed. The adjutant will announce any aberrations that have been spawned. It takes approximately 5 minutes (30 seconds longer on Easy and Normal difficulty) between each settlement infection. Each zerg base will shorten this time by 1 minute, so the player is advised to move quickly. The settlements are infected in a fixed repeating sequence:
 
# Leftmost settlement, just south of your base.
 
# Leftmost settlement, just south of your base.
 
# Settlement between the topmost settlement and the center settlement.
 
# Settlement between the topmost settlement and the center settlement.
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